The performance took place in Switzerland in front of the main building of the ETH Zurich. The performance lasted 40 minutes in length and this was reduced t...
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art blog(derogatory)
ojovivo
Monterey Bay Aquarium
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Product Placement
styofa doing anything
NASA
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Kaledo Art

shark vs the universe
"I'm Dorothy Gale from Kansas"

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Misplaced Lens Cap
I'd rather be in outer space 🛸

blake kathryn
Sade Olutola
we're not kids anymore.

Discoholic 🪩

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seen from Kuwait

seen from TĂĽrkiye

seen from France

seen from TĂĽrkiye

seen from Philippines
seen from United States
seen from Netherlands
seen from United States
seen from TĂĽrkiye

seen from Saudi Arabia

seen from Germany
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@networkassemblage
The performance took place in Switzerland in front of the main building of the ETH Zurich. The performance lasted 40 minutes in length and this was reduced t...
Dialtones (A Telesymphony) (2001-2002: Golan Levin, Gregory Shakar, Scott Gibbons, Yasmin Sohrawardy, Joris Gruber, Erich Semlak, Gunther Schmidl, and Joerg ...
http://www.flong.com/projects/telesymphony/
An archive of materials related to the Faust Music Online project
http://www.lefresnoy.net/en/Le-Fresnoy/production/2015/installation/558/deja-entendu-ian-opera-automaton
Jamky
Tech art installation by @devkidstudio is a wooden electronic musical sequencer whose inputs can be programmed by placing stones on the matrix:
Jamky – postdigital drum machine. You can simply create your own drum patterns by placing small stones into the grid. We made it with love for you and your kids. Get ready to jam…
More Here
I've been thinking about new ways of making music and working with sound. I'm especially excited about machine learning augmenting our selection of sounds,…
wafaabilal.com Iraqi born artist Wafaa Bilal has become known for provocative interactive video installations. Many of Bilal's projects over the past few yea...
This would have to have been utterly traumatizing to endure.
http://wafaabilal.com/html/domesticTension.html
Available now: https://itunes.apple.com/gb/app/trope/id312164495?mt=8 Trope, designed by ambient pioneer Brian Eno and musician / software designer Peter Chi...
One of several generative music apps co-created by and based on the music of Brian Eno.
http://www.generativemusic.com/
Rafael Lozano-Hemmer "Pan-Anthem", 2014 speakers, power distribution battens, ultrasonic proximity sensors, LED screens dimensions variable (up to 10 x…
http://www.lozano-hemmer.com/pan-anthem.php
Vanity Mirror
Interactive artwork by Dominic Harris is an array of small cameras / displays which create a fragmented reflection of the nearby viewer:
Vanity MirrorĘĽs digital display intensely reflects the viewerĘĽs image back to him or her 180 times via embedded cameras in the screen. Through this, Harris explores the multiplicity of the image in contemporary society and by extension the notion of celebrity as self, which has been engendered through the rise of social media. Furthermore, Vanity Mirror visually realises the concept of the fragmented psyche within a digitally led, postmodern society.
More Here
Hertzian Field #1: an augmented reality immersive sound environment. Hertzian Field #1 is an immersive augmented reality environment that exposes the raw materiality…
http://www.modularbrains.net/hertzianfield1.html
The »Virtual Sound Gallery« is an invisible sound installation within the ZKM | Museums.
Years later and we still struggle to go further...
Procedural Content Generation in Games is an in-development-textbook about games and procedural content by Noor Shaker, Julian Togelius, and Mark J. Nelson, plus a ton of contributing writers.Â
As mentioned by renderfck in reply to the question about tutorials, it’s a good next step for learning about more advanced procedural generation. It’s got detailed technical breakdowns of various techniques, with a focus on approaches that are useful in playable, interactive situations. I want to cover the chapters here individually at some point, but if you’re interested in any of the content of this blog, you’ll probably want to read the book long before I get around to doing that.
Eigenfeldt, Bown, Pasquier and Martin: Towards a Taxonomy of Musical Metacreation
full text
This paper describes an event exhibiting recent work in the field of Musical Metacreation and proposes a taxonomy of metacreative systems.
This classification depends heavily on the notion of a musical gesture, being “any musical idea that has a beginning and an end”. This definition mostly passes the buck from “gesture” to “idea” which if anything is more vague. One might define gesture recursively as a superposition of gestures and sound objects. I’m using sound object to mean an acoustic event which streams together and seems to a human observer to represent a single source. Then, a gesture is built up from particular atoms in a particular temporal configuration; this allows for gestures which are single sounds (e.g. a snare drum hit), gestures which are patterns of sounds (e.g. a drum beat), and gestures which are patterns of other gestures (e.g. a sequence of increasingly loud but otherwise unspecific snare drum textures)
Anyway, the authors present a taxonomy which is hierarchical, from less metacreative to more:
1. Independence
2. Compositionality
3. Generativity
4. Proactivity
5. Adaptability
6. Versatility
7. Volition
Levels 1 and 2 involve processing of human gestures in a not completely predictable way. An independent system can do this to single gestures, while a compositional system can relate multiple gestures.
Levels 3 and 4 deal with the production of novel gestures. A generative system produces novel material when triggered by a performer; a proactive system can choose when to trigger itself. That is, it reacts in a creative way, responding to but not merely echoing what it hears.
Level 5 is more sophisticated that a generative system or has more agency than an proactive system; an adaptive system is capable of substantial evolution in its behavior over time due to internal or external conditions. Thus it can produce interesting results without human intervention. This level is divided into parts a) and b), which distinguish between holistic systems with only internal state, and agent based systems wherein each agent faces the external state given by the other agents.
Level 6, a versatile system, generalizes level 5 to be “without predefined stylistic limits”. A versatile system is capable of determining large-scale musical form; it could be said to be operating as an artist.
Level 7, a system with volition (a volatile system?) decides for itself the conditions to compose in; it operates as a person with needs and desires outside of its role as a composer.
The authors do not claim the existence of any system above level 5. I think their hierarchy is mostly sound, though levels 3 and 4 seem more parallel like 5a and 5b. For example, a generative system might reach level 5 without the power of choice implied by level 4, as in a natural process like rainstorm. Even a totally procedural work (by which I mean one which is determined at each instant entirely by a set of parameters and the current time) may appear to evolve substantially due to its rich mathematical structure. There is clearly a spectrum between each of these levels since 1 and 2 are based on the fuzzy notion of gesture and 6 is based on that of “stylistic limits”. (Are many human artists really without stylistic limits?)
Crucially, the authors point out that level in their hierarchy is not directly related to either complexity or artistic value. They propose that works in the field of metacreation should be aware of which level they aspire to, and seek to master it.
This course examines the history, techniques, and aesthetics of mechanical and computer-aided approaches to algorithmic music composition and generative music systems. Through creative hands-on projects, readings, listening assignments, and lectures, students will explore a variety of historical and contemporary approaches. Diverse tools and systems will be employed, including applications in Python, MIDI, Csound, SuperCollider, and Pure Data.