Games What I Played April 2k26
I'm going to be real; I genuinely didn't think I was going to get this done on time. Sure, this doesn't have any hard and fast deadlines. And maybe I let it slide to the first of the month a couple times in the past to make it more accurate to the games what I played in the month conceit that I have. And maybe no one cares about the timing.
But I do. I care. And I had to get these bits done and out on time. And chat, oh but there are bits in here. Bits for no one but me, which is why I don't have an editor who could tell me "Hey, this is dumb. Don't do it."
I'm sorry for what's about to happen. But not so sorry to scrap it and start over.
2025 End of Year Entries: GOTY, Epilogue
2026 Entries: January, February, March
2026 Demos: Spring (Part 1, Part 2);
Demos?
About Fishing
I don’t actually like fishing. This is weird, since I’ve always grown up around a lot of water. Hell, I grew up on the shores of Lake Huron and just off another, smaller lake. But something about standing around and watching a bit of line, or getting out in a boat too early in the morning to sit around doing nothing, and then the thought of cleaning the fish afterwards? Nah, I’m out.
This aversion largely spreads to video games as well, where I view fishing as a waste of time when I could be doing the more fun parts of games. This is *especially* bad with RPGs, which is probably my favorite genre, where they put clear statistical advantages behind this boring, boring activity. I blame Breath of Fire, as I do with many things.
So I didn’t have high hopes for About Fishing, a game that’s in playtesting now that I was gifted by a good friend. But, because I trust my friends implicitly, I tried it out. The game opens on a mermaid releasing a fish onto a hook, which is then pulled back by a small child, who shows it to her… grandpa? Her grandpa talks about stuff, as grandpas are wont to do, who then beseeches her to name the fish, and then catch more. For you see, once you catch enough fish, he will let you have curly fries.
I was immediately enamored. Graphically, it exists in the PSX realm, with super blocky characters and stretched facial textures. But the real draw here is the fishing. It’s an actual simulation of fishing. You control the direction and strength of the rod as you cast the line at a specific part, you control the line while it’s in flight, and then you control the bob and reel-in after you land. It’s complicated, meditative, and it works. It reminds me of a game I haven’t played, but love the idea of. Skate Story, released last year, is many things, but the most important of those is more a simulation take on skateboarding; where the trick-heavy high scores of Tony Hawk is replaced with more of a focus on the act of skating. Tricks are there and important, but getting from point A to B is more important.
It’s an approach I have a lot of love for, as my previous paens to other sim-games may imply. On top of that, the narrative stuff is obviously influenced by David Lynch’s films. Specifically the films too; as much as Twin Peaks shares a lot of similarities, it’s not quite what About Fishing is hitting.
One of my favorite things about games, and one of the reasons I like compiling these lists, is getting hit by something I wasn’t expecting. This doesn’t happen as much anymore, in part due to the sheer number of things I’ve played, but when it does I’m definitely thinking about those titles for a while. In the hour I played of About Fishing, I went from knowing nothing about it to being one of it’s biggest fans. The only reason I haven’t played more is that I’m more interested in the final product at some point in the future. Definitely one to watch.
Old
Marathon (1994)
I decided to jump in to what the kids are playing these days and try out Marathon. Honestly, not sure what they see in this game. First off, graphically, it’s ancient. It looks like Doom with goofy cartoon characters. It controls super weird, the movement is shockingly slow for a game called Marathon, and the mouselook is kind of jank. On top of that, the level design is best described as fucked. I don’t know what the kids are talking about. Luckily it’s free, but at best it’s a historical curiosity.
Did I download and play this solely for A Bit? Yeah fuck you, it’s happened before it’ll happen again. Wait sorry I didn’t mean to be aggro with that. Let’s forget this ever happened.
Project Warlock
You know what’s a better shooter? Project Warlock is a boomer shooter released in 2017. I’d say it’s influenced by Doom, but like. It’s done in GZDoom, the game engine designed to feel like Doom.
You play as the Warlock, a rogue warrior fighting through the dark forces of hell itself. As you are a tresspasser going through the dark corners of the earth, you have one job: GTFO amidst the ultrakill of hell.
As a Doom-clone, the game gives you plenty of gun to do that with. Luckily, it’s one of the better arsenals too. A first person shooter lives or dies based on how the guns work, and the guns work pretty ok. It’s not the best shotgun in gaming (that’s Doom 2’s Super), but it’s respectable. You’re going to need them as your heretic runs his marathon through the pathways into darkness. There are four worlds, each themed and with some fun enemy variety. Sure, most of the enemies are dealt with in the same way, but that’s a Boomer Shooter for you.
That said, there’s a few things that set this apart. There’s a rudimentary level up and perk system, so your battlemage marginally improves in statistics and abilities throughout the game. You have access to various spells and abilities, so you could theoretically choose to cast magestorm instead of bulletstorm. And if you do choose to rely on your gunmetal, each weapon has two forms you can choose between to give yourself a bit of variety.
Much like Sprawl, another boomer shooter I played last year, this isn’t exactly going to set your world on fire, and there’s some weird bits. Enemies frequently spawn in behind you with no notice, even in rooms you’ve already cleared out, which can be frustrating and make navigating more difficult. And while no one lives forever, I think I only died a few times on the Ultraviolence-equivalent difficulty. It’s a fun little amuse-bouche of a game, and there’s a sequel that seems to lean into the RPG a bit more. I’m excited to take a look at that. Duke Nukem 3D.
The Legend of Heroes: Trails of Cold Steel 4
For all the many, many complaints I’ve made about Erebonia and Rean Schwarzer, I am sad that it’s done now. There’s only so much I can say about a Trails game at this point. I’ve played through nine of them, and I’ve nearly completed three of the major story arcs. The Trails strengths have only gotten better; the focus on presenting a relatively living world compared to any other JRPG is incredibly rewarding. Even the minor characters feel like characters; they’ve got stuff going on and they react to changes in the world. I now smile whenever my good friend Anton shows up to be the greatest loser across the continent. It’s great. It’s not just side characters either. The playable cast continues to be excellent, much as I may dislike them initially. The games are long, and big enough, that each of the minor characters gets their own moments to shine. While some aren’t super strong (Machias continues to be a nerd, but at least he chills out some, and I think Gaius will always be boring), others get enough big moments that I genuinely enjoy them (Looking at you, Jusis and Millium and Fie and Emma and Altina and….)
This has always been the strength of a Trails game; that initial friction as you get introduced to a tropey character archetype getting worn away as you spend time with them and they can develop interesting unique characteristics, but it’s especially prevalent with the Cold Steel games because of their length. These are all far and away the longest Trails so far, for better or worse. I think mostly worse, if I’m being honest. As much as I like the main cast, there’s too many of them. There’s multiple times where your party will split and you’ll run two to three parties simultaneously, and. Look. Mr. Trailsman, designer of the Trails games, I need to be so real with you. I’m never going to actually equip and build out more than the four characters necessary for my main party, and if they die I’m going to throw the fight and retry it. And that’s just with two or three parties. I actively refuse to kit out 16+ characters. Fuck you, respect my time more.
So not only is there massive cast bloat; but I have never gelled with the main plot of the Cold Steel games. I’ve spoken (at length) about my annoyances with Rean as a character, but like. The story he’s in equally annoying. I don’t like Erebonia as a place, it’s awful. But it’s also stupid. Cold Steel 4 happens during the second Erebonian Civil War to take place in two years, and you are actively working against the strongest the government has been in any of the games. There are magic robots flying around, insanely powerful mercenary squads moving around the nation, and Dracula and his coterie of minions are in controle. Despite this, Rean, Rean’s old classmates, and Rean’s combat ciddies are able to freely move around the nation and do whatever they want to do to weaken the government’s position on the literal eve of the biggest war to ever happen to Erebonia. They’ll even be assisted by government forces! On top of that, this is also another incredibly bloodless conflict. It’s disappointing, and the most anime (derogatory) the series has been, especially after Crossbell. Rot 13: Naq tbq qnzzvg, Pebfforyy'f sngr vf yrsg gb gur fnzr fyvqrfubj sebz gur raq bs Nmher. Jung n pebpx bs fuvg gung vf. Guvf vf ubj Fpbhevat bs gur Fuver snaf srry jvgu gur raq bs gur Ybeq bs gur Evatf.
It’s not enough to kill anything for me; I still think Trails is maybe the consistently best ongoing RPG series, and Cold Steel 3 and 4 definitely has some of my favorite characters and moments. But I don’t know that I love it. Hell, it’s gotten so long that even if I did love it, like I love Shadowbringers and Endwalker, I couldn’t possibly recommend it to anyone due to the time investment. I don’t regret this pilgrimage down the many trails life has to offer, but I can’t recommend it to anyone. Can’t wait to start Reverie (in about a month, to assuage my friends that I’m not burning myself out; I’m not depressed and in law school anymore so I can’t Yakuza again.) [At least, that’s what I’ve told them, but what they don’t know is that I don’t have self-control, so we’ll see how long that month stay lasts.]
Oh and while I’m here; Emma > Fie > Laura > Alisa, though Crow is basically the canon answer. Sara would be tops but is automatically disqualified as your high school teacher; Musse, Altina, and Juna are likewise disqualified as your students (though if Musse were slightly older I actually really like how their relationship built out over CS4). Elise is super disqualified as your stepsister, but I’ve a feeling that’s something Mr. Trailsman and I will have to have Words about.
Guilty Gear -StrIVe-
HEAVEN OR HELL Start (2S or 6P or IAD+S or 236K+K or 2D or 44+236K+K or 6K if I’m feeling spicy) to Footsies, fish with f.S/IAD+S, fish for BnB of c.S+f.S+2/5HS+236HS+HS (I know it should be 623S but I can’t DP reliably); either reset to neutral or keep pressure going with 236K+K or 214P+P; make sure to disrespect them with some 6D. Reset with 236236HS, make sure to delay HS if initial is blocked because no one (at my rank) blocks the second hit. (Editor’s note: I wrote that while I was in high-bronze; now that I’m in low Gold, people are blocking it. It’s less safe to throw out, but still occasionally works.) Remember to RC occasionally, bonus points if it was actually a good RC.
IF I WIN:
By a lot: Nice
By a medium amount: Nice
By a little: Nice
IF I LOSE:
By a lot: What the fuck they’re smurfing
By a medium amount: God I’m terrible
By a little: Fuck that guy I’m better at footsies I just need to up my combo game (I will not up my combo game)
Unnamed Space Idle
From the Management: No trailer I could find on this one; so look at this other trailer instead. Will it be good? I don't know I'm not your boss or the arbiter of quality, I'm writing a blog about games I played.
I don’t talk about my phone games here. Part of that is that they’re not super notable. There’s only so much I can say about the picross game I’ve been playing for close to a decade where I’ve solved over… eight thousand (that feels fake) puzzles. They’re fine; overly ad-infused and probably stealing my information, but that’s fine. Such is the world we live in.
Unnamed Space Idle is an idle game, that is not really designed for a phone landscape. It’s fine, number go up etc. But I’ve gotten to a point in it where it needs slightly more conscious control and planning, so I just installed it on my PC. I don’t have a lot to say about it honestly. It’s certainly a free game.
New
Berry Bury Berry
The difference between an Idle game and an Incremental game is minute. Some would say academic. I would probably say academic, but I’m also trying to differentiate the genres and so I probably shouldn’t. Anyway, Idles and Incrementals begin the same way; you have a repetitive task that you do to collect some form of currency to improve your ability to do that task.
In Berry Bury Berry, that task is dropping berries into a hole, which in turn shoots out coins. You use these coins to buy upgrades at the end of the day; more berry spawners, upgrades to those berry spawners, longer days, etc. If this were just an Idle game, the loop would effectively end there; you would start the next day, accumulate berries, put said berries in the hold, get money, upgrade, and onward.
Where Incremental games differ is that the loop gets more complicated. Mechanics get added that require you to do more than build the most efficient berry-hole-machine. Here, you unlock the ability to move the hole around the world and maybe put more than berries in. From there, the rest of the game unfolds as you throw more things into holes and figure out the rest of what’s going on.
This is the true wonder of Incremental games. As much as I love number go up Idles, they’re really nothing more than dopamine devices. Cookie Clicker doesn’t really require much conscious thought, you just get the joy of making a lot of cookies into a lot more cookies. But a good incremental can break that mold and do something with the genre.
And Berry Bury Berry is a good incremental. There’s shit going on here that I don’t want to talk about because I think it’s cool. I was relatively cavalier with the overview of the plot of Cold Steel 4; I will not be here. But this game has some of the best pacing of any I’ve played this year. I cannot recommend this enough.
Black Hole Fishing
Conversely, Black Hole Fishing is an idle game. You use a black hole to collect fish which you put into the black hole for money. Rinse repeat. The game doesn’t really evolve all that much. It doesn’t have to, mind, it’s a decent idle game. But I completed it more out of obligation than any real enjoyment of the process. I will say, it has a lot of heart; the dev put a picture of him and his kid on the splash screen at the start, and the descriptions are full of little messages like “My wife designed this fish, so I’m leaving it in.” It’s really cute; I kind of hope it does well so he can have something nice to point at.
The Ratline
Oof. I don’t really love writing these all the time. This is one of those times. The Ratline is another deduction game in the mold of Obra Dinn or Rootrees. You play as a private detective in 1971 who is contacted by a Mysterious Third Party and essentially hired to find people. Specifically, you’re hunting down nazis in South America, trying to suss out their identity and where they currently are based on a series of interconnected documents and phone call transcripts. Each chapter gives you one to three (possibly more) individuals to identify, and then you have to go digging for the clues and photos yourself by reaching out to individuals or searching keywords in the library.
This should be my shit. See also: The Rootrees are Dead, TR-49, The Golden Idol series, or the fucking Return of the Obra Dinn. This is not my shit. To get the minor complaints out of the way, the UI is miserable. The amount of space you have to work with clues is super limited, which sucks because you need to blow the individual documents up to make anything out, and sometimes you need to be looking at multiple clues at the same time to help figure out what the game is looking at. So I spent a lot of time pulling one clue up, closing it out, pulling another clue up, closing it out, pulling clue one up and then trying to pull clue two up. And god help you if you need to access your phone or rolodex at the same time. Forget about it. And then, and this is the biggest minor gripe I have, your detective has a dog. That dog is probably adorable, I guess. But that dog is also always asleep. And it snores. And it has one snore sound effect, and that sound effect goes off every second or two. The option screen has a dog slider, and you best believe I turned that shit to zero right quick.
So with the minor stuff out of the way, I have to try to work out how I really feel about this game. And it’s not great. As a top level decision, I don’t know that any of the puzzles or writing were especially engrossing. As much as I enjoy a puzzle game, I admit that I do eventually reach the point where I hit the hint button a time or three. Usually though, I’m in the end game, the last quarter or tenth of the game where I’ve puzzled most everything else out and just need a bit of help with the more obtuse stuff. I was hitting the Ratline hints pretty regularly at about end of chapter four; which is around the halfway point as far as I can tell. In all that time, I don’t know that I really enjoyed any of the puzzles. A part of that is that the game never really gives you a wide array of things to solve at once; there’s no Rootree family tree or Obra Dinn ship where you’re presented forty to fifty puzzles to work through at once; you’re always super limited by what’s on the screen. And while some of the puzzles do call back and refer to older chapters, not enough do for my taste, and I don’t think I recall any especially fun solves. And then the most recent chapter I played introduced a mechanic where you get a magic machine that can give you recordings and images from specific rooms in a building, but only if you know the number of the building, the number of the room, and the assigned numbers of the individuals who were in that room conversing. I don’t really understand that puzzle, and it’s super abstracted from anything else in the real world that it put me off of it. I basically entirely relied on the hint system, which has super soured me on the title in general.
It sucks, I don’t like being here, and like, I don’t know if it’s because I think it’s bad (Demonschool), if I played it when I wasn’t in a good headspace for it (Trails 3rd), or if it’s just not for me (basically any Civ game). I don’t like it. I don’t know if I’m going to go back and finish out the game or what; I’ve got two chapters left, and then an achievement for just letting it idle on a case for two hours. Maybe I will, but I don’t feel a burning urge to. That feeling in itself is probably damning.
Aaaand that's it for the month. Did you find all my bits? Did you find the secret link to the secret Director's Cut? Does all this annoy people more than not? Who knows! I mean it probably does, but at least it's out there to annoy you all. Ok thanks we'll see you next month when I talk about more Trails games and probably some dumb bullshit bye!















