I WANT TO DANCE ... independent & selective ba/ldur's g/ate 3 companion oc. written by annie. sideblog to @publicabsent. rules & info under the cut. ... I WANNA GAZE AT THE STARS.
full rules are found on my main blog. basically don't be a snot rag & we'll be cool. it's likely there will be bg3 spoilers here, & while i have not progressed far (considering the device i was using to play cannot handle it & i'm downloading it on my new device as i type) i'm not afraid to spoil some things for myself, especially fixed plot points. i may only know the barest details, but you get it.
STATS:
name: annette carli race: half-elf (wood) class: druid (circle of spores) age: low twenties, quite young background: hermit [raised by a hag in seclusion, studied in her books deeply]
known spells: druidcraft, mending, infestation, guidance, speak with animals, healing word, entangle, heat metal, barkskin, moonbeam common/preferred wildshape forms: cat, ferret, fox, black bear, screech owl
THE STORY:
as far back as she can remember, annette has lived with her mother -- a powerful witch, bound by blood to the fey laws, nasty in disposition but charitable enough in her raising of the young half-elf girl. (annette never truly knows the extent of it, but her mother is of no blood relation -- a green hag, bound by a deal to care for the child that she'd been promised by a young man long ago, long before he ever thought of children.) a life of isolation, following rules of her mother, & being told the outside world lies, they hurt, they never could take care you the way i can, shapes the young girl's childhood & adolescence. the hag's aversion to beauty manifests itself into her crippling insecurity. annette learns the foundation of her druidic knowledge by sneaking to read some of the tamer books in the lair, learning simple things. her sneaking & the tension between her existence & her mother's practices came to a head, resulting in annette being deposited somewhere in the woods, unable to find her way home.
she learns much from simply surviving, growing in her druidic practices outside of a circle. her upbringing echoes into her fears of becoming like her mother & in her magic, leaning toward the mushrooms & the brambles instead of the herbs & flowers. she does, unfortunately, encounter the young lord everett mallory. he is everything mother warned her of -- a liar, looking for what he wants with no thought of how to earn it, impolite, trying to take what is not offered. it's her first wildshape: she panics, turns into a rabbit, & bounds away. thus we find her now, a lonely druid always running from & never moving to anything.
the main difference between her bg3 variation & general d&d is her being tadpoled & being a companion to tav. her personal quest would likely be either resolving her problems with everett or, if you feel daring, helping her realize that the hag was not her mother & maybe even dispatching the hag.









