Welcome-To-The-Dark
-Understand this blog is 21+
Darker Character - 21+ must be good oocly (Muns will need to converse about the plots)
Not always a Fluff kinda character.
FACE CLAIM: Tom Felton VOICE CLAIM: Tom Felton
IDENTITY––– –
(REAL NAME: Nole Stevenson)
NICKNAME|ALIAS: 'Howey'
PROFESSION: Tinker, bomb maker, alchemist, assassin.
MARITAL STATUS: Single
GENDER: Male
SEXUALITY: Bisexual
ALIGNMENT: Chaotic neutral
MOTTO:
”I don't call it crazy, I call it mentally hilarious.”
PHYSICAL CHARACTERISTICS––– –
HEIGHT: 5' 11”
WEIGHT: 165
HAIR: Black with streaks of green
SKIN: Light Blue
EYES: Heterochromia--Left brown Right blue
BUILD: his lean frame is a perfect blend of elven grace and human grit.
DISTINGUISHING MARKS: Has bags under his eyes at all times.
A fox tattoo on his right shoulder.
COMMON ACCESSORIES: normally has bombs in a criss cross manner tucked into leather straps along his chest, on hand and flasks at his side.
BIOGRAPHY––– –
DATE OF BIRTH: 12/5
RACE: Half Elf(Void elf,Human)
BIRTHPLACE: Booty Bay
NATIONALITY: Booty Bay snob
ADDRESSES: 2406 Undermine drive
405 Booty Bay apartment C
EDUCATION:Only that given by the goblins, practically none. Can read somewhat. Knows all the chemical compounds, how they react and how to make things go boom.
Can break down every chemical into a sentence. Tell you how things react and how to nullify certain reactions.
PATRON DEITY: Bombs
RELATIONSHIPS––– –
PARENTS: Fritz his goblin father.
SIBLING(S): None
CHILD(REN): none
OTHER RELATIVES: All the goblins around him
SPOUSE(S)/SIGNIFICANT OTHER(S): None
FRIEND(S)/ASSOCIATE(S): Bruse the hobgoblin.
ROLE MODEL(S): Fritz, the goblin king, goblins of blackwater co. Clank his uncle.
MORTAL ENEM(Y/IES): None known to him.
PREFERENCES––– –
FOOD: Enjoys anything really, he doesn't like peas though and will flick them at someone
SMOKING: Alot
DRINK: Water
ALCOHOL: Anything
DRUGS: Depends
HOBBIES: Procuring bombs and or explosive toys to enlighten himself or those around him in despair. He enjoys blowing things up and sitting back watching people being mangled within his creations.
RP 'Hooks'
Bombs and toys-He is very well known for his bomb making skills, alchemical settings of potions and poisons, toys that move mechanics, either deadly or just for looks.
Undermine-Well known there under his alias 'Howey', you will and can get different reactions depending on who you ask that name to.
Bootybay -Born and raised there, he is known by name, from bruisers to the small bit of pirates whom still linger.
SKILL(S)––– –
UNARMED COMBAT & MARTIAL ARTS: Hand to hand combat. Knows some judo.
MELEE WEAPONS MASTERY: Wields small knives
RANGED WEAPONS MASTERY: Bombs or gadgets made for explosions or acid bombs.
RANGED COMBAT:Shadows
POLITICAL WARFARE: Whoever would benefit him the most he will side with unless bought out by the other side. Money talks.
LANGUAGES: [Master];Goblin
[Expert];Common
[Intermediate]; Thalassian
[Novice];Orcish
SPELLS & ABILITIES––– –
Shadow Welder
A forbidden path of shadow magic, possibly tied to the Void or remnants of Nathrezim techniques. Shadow Welders manipulate darkness like metal, using it to ensnare, conceal, and travel through shadow itself.
Possible Abilities:
Shadow Forge (Active): Creates a shadow weapon or armor enhancement, increasing damage or evasion for a short time.
Umbral Anchor (CC): Pins an enemy’s shadow, rooting them in place for X seconds.
Veil of Night (Defensive): Cloaks the caster in shadow, reducing incoming damage and making them harder to target.
Shadowstep (Movement): Teleports to a shadow near the target location (similar to Rogue Shadowstep, but terrain-based).
Dark Merge (Stealth-like): Merge with the shadow of a wall or object, becoming invisible and untargetable for a duration.
Bomb Expert
A Goblin or Gnomish-themed specialization.
Possible Abilities:
Sticky Bomb (Single-target): Lobs a grenade that sticks to an enemy and explodes after 3 seconds.
Trap Cluster (AOE trap): Deploys a group of proximity mines that detonate in sequence when triggered.
Remote Detonator (Utility): Allows manual detonation of any active traps or bombs.
EMP Charge (Anti-magic/utility): Disables mechanical units and silences enemies in a small radius.
Barrage Belt (Ultimate): Unleashes a storm of mini-explosives in a cone, dealing heavy damage and disorienting targets.
Class: Shadow Weld (Hero Class)
Race: Half-Human, Half-Void Elf
Armor: Cloth or Leather
Role Options: DPS (ranged/melee hybrid), Utility/Support
Resource: Shadow Essence (builds through attacks, spent on powerful abilities)
Talent Tree: Umbral Convergence
Split into 3 branches: Voidcraft, Shadow Dance, and Mortal Adaptation
1. Voidcraft (Ranged Spell DPS / Utility)
Focuses on ranged attacks, control, and shadow manipulation through Void magic.
Void Lure – Pulls an enemy toward you using tendrils of void.
Umbral Anchor – Roots enemies in place using their own shadow.
Twilight Lance – Hurls a spear of pure Void at the enemy, dealing shadow damage and reducing healing taken.
Shattered Thought – Causes fear and disorientation in a small area.
Embrace the Rift – Phases out of reality for 2 sec, avoiding all damage.
2. Shadow Dance (Melee DPS / Mobility)
Leverages stealth, burst damage, and agile shadow movement.
Shadowstep – Teleports behind the target. (Short cooldown)
Welded Blades – Summons shadowy dual weapons, increasing attack speed.
Eclipse Strike – Melee attack that consumes Shadow Essence to deal bonus damage.
Veil of the Forgotten – Enter a shadow form, gaining stealth and increased movement speed.
Flicker – Instantly dash to a nearby shadow; resets if used on an enemy.
3. Mortal Adaptation (Support / Hybrid)
Draws on Human resilience and ingenuity for defense, utility, and survivability.
Adaptive Reflexes – Reduces magic and physical damage after being struck.
Void Infusion – Buffs an ally’s weapon with shadow damage for 15 seconds.
Shadow Bastion – Absorbs a percentage of damage taken by allies nearby.
Willed Return – Passive: Upon death, you have a 25% chance to revive at 25% HP if Shadow Essence is full.
Memory Echo – Grants an ally the ability to re-cast their last ability with reduced cost.
Ultimate Talent – “Singularity of Flesh and Void”
Merge your Void and Human aspects for 15 seconds:
All damage is increased.
Casting and movement speed greatly enhanced.
Grants a unique ability depending on your spec:
Voidcraft: “Void Implosion” – deals massive AoE damage.
Shadow Dance: “Shadow Flurry” – hits all enemies in range rapidly.
Mortal Adaptation: “Unbroken Will” – full party receives shields and healing-over-time.


















