Warping the Veil is a Dragon Age Sovellan and Rookanis Time-Travel Fix-It Story
When the Dread Wolf attempts to sunder the veil, it all goes horribly wrong. He should have listened to her. The world burned. Everything. The Humans, the Elves, the Spirits. And the Evanuris delighted in their massacre. Lavellan offers the chance of a hail Andraste, one last attempt to save the world. And it may very well cost her life. Together, a spell is crafted and they send her spiraling through time to try and prevent it all. If only it hadn't gone so dreadfully wrong.
Lavellan wakes up confused and disoriented to an angry seeker. There's much more wrong here than there should be. With spirits whisper to her and memories not her own warn her of the future, she must muddle through this dangerous landscape. Memory can only help so much. Nightmare is waiting. The Dread Wolf howls. And Lavellan stands in the center of it all. In another world, broken and torn by catastrophe, a sacrifice is made to give this world a second chance.
This story deals with the plotline of Veilgaurd, including a Lucanis and Rook romance. Beware of spoilers. The Lore surrounding what happened to Lavellan expands with every new face that appears as the story marches on.
Writer brain is genuinely just having two tabs open at all times. Tab one: the actual conversation you are having with a real human person who deserves your full attention. Tab two: a completely separate scene between two people you invented, playing out in real time, with dialogue you cannot write down because you are currently at a birthday dinner and that would be weird. The real conversation suffers. The invented one is going incredibly well actually
okay so there are three types of writers when it comes to dialogue tags.
the first type writes this:
"i can't believe you did that," she exclaimed breathlessly, her voice trembling with barely concealed emotion.
the second type writes this:
"i can't believe you did that," she said. "i just — i can't." "i know," he said. "do you?" she said. "yeah," he said.
and the third type has been told "said is invisible" so many times they've started doing this:
"i can't believe you did that," she whispered-yelled, her eyes flashing.
all three of these are wrong. (sorry.)
this is what's actually happening in each case.
1. the purple tagger
"you BETRAYED me," he snarled furiously.
the problem isn't the snarl. the problem is furiously. if he's snarling, we know he's not delighted. the adverb is doing work the verb already did, which means you don't trust your own writing. and your reader can feel that.
also: people cannot hiss words that don't have an s in them. "i love you," she hissed. no she didn't. she CAN'T have.
fix: one strong verb OR one adverb. never both. and only when said genuinely doesn't cut it.
2. the said-only purist
said IS invisible. that's true. but a page of nothing but "said" in a tense scene creates this weird flat affect where everything feels equally weighted. the invisibility is the problem, not the solution.
"get out," she said.
versus
"get out." she didn't look up from the counter.
the second one has no attribution at all. we know who's talking. and now we know she's not even giving him the dignity of eye contact. that's CHARACTER. that's free.
action beats do more work than tags. use them.
3. the said-is-dead convert
this one genuinely pains me because it usually comes from good advice received badly. someone told you to vary your tags, and now your characters are interjecting, conceding, deflecting, and sighing their dialogue like a victorian novel.
"we need to leave," he urged. "i'm not ready," she hedged.
hedged. HEDGED. what is she, a financial advisor.
the rule isn't "never use said." the rule is: your tag should disappear, and the line itself should carry the weight. if you need urged to tell me he's urgent, the line isn't doing its job.
the actual framework (one sentence)
ask yourself: does this tag add information the line doesn't already have, or am I patching a weak line with a strong verb?
if it's patching, rewrite the line.
- rin t. ✨
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As someone who grew up bilingual and has spent years watching fiction handle this with the grace of a person trying to parallel park a cruise ship: please. i am asking nicely. stop phonetically spelling out accents in dialogue. stop having your multilingual character "think in english." and stop treating languages as cute flavour when they're actually load-bearing walls. let me explain:
⊹ Phonetic accent spelling-- "ze said zis," "I canna doo eet," "ees very 'ot"--does not convey an accent. it conveys that you find the accent hard to read and mildly comedic. actual accents are not misspellings. they are specific music, rhythm, stress patterns, vowel shapes that cannot be represented in text that way. what conveys accent is word order, idiom, the things a speaker reaches for. A character who says "it doesn't matter, leave it" and a character who says "never mind, let it go" are from different places. use that. not the apostrophes.
⊹ Multilingual people do not experience their languages as separate filing cabinets they access one at a time. languages blur and overlap and interfere with each other in beautiful ways. When you're tired you reach for the word from the other language because it's closer. when you're emotional you revert to your first language because it's where your feelings actually live. when you're angry you swear in the language you learned swearing in. when you're tender you use the diminutives and endearments that don't translate. your bilingual character's language choice in every scene is characterisation. use it as such.
⊹ the thing about not having a word for something is real and it matters. Every language has concepts the others can't carry cleanly. the grief for something you never had. the specific quality of afternoon light. the feeling of wanting to be home while you're already there. when your character encounters something their language doesn't have a word for, they don't just find a workaround, they feel the gap. they feel slightly untranslatable. multilingual people live with the knowledge that some part of who they are exists only in one language and cannot be fully brought across.
⊹ Language loss is grief and almost no one writes it. immigrants who stop speaking their first language regularly lose fluency within a generation, not the language itself but the ease of it, the poetry of it, the ability to joke in it. your character might understand everything their grandmother says and be unable to reply with the same grace. they reach for a word and find a hole. they dream in a language they can no longer speak fluently while awake. the untended first language going quiet is a whole kind of mourning and fiction almost never touches it.
⭑𓂃 they don't just lie there peacefully staring at the ceiling. okay, sometimes they do, but mostly they're shifting positions every four minutes, flipping the pillow to the cold side, kicking off blankets then pulling them back on, checking the clock and doing the math of "if I fall asleep RIGHT NOW I can get 4 hours" over and over until it's 3 hours, then 2, then none.
⭑𓂃 they have weird relationships with being tired. like, they're ALWAYS tired, but they're also wired? it's this horrible combo of exhausted body and brain that won't shut up. your character isn't just yawning cutely, they're getting irrationally angry at small things, forgetting words mid-sentence, staring at their phone for twenty minutes without reading a single thing.
⭑𓂃 the 3am thoughts are SPECIFIC and often stupid. they're not just pondering deep existential questions. they're thinking "did I say 'you too' when the barista said enjoy your coffee" and "what if everyone I know is just pretending to like me" and "why did I say that thing in 7th grade" and "I should learn to play the accordion" all at once in a horrible loop.
⭑𓂃 they try SO MANY weird things to sleep. your character has definitely tried: counting backwards from 1000, progressive muscle relaxation, that 4-7-8 breathing thing, ASMR videos, white noise, brown noise, pink noise, nature sounds, meditation apps with people whose calm voices they grew to HATE, reading boring books, warm milk (doesn't work), cold rooms, hot rooms, no screens (impossible), melatonin (hits different for everyone), Benadryl, and eventually just accepting their fate at 5am.
⭑𓂃 everything is louder at night. that refrigerator hum? DEAFENING. the house settling? TERRIFYING. neighbor's cat? MIGHT AS WELL BE A FULL ORCHESTRA. your character is hyper-aware of every single sound and it's driving them absolutely insane.
⭑𓂃 they have complex feelings about morning people. your insomniac character hearing someone say "I'm such a morning person, I just pop right up at 6am!" is experiencing homicidal levels of jealousy. they don't trust people who wake up cheerful. it feels like a personal attack.
⭑𓂃 the exhaustion is PHYSICAL. it's not just sleepy eyes. it's bone-deep, soul-crushing, their-body-feels-like-it-weighs-500-pounds exhaustion. everything takes more effort. showering is a whole EVENT. making food is an expedition. existing is LABOR.
Feed your dashboard by answering my question, blogger.
Either midnight club three or ssx3 cause they were my childhood and I can't play them anymore and I was too young to understand the campaign back then.
⟢ PICK THREE DETAILS MAXIMUM! your reader doesn't need to know every piece of furniture. Give them the broken clock on the mantle, the smell of cigarettes embedded in the couch, the water stain on the ceiling shaped like Italy. Their brain will fill in the rest. You're not writing an insurance inventory!!!
⟢ Use the senses people forget. Everyone does sight and sound, but what about: the metallic taste of fear, the way humidity makes your clothes stick, the phantom itch of being watched, that gross feeling when you touch something unexpectedly wet. GET WEIRD WITH IT
⟢ MOTION IN YOUR DESCRIPTIONS!! (Please?) don't just tell me the curtains are blue, tell me they're "shuddering in the AC blast" or "hanging limp like they've given up." Static description is a sleep aid. Make things MOVE
⟢ Your narrator's voice should COLOR everything! A depressed character won't describe the sunset as "beautiful mauve and amber streaking across the sky," they'll think "the sun's dying again, doing its whole performance art thing with the clouds"
⟢ Stop with the mirror descriptions! :( "She looked in the mirror and saw her auburn hair and green eyes" NO. Banned. Forbidden. Find literally any other way. Have another character notice. Show through action. Slip details in naturally. The mirror thing is lazy and we all know it
⟢ Similes and metaphors: COMMIT OR DON'T DO IT! "like" is not a get-out-of-jail-free card. "Her anger was like a storm" is BORING. "Her anger rolled in with the methodical inevitability of a hurricane, and he was standing in a trailer park in Florida" now we're TALKING