Any interesting approach to TODO lists that encompasses both breaking general goals down but also doesn't get to far ahead io the work at hand.
we're not kids anymore.
he wasn't even looking at me and he found me
Jules of Nature
The Stonewall Inn

#extradirty

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roma★

Love Begins
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Origami Around
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art blog(derogatory)

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sheepfilms
YOU ARE THE REASON
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@mrphilgames-blog
Any interesting approach to TODO lists that encompasses both breaking general goals down but also doesn't get to far ahead io the work at hand.
This evening I worked on basic boiler plate stuff. I put some stuff up on github including Futile QuickStart I even made a pull request for Futile.
Pretty much spent the rest of evening fighting my font code. Fonts took way too long because I though I was running the latest version of Futile, but it turned out I wasn’t. I got confused about my github pull and which package I imported. Exactly, one of those things that bugs me about the way github’s and Unity’s idiosyncrasies interact. Anyway, once I figuring that out, Futile gave me a useful error that nicely explained what the problem was, oh hum.
Today’s Hours: 7
2013 Total: 7.75
A very detailed blog post about using [Futile](http://struct.ca/futile/) and [Unity3D](http://www.unity3d.com/) for the first time.
More of Brendon Chung blog gold on the make of Quadrilateral Cowboy.
This strategy game needs your help! This reminds me of the Chris Crawford's Balance of Power. I love how it sheds light on the underbelly of lemon capitalism.
Here's an RPG I'm actually interested in playing, because you actually build the spells as a sort of craft. It's already passed it's funding goal, but for $15 why not lock it in and help make the project a success?
WHERE WOULD YOU MOST LIKE TO VISIT ON YOUR PLANET?
Costa Rica
General Indie Game Press Guidelines
Photo by Official GDC Flickr account
During the process of laying out the marketing strategy for our upcoming iOS game The Last Priestess, I thought it would be nice to share with you the following rules I have gathered the past few months.
I have compiled a short list of things to build or follow when you are trying to promote your games. Each key point has some links from reference sites or other indie studios that are doing it right.
Feel free to comment and add anything that has been left out!
By the way, I have to thank the awesome Reddit community for the majority of the following resources, much appreciated guys!
Also, a word of caution: As you may have already figured out, we haven’t tried the majority of the following steps yet, but we definitely will.
So without further ado, let’s get to it!
Read More
#Futile Quick Start _These instructions work for 3.5 and 4.0_
Futile is a framework that allows you to control rendering within Unity programmatically. This is a boon to anyone interested in 2D games and finds, like myself, that Unity impedes 2D game development.
Get Futile from Github
Import the Futile.unitypackage into your Unity project, Assets->Import Package->Custom Package...
Create an Empty GameObject and call it Futile Camera, GameObject->Create Empty
Find the Futile script in the Project Pane and drag it to the Futile Camera object you just created.
Make or find a fun and silly image, I like this one: OMG IT SPINS
Now put it in you Unity project under the Asset folder and call it OMG.
Click on the image and set the Texture Type to Advance and then the Non Power of 2 to None.
Create a new Script file and name it FunWithFutile.cs and drag it to the Futile Camera object.
Now copy the code below into you script file.
using UnityEngine; public class FunWithFutile : MonoBehaviour { // Use this for initialization void Start() { FutileParams futileParams = new FutileParams(true, true, true, true); futileParams.AddResolutionLevel( 1024, 1, 1, ""); futileParams.origin = new Vector2( 0.5f, 0.5f); Futile.instance.Init(futileParams); Futile.atlasManager.LoadImage("OMG"); FSprite fSprite = new FSprite("OMG"); Futile.stage.AddChild(fSprite); } // Update is called once per frame void Update() { } }
Press play and be impressed!
Games Need Juice
I came across this very good video on adding juiciness to games: Juice it or lose it - a talk by Martin Jonasson & Petri Purho You can also:
Play the Game
Get the Code
Inspiration: Small Worlds by David Shute
There is game called Small Worlds by David Shute I want take a moment to highlight. I played it back in 2009, and it won CGDC #6. I can't tell you how many times this game has entered my thoughts during brainstorming sessions. Here are several reason I can identify why this game has stuck in my mind. First, its beautiful art. The fact that it is pixel art adds to my amazement. It seems within grasp of my art ability, but I doubt it, all great art seems easy. Second, the game is compelling, you want to know the story behind the world and your character. The story moves forwards because of the scenery, not because of what anyone says. The visuals hint at what has happen and propels you forward, you must know. Third, the music (by Kevin MacLeod) is wonderful. It adds the perfect atmosphere which induces this compelling feeling of wonder and amazement.
My Notes from LD23
Games I really liked:
gravity
Star Drill
Five by Five - eventhandler
Potential Tools:
GENTLE GRADIENT
Tools I usedl:
Color Wheel
Chevy Ray's Keynote code
FlashDevelop
MS Paint
Google Images
Fitbit
iPhone 4
My Camera
FlashPunk
TweenMax
Chrome
imgur.com
Seeds Of Destruction
I've just finished Ludum Dare 23. The theme was Tiny World, so I made a game about Seed warfare. It came out pretty good. You can play Seeds of Destruction: here.
I Voted - IGDA 2012
Iron Roads Goes to New Orleans
- Figured out how to drawn lines using sprites, Thank you to XNA wiki- Rail links between cities drawn- Added a bunch of cities: Springfield, Memphis, Little Rock, Baton Rouge, and New Orleans- Cleaned up the map some, including better lakes around New Orleans: Lake Maurepus, Lake Pontchartrain and Lake Borgne