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The Bowery Presents
Lint Roller? I Barely Know Her

Origami Around
NASA
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Monterey Bay Aquarium
almost home

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titsay
Today's Document

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Cookie Run:Kingdom Official!

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Cosmic Funnies
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KIROKAZE
EXPECTATIONS

oozey mess

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@mymainstreamblog
girl whatever
HAPPY ULTRAWEEN!!! COSTUME I COMMISSIONED FROM TWO MOONS WORKSHOP!!! I had so much fun with my friends 🎃🦇🤖 thank you to @rezurrecta for suiting me up & helping me ALL NIGHT I LOVE YOU GURL
If some sort of a mystery flesh cavern existed in real life, I'm sure ***lunkers (or "spell lumpers") would willingly crawl in there. Just spending days in the viscera of a dark tunnel that's craddling them so tight, wanting to keep them there forever, that they'd have to foster all of their strenght just to squirm ahead. Smelling nothing but an unbearable miasma of blood and acids, losing the track of time and not knowing whether they have been in the tunnel for hours, weeks or years. They'd emerge covered in blood, deliriously rambling about things best left unsaid. The heart of the organism has beaten longer than theirs ever will, and the memory of blood invades their dreams. They have to go back home.
After being stuck in the caverns for 8 hours, realising that flying upward in all those air currents meant I'm ascending to the surface was a feeling of pure euphoria, and I was rewarded with what I think is the best area in the game so far.
Greymoor
First off, the visuals are fantastic! The steampunk aesthetic of the game really comes together in it. Greymoor succeeds in capturing the feel of Angel's Egg even more than the City of Tears did. Seeing the silhouette of windmill spinning in the background just felt magical. Inside the factory, the copper colors breathe a surprising amount of life into an otherwise dreary area.
The enemy variety was a pleasant surprise, too. I did not think the game would get any more use out of the pilgrims, but I was proven wrong with new variants and great utilisation of them. The big maggots became fun once I figured them out.
The factory was a very well crafted dungeon with scary enemies, it felt like all of Hollow Knight's worst was put into a one manageable and tiny package. The scizzor guys catched me off guard, and fighting them in a corridor was terrifying. If I had not used my tools, I would have lost a few hundred rosaries. I liked the giant mites, they were like the mummy husks put in a less claustrophobic space. Still terrifying, though.
The quiet narrative progression in Greymoor is great. It puts a light on the religion of Pharloom, and there's a new NPC who gives some context to the setting. There's a nice and quiet tavern there, where I found the enemy journal. It's a place of rest that makes exploring the area feel more safe. Finding my first crest was the moment where it really sunk in that the early game was over.
I can only describe the right half of Greymoor as pure joy. The bird things are the funniest enemies to fight so far and it looks like the devs knew this. Elegantly dodging the knives and utilising my full arsenal at just one enemy is something else. The challenge room was enough to put me in a state of zen, it felt like a dance where I'm fully aware of the enemies movements, difficult enough to leave me on one mask at the end. And just when I thought the fun was over, there were air balloons I got to pogo off!
The weave skill felt a bit underwhelming, but the real rewards of the area lie at it's end. Dodging the bosses sawblades gave me a few tries worth of fun, and there's a whole cutscene after it. If Greymoor is just the beginning of mid-game, I can't wait to see how the Citadel and Act II are like!
Greymoor is easily one of my favourite areas and a highlight of the game. It's the point where you finally get to leave the underground and everything comes together there.
The steampunk theme really is wonderful, and I love the enemy variety. The bird things are really fun to fight and I even died in the challenge room once. There's also a tavern in Greymoor!
whatever. go my belial
Silksong feels like it's more of a Castlevania than a Metroid.
I literally cried a little when I missed these the first time. Now they're back for a second round, something I never thought would happened! It was an instant buy.
The Steam announcement said these are only going to be available for a little over 2 weeks. It was made in July 20th, so I thought I had missed my second chance by 2 days and found it nihilistically funny. Thankfully, they were available until August 12th.
There's only 1 day left.
When I first saw the bergentruck gif, I thought I had been spoiled.
Yes, I thought the big reveal of Chapter 4 would be that Asgore had went drunk driving and killed Dess. It's honestly in-character for him.
Collage 17: Dry
It looks like the new "Lilo and Stitch" has had a lukewarm response. I think I have a far superior vision for the franchise and Disney should hire me to bring it to reality. Here are a few bullet points ->
The movie is set in Hawaii, but filmed in the suburbs of Portland, Oregon in a limited set of locations. "Mount Hood" makes for a great lookalike of Mauna Kea, and the rivers can be passes as the seas of Hawaii if you just slant the camera down a little.
Lilo and Nani are played by white American actors. The only thing that suggests they're Hawaiian is a plastic tiki statue in their greige living room.
All acting is completely dead pan. The camera is either still or handheld. Colors are grey. There is no music.
"Stitch" is a human in this version! He is a 27 year old ratfaced drug-dealer, who escapes from a prison at the beginning of the film. "Stitch" is his nickname from the streets.
"Stitch" finds himself in a dog adoption center, where Lilo and Nani adopt him from. They somehow think he is just a normal dog, when he is in fact a convicted felon.
Lilo and "Stitch" are never seen together in the same shot. Most of the film is just Lilo doing things by herself while talking to "Stitch", who is completely offscreen and no indication that he exists is given.
Every time Stitch appears on screen, he is only pictured from shoulders up as a portrait. He is staring straight at the camera. Sometime, he gurgles. Some times, he whispers to the viewer.
Lilo performs a ritual, where she tells a doll it should come to life and gives it detailed instructions on how to commit murder.
The setting is obviously Portland and there is no indication it is Hawaii. Nobody has mentioned it since the film started. It is early autumn and the leaves are falling.
Jumba and Pleakley are Just Humans™. They are undercover cops trying to find "Stitch".
Pleakley apparently is a normal American name.
Nani disappears from the film halfway in. She simply stops appearing in scenes. It's just Lilo and "Stitch" now.
Lilo and "Stitch" go for a trek to the mountain. They meet a man who introduces himself "Captain Gantu", and then walks away.
5 minutes of footage of the beautiful and pristine nature of Hawaii, filmed at some bushes around Portlands suburbs. A camera is submerged in the Portland river to film some fishes, authentically portraying the beauty of Hawaii's coral reefs.
The film ends in 2 minutes of "Stitch" quietly and slowly, in a hushed voice, talking about how Disney fans love him. He is randomly swearing and gurgling in between sentences.
Credits roll. There is no music.
The treetop in Outer Expanse
It's a bummer everyone talks about Milky Way and the Galazy Girls like they were a failure. Sure, it didn't take off commercially, but I like to think of it as a succesfull line of art toys. 23 of them were sold on etsy and they even got featured in an exhibition! Developing as an artist is a valid meter of success.
Trump just announced he's designating the cartels as terrorist organisations and send troops to Mexico's border!?!?!?!?
Owl House was cut short by Disney, so it makes sense for Dana Terrace's next show to be one huge middle finger to the company.
An evil corporation creating a fairy-tale realm to cover up the horrors of real life is an obvious satire of what Disney is doing.