🎉 Llamafone v3.3.0 is out — your sims can finally remember the parties
You know how it goes: you throw a dinner party. Your sim's brother, cousin, and best friend all come over, there's cake, there's drama, the game ends the event. Next in-game morning you text your cousin — and she has no clue any of it happened.
That ends now.
Sims remember the events you attended together
When you throw or attend a house party, dinner, wedding, funeral, birthday, whatever — the mod snapshots who was there. Next time you text or call an attendee, the AI is told what event you both went to and how long ago. So instead of generic small talk you get:
"great party last night, sorry i left early — thanks for having me over"
or
"still thinking about your grandpa's funeral yesterday. how are you holding up?"
Same idea works for holidays. Text a friend the day after Love Day and they might reference it. Text your sister the morning after Winterfest.
The data lives in Slot_NNNNNNNN/PastEvents.json in your saves folder and auto-clears after a few in-game days so old parties don't linger forever in the prompt context.
Love Day and the other built-in holidays actually show up now
This was a real bug: vanilla Sims 4 holidays (Love Day, Winterfest, Harvestfest, New Year's, etc.) were being silently dropped from the "upcoming events" block in prompts because of how Sims 4 stores their names internally. Custom holidays worked fine, built-in ones didn't. Fixed — Love Day now shows up in the calendar the AI sees, so a sim can text you looking forward to it, or reference it after it's passed.
No migration needed
Same per-save data layout as v3.2.0. Drop the files in, restart Sims 4, that's it. If you were already on v3.2.0 you don't have to move anything.
Behind the scenes (for the curious)
This one took a LOT of digging. Sims 4 aggressively wipes attendee data during teardown — sim_ids, guest_ids, even the situation's .id all get cleared before any hook we could reach. Ended up doing an inverse query via SituationManager.get_situations_sim_is_in() (same method MCCC uses) on a 15-second background thread, stashing sim ids AND the situation id onto private attributes that survive teardown. So by the time the game clears its own data, we've already grabbed ours.
Anyway. Full changelog on the site, download link below.
Download: https://github.com/morganparadis/llamafone/releases/latest
Full changelog: https://morganparadis.github.io/llamafone/#changelog
Patreon (if you want to throw a few bucks my way): https://www.patreon.com/c/morgkorg
Happy simming. Go break something.











