Londonturen

Kaledo Art
he wasn't even looking at me and he found me
One Nice Bug Per Day
Cosmic Funnies
"I'm Dorothy Gale from Kansas"
noise dept.
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tumblr dot com

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JBB: An Artblog!

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blake kathryn
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we're not kids anymore.

titsay

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taylor price
dirt enthusiast
i don't do bad sauce passes
AnasAbdin
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@ndprojects
Londonturen
Run away from the every day with this big boy! A vending machine that take you to another dimension! Natacha, Agata and I made this in our first project during a week, and it was awesome!
Another dimention, our first project with interaction design.
Markatråkk
by: Suzanne, Kevin, Sarah, Natacha
People have difference preference on which route they want to go. Is there a way that make it easier for people to plan there hike based on difference preferences?
Markatråkk is an app for you who is active, and want to know more about how other use Osloforest. The app is an digital map where you can zoom in and out as much as you want and see the information you need to plan your next hike. With the help of “geotråkk”(the walking trafick by markatråkk users) can you see where people goes and therefore discover new paths. You can also see the routes you have taken, save and publish the best routes.
Vi lagde da en brukesekvens av hele appen med Magne som bruker. Ut ifra den sekvensen lagde vi flowshart som vi senere bruker til å lage tre forskjellige protoyper.
Vi tok å fjerne veldig mange elementer som vi hadde og heller har det veldig enkelt. I stedet for å ha den som en plain plannlegging app, så vil vi at appen skal være en bra visualisering av informasjon som skjer i marka som hjelper deg å planlegge turen.
Vi prøvde da å kombinere alle tre konseptene for å tilpasse det til alle brukegruppene men fant ut at det gjør kanskje ikke er aktuelt, siden Julia og Magne har forskjellige behov for sine planlegging. Vi bestemte da oss å elimere en av dem og heller lage en app som fungerer skikkelig bra til en av dem. Vi bestemte da å lage en app for Magne og det er han og hans behov vi tar hensyn til.
Vi lagde personas som vi senere brukte aktiv. De brukere er veldig forskjellige med forskjellighetsgrad på kjennskap til kart og området, men det de har i tilfeldig er at de har bestemt seg på å på tur.
Vi lagde da tre forskjellige konsepter for turappen vår. Den første er litt mer avansert som passer bedre til brukegruppe som Magne som er kjent i skogen og har gått mye på tur. De to andre passer bedre til personen som Julia som ikke er så kjent i skogen som ikke nødvendigvis vite hvor ting er og hvordan ting ser ut.
Vi hadde fire konsepter. Den første hadde inspirasjon fra “wreak my journal” boka som går ut på å fulføre oppgaver som “ta bilder av solnedgang osv.”. Den andre handler om spontan tur der du filtre hvor mye tid du har osv. også vil appen generere stedene man endte opp steg for steg slik at man ikke vet hvor man endte opp. Den tredje handlet opp å legge fra seg digitalt spor. Den fjerde handler om å kunne se trafikken i skogen, og det er denne konseptet vi valgte å gå for. Vi gjorde senere en del research innen tur app og oslo kommune siden.
På første uken har vi bestemt ganske tidlig vårt tema, nemlig Natur, kultur og fritid. Vi brainstormet hva vi forbinder de tre forskjellige ordene med.
Vi dikuterte videre og var enige om at vi skal jobbe med natur og hadde problemstilling “Hvordan få flere og bedre naturopplevelse på en snedig og poetisk måte”
Skissing til websiden. Jeg ville ha elementer fra selve appen inn i nettsiden for å forklare hva appen gjør og at det ikke skal være amt for anonymt.
The Web and the City
Over the last decade, digital technology has become another layer in the already dense and complex context of the city, and urban life has become an important new site for interaction design. The city has become interwoven with networked technologies, and ever more sophisticated mobile phones are shaping how we understand and experience our urban environments.
Task
Over the next weeks, you will be working on a creative task where you are going to be introduced to the basic tools and methods for designing for and with screens and the web.
For this project, you have been approached by Oslo Kommune to explore how mobile applications might enhance and expand how citizens interact and related to the city. They want you to design and communicate a small scale application for mobile phones. Small scale means your application doesn’t have to end poverty or fix city government. It should be rather small and humble, yet interesting or useful, playful or effective. It doesn’t have to be for everyone, it can have a small and very specific user group. It doesn’t have to be designed for eternal relevance, it can be valid for only a specific period of time.
The application should focus on one core function, and it should do that one thing really well.
They point the following, non-exclusive, points as possible areas for explorations:
Information dissemination. How may we improve how we distribute information in order to make it more understandable and accessible?
Engagement. How may we make citizens more engaged and involved in city development?
Service offerings. How may we improve our service offerings? How can they be more understandable, approachable and engaging?
Playfulness. How can we make the urban environment more playful, inclusive and make people take part in new and delightful ways?
Feedback. Can we improve how we collect data from citizens and environments?
Awareness. Are there ways we can make hidden aspects of the city more available so that citizens might become more aware of their surroundings?
Provocation. How can we bring attention to undiscussed topics?
You may choose from the following branches of city administration as your starting point:
Helse og omsorg
Natur, kultur og fritid
Plan, bygg og eiendom
Gate, transport og parkering
Miljø og klima
Folkehelse
Trygg by
Vann og avløp
Process
Choose a thematic area quickly. Then start to research that area. What is the city doing, what is it about, what are interesting areas for exploration? Talk to people about their experiences within your area.
You need to start investigating ideas for your project and develop a basic concept that will be refined through the process. Methods such as observing people and situations, in-context sketching and ideation workshops are useful here. You need to quickly decide on concepts and move on to thinking about and defining users, use situations, user flows and further to sketching and prototyping both by hand / paper and digitally. Iterate. Iterate!
We want to see bunches of sketches, variations, and testing. The emphasis of this module is design through making and we expect a hands-on approach to all aspects of your process. Overall we expect you to progress from ideas, through research, concept, and prototyping quickly and to iterate. We hope to see you working efficiently and evidence and prototype early so that you get the chance to evaluate and re-design.
Deliverables
You will present your product / service / app in the form of a website. This should convey how the application works and what is great about it. Why is the app useful, fun, delightful or interesting? The site needs to contain one or more films that present and communicate your app. The website and film(s) should highlight the core functionality and concept of the app and why others should care and eventually buy or download your app. So, you have to make three things, an app, video(s) and a website. That means you will have to think about these things interconnected and related to each other. To repeat, the deliverables are:
An experience prototype of an app. This means that you have to design interactions that can be experienced, not necessarily work technically. You do not have to make a functional app or make a technically sophisticated prototype, most importantly it must clearly and convincingly convey how it may be used and experienced. There are several prototyping tools available for this.
One or more short (max 60 sec) films that present the app’s functionality and use. Think about what you learned from the filmmaking brief and apply this to the app. The video(s) should both present and explain the core functionality of the application in an engaging and delightful way. You should also keep the video in mind when you design and prototype the app itself. What are the interactions that you want to show in the video, and how do you communicate these well? Please: no intricate stories or acting and no music (use contextual sound). Focus on communicating what the application does and why that’s interesting / useful / fun.
Make a functional single page website that presents the app and service. The site is your final presentation.
You should plan your process early and delegate tasks within the team. Try to map out all that needs to be done, and figure out how long you have on each part of the project. Part of the challenge of this project is to put together the skills and approaches you have worked on so far in the semester and run a design process using these.
Dette er et kort webprosjekt med funn fra dagliglivet i samfunnet. Projektet varer tilsammen i 2 uker inkluderer grunnleggende kurs med web koding. Jeg syntes personal space blant nordmenn intressant. Vi vil helst ikke står så nær andre folk på busstoppet men vi klarer å tilpasse vår personligavstand til forskjellige situasjon. På denne webprojektet fokuserte jeg veldig mye på brukt av scroll triggered animasjon og hvordan man kode forksjellige ting på websiden generelt.
http://architect-jessie-72072.bitballoon.com/
Task: Urban noticings In the city, notice something interesting, fun, problematic, irritating, amusing, peculiar, inspirational etc.
1. Document it (image, video, sketch, text).
2. Tell the story of your observations through a simple single web page of your design and code.
3. Upload page to Bitballoon. Plus screenshot to your Tumblr.
Venus flytrap is a facinating meat-eating plant, but how does it really work?
This is an installation where you play as a fly trying to eat so many nectar you can without getting eaten by the venus plant. This installation is meant to teach people the closing mechanism of the plant in a big scale. When the fly touch the “hair” on the leaf twice with 30 second in between will the leaf close together.
Video of the Venus flutrap installation
experimenting with light output
Wip
experimenting with vibration output