IMBEL IA2 WIP finally have the stock modeled out. Some of the details were quite challenging. I’ll be working on the receiver next!
Three Goblin Art
Sade Olutola
AnasAbdin
hello vonnie
styofa doing anything
todays bird
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trying on a metaphor
RMH
he wasn't even looking at me and he found me

roma★

oozey mess

Product Placement
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Peter Solarz
art blog(derogatory)

Discoholic 🪩
Xuebing Du

No title available
we're not kids anymore.

seen from Malaysia
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@natelaurin
IMBEL IA2 WIP finally have the stock modeled out. Some of the details were quite challenging. I’ll be working on the receiver next!
Finished the M84 Flashbang I was working on! Check it out on artstation: https://www.artstation.com/artwork/xmlg1 where I have a 3D viewer.
M-84 Flashbang Grenade I am working on. From blockout -> high-poly, now onto the low-poly and unwrap next!.
Quick concept of a ship I would like to create for the Allegorithmic Road Trip 2116 challenge. I think I have enough ideas in my head now to start blocking out a design in Max, it will likely have some differences from this one.
Refined some elements on the high-poly rapier I modeled in 3ds Max.
High-poly rapier I modeled in 3ds Max. Not sure if I should continue with this project and make it a fully optimized game ready model.
Learning World Machine as well as terrain and foliage creation in Unreal Engine 4. I used 3ds Max to create the foliage which I added to the terrain I built using the trial version of World Machine (as well as some textures).
Hermit