Updated my commission sheet everywhere else, may as well do it here too.
Lint Roller? I Barely Know Her
I'd rather be in outer space 🛸
Monterey Bay Aquarium

Andulka

#extradirty
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tumblr dot com

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he wasn't even looking at me and he found me
art blog(derogatory)

if i look back, i am lost
KIROKAZE
🩵 avery cochrane 🩵
𓃗

pixel skylines
RMH
Not today Justin

shark vs the universe

titsay

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@neonhornart
Updated my commission sheet everywhere else, may as well do it here too.
Hi! I saw you did commissions in blender, I wanted to ask, what are your dos and don’ts for what you will and won’t put into a commission?
Oh hey! Sorry for the delay, I don't come along here that often. Things I like to do are action shots, portraits, and stuff with a a potentially mild amount of physics simulations. NSFW is alright too within reason. For the don'ts I'm pretty open on what to do, as long as the models can be provided. Just nothing that's too extreme. Also don't like working with underage characters, even if it's SFW. It's currently a thing of like; ask and I'll decide on if it's not a thing I'll do.
A quick 40~ min auto lipsyc test with that Blender rhubarb plugin + rough keyed flexes to see how it mixes using one of them Jerma audio clips.
I liked the thruster on the warp star in the new Kirby AirRiders teaser so I attempted to recreate it a bit as practice. Of course right at the end I find out I at some point messed up a face a long time ago and there was no way in my personal skill and knowledge to fix it.
Gotta go Hastily
Gotta go Hastily
I liked the thruster on the warp star in the new Kirby AirRiders teaser so I attempted to recreate it a bit as practice. Of course right at the end I find out I at some point messed up a face a long time ago and there was no way in my personal skill and knowledge to fix it.
Trans Woman needs help moving
Hey guys, I really hate to do this, but with the current US poltical climate I feel like I no longer feel safe were I currently live, I'm disabled and looking for jobs in Cali as an excuse to move in with my gf, if anyone has any resources or lives in the west pa area that can help me get to an airport, I would be very grateful. https://www.gofundme.com/f/5yk7bh-support-a-new-beginning-in-california
Opening up 3 commission slots for the month of November early due to some unexpected bills, DM me here if you want a slot!
(One slot is reserved for the vtuber package, just fyi!)
If you're a visual artist, reblog and put in the tags advice that actually helped you improve your art, that isn't just the same "keep on practicing!! :)" platitudes.
I hope I’m not being a bother putting thing son the post, I just want it to be more visible on my art blog.
But hello! I’m Neonhorn and I am a 3D artist, I have a background in SFM and have moved over to Blender for a few years now. While I mostly still do posing with pre-made assets, I’m also trying to learn to animate and model!
- Just do things. This isn’t the same as practice, but is a part of it. Just doing things, for fun, for serious, it doesn’t matter. Make something silly and dumb, every step counts.
- In my early SFM days I was told to use a rule of thirds overlay, using it helped me learn better composition and I can visualize the grid by now. Though bringing it up every so often is still good!
- if you’re not doing things professionally/for money. Take requests! It forces you to learn how to use different models in different poses and settings than what you’d do on your own. Plus making people happy is great.
- lighting is very important! Incredibly important! Almost always get your three point lighting down and go from there. In SFM there were fake PBR materials and you had to fake lighting and things like bounce lighting with limited lights. This skill has translated to Blender, while HDRI’s do a good job at general lighting. Adding your own lights can really make things pop and be more visually interesting.
- move those shoulders. No not the upper arm, the shoulders. The clavicles.
- something that I still struggle with is being okay with compete overhauls of a project. Sometimes you get near the end of a pose and you shift the model around or the camera and notice it looks much better in this position, but you then need to redo half the pose to make sense in it. It can suck, but also be worth it.
- it’s a part of the first point but; just finish things. Just get it done. You can agonize over something for days when it’s 95% complete, or you can get it done and move onto the next things. Consciously or subconsciously learning. Though this doesn’t apply to big projects, just smaller ones/ones for fun.
- the content wheel is crushing and unless you’re planning on being a freelance artist full time, don’t fall for its wiles. We unfortunately live in an age that chews up and spits artists out and has little respect for them overall. Don’t burn yourself out for nothing.
- Final point for now: enjoy what you do.
How it feels to go off and farm jungle instead of taking objectives after getting a teamkill:
Gigawatt
And no, I'm not the kind of person to release other people's work. Even if I was, it just breaks upon loading it into the main install.
Various tests/playing around
Learning to port stuff to Source 2/Deadlock
Almost forgot to post the behind the scenes.