Complete review of Aether Revolt cards for Commander!
Well as the spoiler season ends as a new set prepares to be released. Aether Revolt does look to me one of the most exciting sets Wizards have made in a long while. Many new toys for Standard as well as minor tweaks for various decks in Modern to enjoy. However I myself am a Commander player and today Iâll be looking as well as handpicking a group of cards. Yes but not only any ordinary group of cards, but more specifically cards to a format I call home, yes thatâs right! Itâs time for a good breakdown of the potential cards in Aether Revolt that could see play in Commander!
Starting off, itâs no surprise that with every new set, everyone is excited with what new Legendary Creatures are in the set as they could make strong generals in the Future. I must say among the 5 all of them are very unique and have strong abilities. Sram falls perfectly into decks that already run Equipment, Auras and even recently printed Vehicles (Yes Iâm looking at you Depala), while Baral features a Goblin Electromancer v2.0 with extra cycling effects, though not as good as a general but very promising in the 99. Yaheeni does seem to me my favorite pick for this entire lot, sheâs low costed,able to protect herself and fits perfectly with popular graveyard strategies in EDH . Kari Zev does admittedly look the weakest among the 5 but who knows what build she might fit in. Last but not the least Rishkar can either be an excellent General fr a new build or give decks that play around with +1/+1 counters a unique âCryptolith Riteâ-like ability. Overall, I feel that the Legendary Creatures in this set has been of great success!
Again, a new set comes with a new cycle of special spells to play with. Not only are these spells pretty flavorful when it comes to the storyline, but they are all very powerful for what they do at their cost, getting a sweet effect and being able to cast a card for free from your hand is always nice. As for Commander Iâm generally in favor of both Yaheeniâs and Rishkarâs Expertise, reason being Yaheeniâs is a mini board wipe early game which would result you in placing a reasonable 3 drop afterwards, while Rishkar allows you to draw a lot of cards and being able to not worry about mana and place a 5 drop from what youâve drawn. However what I like most about them is despite each having the same âfree castâ effect, each of them are still very unique in their own way and would definitely find a home in many decks.
Do note, I might include the previously mentioned Expertises and Legendaries in these lists. Well in no order or ranking whatsoever, we shall start off the 5 best cards for each color in Commander!.Â
Now Consulate Crackdown is an interesting card that caught my attention when it first got spoiled, it was not only expected to be quite strong in Standard but also in EDH. White has gotten a unique way to get rid of pesky, troublesome artifacts (yes Darksteel Forge is definitely something this loves looking at) without actually having trouble blowing them up, resulting in all artifacts being reanimated through something like Scrap Mastery. Also this card works insanely well with Myconsynth Lattice, serving as another combo piece for the artifact that is well dreaded in Commander, this neat little trick causes you to exile each and every one of your opponentâs permanents, leaving them with nothing but your board in play. Insane boardwipe for artifact themed decks and it also serves as a powerful artifact removal for others.
Well about this card..yes it isnât very good on paper as they are more reliable cards that prevent you from losing the game, cards like Platinium Angel and Phyrexian Unlife are both excellent in Commander. However do keep in mind, this card is just another one of those ways to prevent you from losing the game. Especially when itâs a long game, everyone has either ran out of answers or resources. Your opponents would most likely not want to see this being played. Also, this could fit in some neat Angel Tribal theme or some deck that aims to recur itâs creatures for their powerful effects.
Ah yes..a White Coat of Arms! Being in White has never been better when you can run 2 Coat of Arms! Call for Unity does stand out a little bit from Coat of Arms though, it does not require a tribe to be played and itâs an enchantment. White in Commander is well known for some of itâs aggressive synergies, in particular creatures and their enchantments. This cardâs strength is no stranger to many players. However, with itâs Revolt ability, a lot and I mean a lot of decks that play around flickering their own creatures/permanents will adore this card. It will be interesting to see how players will build around this card and how it might grow to be the next Coat of Arms.
Sram is a very interesting card. He could play effectively as a general but I feel he would be much better being in the 99 for decks playing Auras and Equipments, and boy there are a lot of generals that would love him in their deck! Zur, Kemba, Bruna Light of Alabaster, Krond, Aurelia, Jor Kadeen...the list just goes on! He is perfectly costed and acts as a very powerful draw engine for these decks.
Ah..token decks players are probably rubbing their hands in glee. Sramâs Expertise is literally a 4 for 1. Netting 3 tokens which make excellent blockers or simply piling them up to your already growing token army. The free cast for a †3 cmc card from your hand is just icing on the cake. Many token decks like Trostani, Rhys the Redeemed, Teysa Orzhov Scion and many more would have this auto-included.
For players outside of Commander, seeing this Mythic might leave them a bad taste in their mouth. It does look quite horrible at times but Commanderâs specialty is turning bulk rares into rock stars. This is just one of those fun cards Wizards prints once in awhile, Mechanized Production does remind me of Biovisionary but somehow easier to pull off due to itâs synergy with artifacts. You donât necessarily need to copy a big fatty, but what you could do is to place it on âartifact tokensâ. Thopters, Myrs, Golems...the list is endless, this card has quite the chance to shine in most artifact decks being a cheap and reliable copy generator or just simply a win-con in decks that produce a lot of tokens!
I clearly remembered when this got spoiled, I just started sharing with my friends about this âartifact chordâ. While Improvise is slightly worse than chord, it does give artifact decks a strong instant speed tutor for any artifact in their deck. Also cmc isnât really an issue with the amount of mana rocks artifact decks run, they can just improvise away~. Overall, solid card, not too over or under powered.
As a control player and someone who adores counterspells...FINALLY! Like..itâs hard to put it but Disallow is literally the blue Voidslime. Heck, itâs an even better Voidslime for the ability to splash with colors outside of Green. Itâs the same mana as Cancel but strictly, no I mean really - many blue players have wanted a Voidslime outside of Simic colors, and we finally got one! *Fist pumps like crazy*Â
Is that you Trinket Mage? Oh no? Oh but you do have better stats! Yes, it is Trophy Mage whom supposedly is the cousin of Trinket Mage except she is from Kaladesh. Anyways, Trophy Mage is just like Trinket Mage except she searches for only cmc of 3. But in Commander, cmc 3 often means Chromatic Lantern, Static Orb, Phyrexian Altar, Thousand-Year Elxir....the list is endless and you can see why this card makes it to this list.
Baral, Chief of Compliance
Well well well, I spy with my little eye a new addition to my Melek spellslingers deck as well as a potential powerful general. Yes, Baral is probably the card Goblin Electromancer should be. He is just strictly better than Electromancer, they both have the same effect, but he has looting and heâs not restricted to Izzet colors. I see him being a powerful addition to any spellslingers deck and he would make a good rival to the next mono-blue spellslingers general: Talrand.
This is probably one of the best demons Iâve seen printed in a Standard set in a long time, donât get me wrong, Demon of the Dark Schemes back in Kaladesh was an all round solid card. But Herald of Anguish is a really powerful card. Improvise makes this potentially an unexpected early drop for your opponents, the discard ability is very relevant in black and it also has reliable removal that require some artifact synergy. I would love to see how artifact decks play around this card as it simply is a value-bomb.
Yahenni, Undying Partisan
Yahenni is pretty much what everyone is hyping about right now. She works too well with reanimation/sacrifice synergies in Commander. The fact she is almost a nightmare to deal with when combined with Grave Pact/Dictate of Erebos, she can buff herself and she can make herself immune to boardwipes is ridiculous. She is pretty solid in the 99 but I feel even more powerful as a Voltron general. Overall the best legendary in this set so far!
One of my personal favorite cards in this set that i expect to see Modern play, Yahenniâs Expertise is still quite strong in Commander. It does set itself up as an early boardwipe in Black following up with a creature or..Demonic Tutor :P it also gets rid of pesky, small hexproof/indestructible creatures. And for itâs cost, itâs normally alot of creatures and a free spell for 1.Â
This is actually a very unique card in a unique spot. For just 1 mana, Gontiâs Machinations can be quite the trouble for opponents from the very moment itâs been cast. Black does have ways to lose life easily, 2 simple examples include Phyrexian Arena and Necropotence. Also it is easy to regain back the life lost since Commander is a multiplayer format, a simple activation of this in a 4 player game means you gaining back 9 life with just this cheap and simple enchantment. Overall, its a very unique and cool card I want to see being played.
I honestly wasnât really excited for this card when it was spoiled, but then again I realized that again artifact decks in EDH can simply pay 1 Black to kill a fatty if they had enough artifacts. Sure itâs a sorcery but the life gain here is quite the bonus. Imagine over-tapping your artifacts to help cast this card help you stay in the game. This card is pretty underlooked but Iâm sure itâll have a few decks running it.
Now, it is not the first time seeing a red âpoly-morphâ effect but this card can be used to yourself. You could basically set your deck up with Selective Memory/Doomsday, this card could basically be a card to set up the win with lesser mana than required. It could also mean a âChaos Warpâ-ish boardwipe for your opponent. Overall Vandalblast would be better but this is here for itâs combo potential.
Despite itâs funny name, this card is actually pretty funny when played against your opponents. It is especially more hilarious when you already have some form of infinite mana combo together with Myconsyth Lattice and you basically wipe out your opponentâs board and leaving you a massive amount of Gremlins. +1 for flavor and name!
Now again for all the artifact lovers, I can imagine this card being in a mono-red artifact deck like...Daretti of all generals. Where he doesnât really cares where the cards go to and opponents would definitely not want certain artifacts to be in the graveyard, in this case they would normally take the 3 damage. Another one worth mentioning is when Breya starts activating her ability for damage, this might actually push 4 damage to 10 out of nowhere.
Again, another solid bomb for artifact decks imo, a less than 6 cmc for 4/4 with flying and fire-breathing makes it a solid finisher. Other than that, this card is quite the value it speaks err as it breathes I suppose. Although many might disagree this card getting this spot as it is competing with other red dragons such as Hoard-Smelter Dragon, Hellkite Igniter and the biggest daddy of them all Hellkite Tyrant. But I still feel this card has a certain place for some decks in Commander.
A potential combo breaking card that could basically mean the win for you. Lightning runner does require a steep energy cost, but this might be the card that could break energy into Commander. 8 energy might be slightly hard to pull off whenever this attacks but some builds have started to show up building around generating massive/infinite energy. We will have to wait and see how strong energy will perform now with the addition of this sweet thing.
And now as you can see, Elfball decks have a new toy to meddle around with. Aetherwind Basker can be quite a terrifying creature to drop earlier than usual due to ramp in Green. This gigantic lizard is a close mimic to other big finishers such as Craterhoof Behemoth as well as Decimator of Provinces, though not as powerful as the latter two,Basker does work terrifyingly well when either is cast. Basker does reward players when casting him on a board full of your creatures. Add in a Lightning Greaves/Concordant Crossroads and he is guaranteed to get in there for a lot of damage.
Rishkarâs Expertise does feel a lot like Soulâs Majesty, Momentous Fall or Regal Force. However, almost any green card with the ability like this all suffer the same weakness. Which is the case after you draw, you would normally not have the mana to play almost anything you drawn. Rishkarâs Expertise however allows you to play a reasonably âbigâ card at 5 cmc! And while you compare Rishkarâs Expertise to other Green cards that draw a massive amount of cards, Rishka Expertise is probably the best for itâs cost. That free cast for a cmc 5 card is just too good. I personally feel this has a slight edge over my other favorite Expertise, Yahenniâs.
Everything about this card is awesome, the art, the fact Ajani is in it, the cost and most importantly the ability to basically counter a boardwipe/mass targeted removal. More importantly for 2 cmc and at instant speed? That is just absolutely bonkers when you think about it. Definitely will see play with the high amount of threats to permanents in Commander.
 Rishkar, Peema Renegade
Rishkar is rounding out the last of the best Legendary Creatures in the set (Sorry Kari Zev :/). Rishkar does bring an interesting inclusion to generals playing around the +1/+1 counters mechanic. He does come in helping out 2 other creaures, for a 3 cmc 2/2, that is already quite good. But the real fun begins when most of your creatures with counters get to produce mana on their own. He is a great boost to many existing builds but also quite independent and strong on his own as a general.
Now I know this isnât an entirely Mono-Green card but weâre still in Mono Green and all of the cards mentioned here are still splashable in Gx colored decks. Anyways Lifecrafterâs Bestiary does look like a card many creature based decks would want to put in. A low costed artifact with a free scry every upkeep does sound interesting, but it acts as a earlier game Zendikar Resurgent that requires 1 green mana per draw activation. Overall, itâs low costed, packed full with value. Solid card just for Commander play.
Though Ajani has received some criticism around his speed and playability, I personally feel that he is actually good enough for Commander. He has the ability to get multiple cards into your hand fast, get rid of annoying creatures and his ultimate if you do get to a stage to use it, is literally a steroid pump to both your creatures and planeswalkers. All round very solid and I feel his abilities go very well along with his colors. Especially for the super-friends builds like Atraxa.
Tezzeret, Master of Metal and Tezzeret the Schemer
Now, I actually had a hard time choosing which of these 2 were going to take this spot, but I figured out that both were very powerful. Even if they arenât as good as the original Agent of Bolas, both are still very solid in Commander. Letâs start off with the âheavy metalâ version of Tezzeret, it does have a strong digging ability which is quite relevant in Commander, his 2nd skill can act as a way to ward off opponents or host a major lethal damage threat late game. Whereas his ultimate is very devastating, being able to take someoneâs best creatures and artifacts is no laughing matter at all. Now onwards to the âschemingâ version of Tezzeret, he does not provide any form of digging but he does produce an extra artifact that acts like a Lotus Petal. He has strong, solid and reliable creature removal while his ultimate though not as terrifying as the heavy metal version, does quicken your clock fast by turning any artifact you control during combat on your turn into a 5/5 creature. A time bomb ticking for your opponents if you will, sweet effect nonetheless. Tezzeret does have a thing for turning artifacts into 5/5s...why doesnât he just make them slightly bigger?
A tuned-down version of Cruel-Ultimatum that targets each opponent, but does come with the added ability of returning either a creature or Planeswalker from your graveyard to your hand. Whatâs interesting is the synergy with the âBolasâ Planeswalker spell, this not only helps decks that already run the Nicol Bolas Planeswalker card but it also does give clues to the next set Amonkhet, the home plane of Nicol Bolas whom might have recruited other Planewalkers for his evil plans. All these hinting at more Planeswalkers printed with the âBolasâ keyword in their Planeswalker type. Overall, this card might be bound to seeing more improvements and playability.
Well if Wizards was trying to push Planeswalkers in Standard, they forgotten that Atraxa Super-friends IS a very powerful deck in Commander. But outside of that particular topic, Oath of Ajani is the dream card for many Super-friends decks. Itâs low costed, gives early buffs to a few creatures, reasonable when played mid-game. Again another solid card in this set overall.
If you thought the invasion of cards having synergy with counters wasnât enough in Aether Revolt, this little angry noodle does stand out a slight bit from itâs other counterparts in the set. The fact that it does give extra counters on both creatures and artifacts alike is very unique, it also has a 2nd ability which allows you as the controller to receive an extra counter of any type. I can certainly see this being placed in a very wide variety of decks. From +1/+1 counters to charge counters and loyalty points on Planeswalkers. This danger noodle will be guaranteed to be seen in decks far and wide.
Ah finally! I have no idea how long it has been where Wizards finally print a form of global tribe support. Metallic Mimic does seem to to be the new kid on the block, matching Adaptive Automatonâs popularity. Mimic does have a few differences from Automaton, it cost 1 less than its fellow robotic cousin and it also buffs your chosen creature type with counters. This means even if your Mimic dies, your creatures are sure to remain buffed with a counter.
Ah.every once in a while a new awesome combo piece Wizards prints comes out of literally nowhere. While this awesome robot wonât be seeing much play in Standard. It will see immense amount of play in Commander. If you were wondering why this card is so hyped up for do take note. The equip rule states you can use an equipment to equip to the same creature as many times as possible so long as you can pay itâs equip cost. This means if u equip Lightning Greaves to Crackdown Construct, and naming an infinite amount of times equipping to it, youâll have an infinite power and toughness robot flying at your opponent.
Well another interesting and potentially powerful piece of artifact that could bust Commander. Inspiring Statuary basically makes artifact decks have the confidence to run a bit more non-artifact cards. Simply because it would be much easier casting them with this card on the field with full of artifacts. Itâs reasonably costed and I can see this card enjoying a good amount of play in Commander.
Probably the most ground-breaking, nerve-wrecking card in the entire set *hands down*, many are already comparing this to staples in Commander like Doubling Season, Seedborn Muse and somewhat a close resemblance to Prophet of Kruphix. I can guarantee almost any decks playing a untap/tap synergy such as Phenax,Ezuri Elves and Azami would go bonkers with this card. Sitting at 5 cmc which I feel is very low for a card with such a high power level. This card will change Commander as a whole, itâs effect is really too significant to ignore and when I mean too significant. When this hits the table...
As for lands goes, unfortunately only one card makes this list and thatâs the new rainbow land in the entire setÂ
Another card for artifact decks yet again! They finally have a City of Brass/Mana Confluence just for themselves. Spire does remind many of a less harsh Glimmervoid. But even though there are many rainbow lands available for artifact synergies in Commander. This is one good inclusion for many of them alike.
Aether Revolt is one of the most exciting sets weâve stumbled across in a very long time! With powerful and unique âbuild-around-meâ cards popping up, it is no surprise quite a number have made it into this list. The power level of Commander is certain to be on the rise as the player-base brews new strategies for each individual card in different decks or will we see a new archetype coming out on itâs own? It is still unknown but just look at the set so far! Despite the overwhelming amount of Artifact/Planes-walker/Counters support, many cards have been printed in good measure to bring new toys for a wide variety to play with.
If so, thatâs all of the time I have for you today, be sure to follow the blog for more updates and such. And stay tuned for the next article as well, Iâm hoping to see you there!