Games What I Played June 2k26
What's up chat; would you believe we're halfway through the year already. I wouldn't. The inevitable march of time is ever progressing. And as always, I played some more games. Fewer than usual though; oddly. I'm not sure what happened (I am). Surely it's a mystery (it's not). Surely because I've only played five games it's going to be quick, right? (Ha. Ha.) Continue forth! To read about games what I played.
Oh I didn't write about it later on because while I really enjoy it, The Adventures of Amina Al-Sirafi hasn't hit me as hard as The River Has Roots. I like it, it's good, I'd recommend it. But it's just not as good.
(Above screenshot unrelated. For now.)
2025 End of Year Entries: GOTY, Epilogue
2026 Entries: January, February, March, April, May
2026 Demos: Spring (Part 1, Part 2)
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Trails into Reverie
I prommied a friend that I’d take a break after finishing Cold Steel 4, and frankly that was probably for the best. Look, I like the series a lot. But I’m nine large JRPGs deep in the series. That’s a lot of a thing you like, and even I need to take a break.
But now I’m back, and I’m not as far in as I’d like to be. This is almost entirely the fault of one (or two) games I’ll mention later, and doesn’t really reflect on Reverie. I only have love for (most) of Reverie so far. Honestly, having Lloyd “Crossbell” Bannings 9/11 the biggest tower in Crossbell as the first thing you see in the game is a Choice. A good Choice, but a Choice none-the-less.
I’m actually really excited to dig into Reverie further. This is the official end of the Erebonia arc as far as I can tell, and like Third, it’s got a weird structure. Here, it’s following three different groups: The Crossbell babies, Rean Schwarzer and his PTSD friends, and Lelouch Code Geass cosplayer C. The plot is a direct, if seemingly kind of dumb, consequence from the end of CS4. But the fact that it’s split into three different timelines that flits between different viewpoints means they can do weird stuff with characters. They could mix and match groups, they stealth introduce some limited alternative viewpoints. There’s a lot of things they could do, even if they don’t have the Doors available. It’s neat.
So far, the only new characters are stuck in C’s route, and I think they’re all kind of winners? C’s route opens on two characters, Swin and Nadia. They appear to be in a group similar to Bracers, but way more mercenary, and it’s not clear where they’re from. I’d guess Calvard, but that’s soft, and I’m not sure how much it really matters at the end of the day. Swin has maybe the dumbest Trails name (right up there with Wazy Hemisphere), and is the straight man of the group. Nadia is the younger, carefree character. They’re both great. They open up a box to find Lapis Rosenberg, a doll whose last name is mine so I get the joys of that for 50 to 60 hours. She’s cute.
The big mystery, and the big selling point of the narrative of the game is the mystery of C. I think I know who it is, for the following reasons. First, I think it’d be kind of dumb to make this a completely new character, especially at the tail end of the Erebonian arc, an arc that ended with a party of like 20 possible characters. Second, we don’t know many people who fight with the single sword-style that C uses. Third, based on the anime OP, C’s beef with a particular antagonist would bring stakes to the game and closure to this particular character’s arc.
UPDATE: Literally three hours after I wrote this whole thing, the game hard deconfirmed my guess. So who even knows what’s real.
It’s nice to be back on the Trail, I’m glad to have resumed my pilgrimage. Now let’s see how Rean Schwarzer, the world’s most perfectest boy, is going to annoy me in this game.
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Librarian: Tidy Up the Arcane Library
I have occasionally discussed podcast games in these write ups. That’s probably a good description of the genre, but for the sake of my word count, allow me to expound. A podcast game is something you could put on while listening to something else, be it a podcast or an overly long youtube video is playing or whatnot. I guess a better term would probably be a second screen activity; I don’t like that for the same reason I don’t like referring to media as “content.” It feels dismissive in a way that I don’t like.
Anyway, this is one of those, very much in the stripe of Powerwasher Simulator, another game I like. In Librarian, you are the eponymous librarian, working for a generic magical school library. Don’t worry about it. The problem is that some mischievous fairy has gotten into the library and hucked all 3,072 of the books off the shelves and across the library. Your job is to reshelf all 3,072 of those books, ideally into their proper sections.
It’s kind of brilliant. I get a lot of joy out of being presented a seemingly impossible mess, only to work away at the edges and slowly work towards a clean scene. So why don’t I like to keep my apartment clean….
Right anyway let’s move on from my poor management skills and consider a game again. I really appreciate the theming of this game. Work simulators aren’t exactly new, but I’ve never played as a librarian before. On top of that, the titles of each of the books and the jokes in the series are pretty ok. For example, one of the shelves you have to put back involves bardic knowledge. On that shelf, one of the series is a complete codex of bardic spells. It is three volumes. As a point of comparison, this library has a five book series about C++, the programming language. One of the psychology series is The Psychology of Prioritizing Gaming Over Tidying Your Room. There’s a sociology section where like half of the series are about how underpaid everyone is. And the covers are great and really reminiscent of how books are in the real world. Each of the sections share similar design ethos that reflect real world counterparts. The law books are all bound in similar backs, probably by the same publisher. The philosophy books are all basically the same shade of white or with designs similar to marble. Some of the art books have these abstract gradient covers that remind me of old art books from the 70s or 80s my family had. All the math books have covers that remind me of a bunch of the math books I had in school growing up.
It’s really strong. I did have some complaints; in that I think the powers you get to make things easier make things too easy. Or I would have, if I hadn’t done three (four) playthroughs for each of the achievements. The spells were necessary for the speedrun achievement, but also requires that you play in a different manner from my instinct to get started. It was a fun challenge, and then I did my magicless for the pure joy of moving around and shelving things by hand. I don’t have a clean ending to this; if you’re into this, you probably ended up wishlisting or buying at the end of the third paragraph here. Highly recommended, it made me contemplate buying Powerwasher 2.
Paranormasight: The Mermaid’s Curse
I feel like I should apologize to Paranormasight: The Mermaid’s Curse. I really liked the first Paranormasight; it’s a fun little VN with engaging gimmicks and puzzles. The art style is great, the music was fun. I enjoyed Paranormasight 1 enough that Paranormasight 2 was an instant buy, regardless of whatever it was actually about.
Paranormasight: The Mermaid’s Curse was announced, and released, in February of this year. I bought it on release. I didn’t touch it until… June 6. Whoops.
So, Paranormasight is a horror mystery visual novel series where you play as a series of characters embroiled in some supernatural murder dealiebob. Mermaid’s Curse takes place in the 80s, and I think the previous game may also, but it’s been long enough that that particular bit of knowledge has fled my brain entirely.
What really sets this apart from other VNs like Phoenix Wright or 999 is the presentation. Each individual scene is a 360 degree panoramic view. Your character is the point-of-view in the center, and you rotate your view around to examine or talk to other characters. There’s nothing else like it, and it gives a really distinctive feel. Additionally, the character portraits are huge, and take up massive portions of the screen. This allows the artists to make highly expressive models, and really play with them in a scene. There’ll be depth of field, cinematic angles, dramatic close ups… It’s great, and really visually arresting in a genre that tends to be more staid.
The Mermaid’s Curse continues that method with aplomb, and I love all the characters I’ve met. I’d love to say more, buuut even though I start June 6, I basically immediately put it back down in favor of the next two games on this list. And the 17ish demos I downloaded during the NextFest. My shame is infinite. I’m going to finish it; it’s not like I put it down because I’m disliking my time with it, there’s just things that appeal to me more. Plus, if I’m being honest, the first Paranormasight really frontloaded the most interesting puzzles, but at least the puzzles were *really* fascinating, and required more abstract game thinking. So far, Mermaid’s Curse has been more straightforward; which isn’t bad, I’m still early days in it, so there’s certainly room to expand, but there’s just less to glom onto immediately. I don’t know if I’ll write about this again next month; but I’m certainly going to finish it. Probably.
Mina the Hollower
I know I said we’re halfway through the year, but it still feels early on, especially with the gamepocalypse that’s set to come in from September to November of this year. It feels early to be saying that something’s almost certainly going to be on my GOTY list.
Mina the Hollower is almost certainly going to be on my GOTY list.
I really loved Yacht Club Games’ first major title, Shovel Knight. Shovel Knight was a NES-As-You-Remember-It style game inspired by Mega Man and Duck Tales. It plays like a dream, the aesthetics are on point and cohesive, and the music was wonderful. Additionally, the added campaigns as the other bosses were almost all excellent, to the point that I think I liked some more than the main game. King Knight kind of sucked though. So when they announced Mina the Hollower, I was in on day one.
So if Shovel Knight is a combination of Mega Man and Duck Tales, Mina is a combination of the Legend of Zelda and Bloodborne. You traverse the world with a top-down view a la the classic Zeldas (the good ones, if I were feeling particularly daring or in a lying mood). Mina moves fairly slowly on the overworld while above ground, but has the ability to burrow under and move significantly faster. While you’re buried, you also avoid most forms of damage and gain an extra boost to your jump when you return to the level. This will be important later.
Basically everything else about the game is Bloodborne, or Bloodborne’s direct antecedent, Castlevania. Combat is fast and high-damage, both to you and your opponent. You have a limited series of weapons that have a few different upgraded abilities that can slightly modify how you use them. The aesthetics are basically just spooky Victorian society, but with animal people. If you die, you have to either get back to your soul pile, or fight whatever enemy your soul pile went into or risk losing your bones. Kos is there. (Kos is not there, that is a joke. Unless….)
It’s also hard. I have a friend who says it is not; she is lying. While I was able to make it through everything, I ended up losing collectively about 15,000 souls over the course of the game. This is a large number; but I also ended the game with about 50,000 excess souls, and I didn’t have anything to spend any of the currency on for a good six or seven hours at that point. But the combat and platforming really requires precision, and while there are definitely tools that makes things loads easier, particularly in the endgame, nothing is ever really trivialized except through hard work and practice.
But my god, the feeling of narrowly dodging an attack, only to pop up behind the enemy and deliver the final killing blow. Or the feeling of a hardfought boss battle? I haven’t had that tension in a while; it is addictive. It helps that basically every encounter or boss is meticulously designed and the absolute star of the show. They each bring something new to the table, some interesting pattern or facet of the systems. And there are so many, and so many you don’t even necessarily have to fight. I frequently came across bosses just off a random wander; and each time filled me with delight and terror at the thought of losing everything I had saved up.
That’s kind of the feeling of the whole game though. Each of the screens that the game is broken up into has at least one secret as far as I can tell. And unlike Breath of the Wild, each secret is fun to find and materially changes how I handle the world. Maybe one screen gives me a trinket that I’m going to use for the rest of the game, maybe it gives me one that’s good for a puzzle, maybe another gives me enough souls that I can finally buy that one upgrade I need to make my build work. Or maybe it’s just something like I manage to get a man and woman with giant noses together despite their obvious issues, or I reincorporate an ooze by donating souls after I killed them in self-defense.
Mina the Hollower is excellent, top to bottom. I have no real complaints, and I don’t think I’ve played anything as fun (with one exception) this year. It’s possible four other somethings are going to come along and bully Mina off my list, but I kind of doubt it. This game hit me in exactly the same point Shovel Knight did, and it seems to have taken off in the general zeitgeist as well. This is good; Yacht Club kind of needed it, especially after delaying it for as long as they have. I hope it does well; in part because I really want to see more from this, either as DLC or fully fledged sequels. I don’t know if you noticed in this section, but I don’t have a lot of screenshots. I was too busy enjoying the game. I can’t really say anything better than that.
Marathon
I’ve tried to cut down on covering games in multiple months. Sure, there’s the updates to my Pilgrimage down the Trails series, but even those have become more perfunctory because the game hasn’t really significantly changed aside from the story elements (I swear one of these months I’m going to do an essay on why I like the quartz system and why I think the old quartz system was better though).
I kind of can’t with Marathon though. As much as I’d love to leave it with what I said last month, where my initial impressions were wrong and I was a poopy doo-doo head for thinking that, I can’t. To be clear, I was wrong. But I should revisit this a bit to make the following statement.
If Mina the Hollower is a virtual lock for my GOTY list, Marathon is absolutely a lock. And not number four or five.
As of the time of this writing, I have 95 hours logged in Marathon. I’m level…. 79ish? on the current battlepass. It’s even gotten to the point where I’m using a third-party website to keep track of my progress and give me a rough shopping list for whenever I go out on runs. It’s gotten to the point where I could stop playing now and it would still rank in my GOTY.
I place a lot of emphasis in games on how well it feels to move through and experience their worlds. As much as I love a good story, that’s harder to appreciate if moving through the world sucks. Moving through the world does not suck in Marathon, and is in fact it’s greatest achievement. Your shell moves through the game world in a deeply satisfying manner. The speed feels perfect, the sound effects and screenshake give a really solid feel for your place in the world, and your character is always as responsive as they need to be. But even better are the guns. I spoke with glowing terms about my beloved, the Bully, last month, and I could go further, but everything else (except the shotguns) feels so good to shoot. On top of that, they’re all highly distinctive, even across similar weapon profiles. The Bully may fill a similar role in your arsenal to the KKV, but they do so in a different way that you need to account for in any firefight you end up embroiled in. It’s brilliant.
You learn this by playing; the game doesn’t really give you a textual readout or strategy guide for the various guns. You learn by going down to the surface with nothing, picking something up randomly, and making due with what you have. Sometimes you get a winner, sometimes you get something that forces you to engage in ways you’re not great at. Either way, your run is materially different and you have to react for any amount of success.
Take this into account with the map design, which are all designed such that every area gives you access to an interestingly designed map with varying heights, line of sight blockers, and third party NPCs to interfere with while being sprawling enough that escape to an entirely new area is frequently possible (and recommended), and you’ve got a game that has a massive amount of theoretical playing space. For as long as I’ve played, no two games have ever played the same, even when I’ve gone into the PVE mode where you only run into bots.
It’s gotten to the point where I’ll jump on Marathon when I just need a quick, 20 minute match of something. Whether it’s as I’m waking up, just before work, during lunch, or after work. It’s taken the place of Final Fantasy XIV or like, Marvel’s Spider-Man as “The Game I Fire Up Just to Do Something.” But more than either of those games, I focus solely on Marathon. Marathon is not a podcast game, even with nearly 100 hours in.
Like I said, I could stop now and it would still be on my GOTY. I’m not. I have to hit level 100. I need to go back into Cryo Archive with my friends and die in grenade and shotgun hell. I need to find Bingus. God do I need to find Bingus. So I’m down for this for the long haul.
I’m going to be honest though; I don’t know how long of a haul this is actually going to be. There’s announcements about what Season 3 has, which leads me to believe that it’s going to be a going concern until at least the end of the year. But more than that? I’ve got doubts.
First off, I don’t make the right choice in multiplayer games, by which I mean I choose the wrong ones. Back when Battle Royales were the Big Thing, I actually really liked Radical Heights, a sentence that’s literally never been written in any human language before and never will again. From there I went to Apex Legends for a hot minute, which is still the second best, at most. I spent a lot of time in Heroes of the Swarm, which also shut down. The examples go on. Look, I can’t decide why or how I like things; I just have a bad track record.
But beyond my own inability to pick winners, Bungie is one of the most Screwed-by-the-Executive-Class I’ve seen. Other people, smarter than me, have recounted the story, and a lot of it is tied into how Destiny 2 was very suddenly sunset recently, followed by massive layoffs at the company. And this is all after Sony spent an absurd amount of money purchasing Bungie for a reason that eludes me because I don’t think it was worth billions of dollars, especially considering how many of those dollars went to said executive class to make bad decisions.
The main issue here is that Marathon is a game for perverts. It’s an extraction shooter, which means most people are going to spend a lot of hours losing everything all the time to ambushes. It’s taken me hours to be the level of good, which is best said with a half shrug and a question mark at the end, that I am. On top of that, most of the cosmetics, the things you would actually spend money on, have kind of sucked. I like the new Triage skin, and one of the knives, but that’s about it. I’ve bought both season passes, but that’s largely because I’ve spent enough time that it feels really cheap of me to not give them some dosh for it.
Look, I love Marathon, but I don’t really see a long-term path to it’s survival. I hope I’m wrong; this game deserves this live for a long time. I want to find out what Durandal, or at least this weird branch of Durandal, has been doing for centuries. I want to explore more areas of the UESC Marathon, I want to combat with the surviving aliens from the Phfor. But until it dies, I’m going to love it. This won’t be the last time I talk about this game; but the next one will likely be longer and on the Director’s Cut. Until then, I’m going to continue escaping. Maybe one day I’ll become god.




















