SCRUMPLE - 3D Boil tool for Maya
Hey so I have decided to release my python script I use for making 3D models boil. It is very simple, and probably badly written (I ainât no programmer) but hopefully someone can find it useful. I used it on my new film TUSK.
Download it here!
To run, copy the file into your scripts folder ( on a mac itâs Library > Preferences > Autodesk > Maya > Scripts ). More info here.
Then in the command line or script editor (make sure set to python) typeÂ
import Scrumple
Scrumple.showUI()
This will bring up the UI window. Itâs blue and kinda ugly.
To use, select one or more polygon meshes. Then fiddle with the sliders and buttons.
Back Up Geometry - This button will create a duplicate of selected mesh(es), and hide it in a group, visible in the outliner. This is useful so you donât scramble your mesh and want your nice old one back.
Intensity - This controls the randomness of the scramble. Â It also depends on the size of your model so experiment with this.
Number of keyframes - The number of keyframes in your looping boil
Frame Gap - How many frames between each keyframes. To keyframe every frame, use 1. To work on 2s, use 2.
Vert Gap - For higher poly models, scrambling every vertex might be too much. Set to 1 to scramble every vert, 2 for every other vert and so on
Bare in mind keyframing loads of vertices will take time, so for best results use low poly models, or it will crash. Â Iâve used it on fully animated rigs, but I would recommend adding the boil as the last step, in a different saved file so you donât lose any animation. Iâve found it works best working on 2s, or at 12/12.5 fps, with non-realistic flat shaded objects, but have a play.
I highly recommend experimenting with this in a new saved file, as I take absolutely no responsibility if it all goes tits up. Feel free to muck about with the code and use it how you like. If there are any problems let me know, and if you make anything with it show me!










