Basic Rules:
Only use reset object only if your Sim gets stuck and needs to be reset! (You can use Mods.)
You may live wherever you please unless something is specified in the rules of a generation
Every generation is supposed to complete both the career and aspiration of the heir unless explicitly stated otherwise.
Keep lifespan on normal
Start with a Young Adult (It can be a boy or girl up to you)
Every Generation will have a color you can make the house that color or the sim that color. (or both up to you)
(Editor note: I will be updating this as I am playing it, if I run into something that needs to be changed.)
Generation One: Ghost
Clumsy Is Your Middle Name
(I know I said you can start with a boy or girl but a guy should be first heir but you can do what you want have fun!) {If you use MCCC you can make it so girls can get pregnant by aliens}
YOU DIED!? But not just once? You are so clumsy and are chased by death. You are adventurous and decide to live in Mt. Komorebi they have the best places to explore! You died! (You pick how they die) You found a wishing well and wished to be alive again and it worked!? But then you got abducted!? What's with this weird tummy ache? After the baby is born you got obsessed with the sky then got hit by a meteorite.
(Colors Gray and White)
Traits: Chased by Death, Adventurous, Clumsy
Aspiration: Extreme sports enthusiast
Career: Athlete \ Astronaut {Space Ranger Branch} (After you get abducted)
Skills: Fitness (Max), Max either Snowboarding OR Skiing (What ever one you don't max make sure you get that skill to Level 5) and Rock climbing(Level 6)
Rules: Die at least twice! Have a baby before your last death. (Make sure you do the mountain climb excursion before your last death. You can't do it as a ghost.) Stay as a ghost raise your baby. Finish the astronaut career. Finish your aspiration. Get to level 5 in the Ghost Mastery on your last death. (Maybe marry the alien that got you pregnant?)
Generation Two: Alien
Not From This World
Your parent was a hot mess and they raised you as a ghost because of how messy they were. You are very smart! Love to hack and fix things because you can't fix's your parent...Or can you?
(Colors: Purple, Black and Green)
Traits: Geek, Overachiever and Genius
Aspiration: Nerd Brain
Career: Freelance Programmer
Skills: Logic (Max), Handiness (Max), Programming (Max) and Rocket science (Max)
Rules: Must be an A student all threw childhood and teen hood. (If you go to University they must have a GPA of A) Hack people for money. Reach the top of your freelance career (You can hack to help you advance in your career and school). Fix everything that breaks in the house. Max your skills. Go to the secret place in Oasis Springs. Visit Sixam. Fine out about the lake in Ravenwood you heard it can bring sims back to life? (have your parent be reborn and raise them) bump into the grim reaper and fall in love.
Generation Three: Grim Born
A Life Of Death
You have been around death your hole life and even work with your father. Even though you are gloomy you are vary caring and always check up on the people around you. You also heard of Alice Sorrow and her story breaks your heart and you want to help her rest.
(Colors: Black and Red)
Traits: Gloomy, Loyal and Creative
Aspiration: Ghost Historian
Career: Reaper
Skills: Thanatology skill (Max) and the Medium skill (Max)
Rules: Make sure you visit family and friends once a week or give them a call. Help Alice Sorrow fine her children. Live in a haunted house. Complete the tarot collection. Get to the top of the Reaper career. Finish your aspiration. Max your skills. Summon Bonehilda and be friends with Guidry.
Generation Four: Werewolf
Running Wild And Free
You grew up around death and it freaks you out so you run away as a teen. Well out walking on a full moon you got attacked by a BEAST! You survived but don't feel like yourself. Soon you turn into a werewolf! Will you except it or reject your new life?
(Colors: Gold and Brown)
Traits: Paranoid, dog lover and socially awkward
Aspiration: Werewolf Initiate
Career: Odd jobs
Skills: Fitness (Max) and Fishing(Max)
Rules: Run away to Moonwood Mill as a teen. Don't put much effort into school. Do odd jobs to get money. You are homeless till you turn into a young adult. Finish the aspiration. Max your skills. Be a apex werewolf. Fine out about the Lycanthrope Lore. Have the abilities the will to Resist, Lunar Resistance and Werewolf Diplomacy. Own a dog.
Generation Five: Vampire
Turning Against Family?
You where born not a werewolf and was kind of the black cheep in the family. You meet a vampire and become vary interested in them. So much so you wanted to be one of them!? But your family and everyone in Moonwood Mill has a problem with them.
(Colors: Black and Purple)
Traits: Self-assured, Loner and Music lover
Aspiration: Master Vampire
Career: Write and sell books (If you like you can join the freelance writer)
Skills: Vampire lore (Max), Writing (Max) and Pipe Organ (Max)
Rules: Meet a vampire and have them turn you. Move to Forgotten Hollow. Have a bad relationship with your family but when you start your own family be really close with everyone. Max your skills. Finish your aspiration. Be a grand master vampire. Turn one of your children human.
Generation Six: Spellcaster
I'm A witch/Wizard
You asked your parent to turn you human because the vampire life is not for you. They understand because they where once just like you. At least this time the family is understanding. You packed up and head off to start your witch/wizard life.
(Colors: Orange and Red)
Traits: Perfectionist, cat lover and book warm
Aspiration: Spellcrafts & Sorcery
Career: Run a business and mentor people in spellcasting
Skills: Gemology (Max), Mischief (Max) and Gardening (Max)
Rules: Live in Glimmerbrook. Be a teacher and teach people how to be a spellcaster. Run a saucerful business. Be a Virtuoso. Know all the spells. Max your skills. Own a cat. Have A familiar.
Generation Seven: Plant
Blooming Differently
One day when your parent was out in the garden doing some magic trying to prefect a spell. It went wrong? Or maybe Right? There was smoke and when it cleared there stood a plant sim. It was love at first sight. They had you and when you grew up you always had to eat these weird fruit. If you don't eat them you get sick. Or so you are told buy your plant parent. You love the outdoors so much so you sleep on the ground outside. Your parents are okay with this knowing it will help you grow.
(Colors: Green and Pink)
Traits: Loves outdoors, Vegetarian, Plant lover
Aspiration: Nature Nomad
Career: Gardiner
Skills: Gardening (Max), Natural Living (Max), Flower Arranging (Max) and Wellness (Max)
Rules: You take over your parents garden taking it with you when you move. You decide to move out and head to live in Evergreen Harbor. You live in the great outdoors using your surroundings to live life. You have chickens, cows, mini goats and sheep. You help to change the eco footprint so the place is green. Max your skills. Get to the top of your career and finish your aspiration. Have a Cow plant.
Generation Eight: Mermaid
Want To Be Part Of Their World
You love the water so much and often think how cool it will be to live in the water as a mermaid! You often sneak off to Sulani. You love it there but can tell it needs a bit of help. Who better for the job but YOU! Well cleaning up you found a mysterious kelp you have a feeling you should just eat it. Your dreams finally come true thanks to the mysterious Kelp.
(Colors: Blue and Sea green)
Traits: child of the ocean, active, music lover
Aspiration: Beach Life
Career: Conservationist
Skills: Fitness (Max), Singing (Max) and Charisma (Max)
Rules: Help clean up the beach and go watch the turtles hatching. Befriend a dolphin. Learning about the local folklore. Fine some buried treasures. Plant some coconuts, pineapple, taro root and kava roots. Max your skills. Get to the top of your career. Finish your aspiration. Throw a kava party to celebrate the change of Sulani. Make sure it's a gold party. Have a drunken one night stand with a servo after the kava party.
Generation Nine: Servo
How Am I Even Here!?
After your mom had one to many drinks at her party you ended up being born. You still question your vary excitants. But try to make the best of your weird life. You also found out the generations before you were also weird so that makes you feel a bit better about things. You heard a place called StrangerVille and feel like you will fit right in because something weird is going on.
(Colors: Gray and Pink)
Traits: Paranoid, Skeptical and Loner
Aspiration: StrangerVille Mystery
Career: Military OR Scientist
Skills: Fitness (Level 6), Logic (Max) and Robotics (Max)
Rules: Live in StrangerVille! Live in a underground bunker. Have a lab in your house. Finish your aspiration and max your skills. Max either career up to you. Make a servo and all the other robotic things. Be the hero of Strangerville! Have a fairy baby or human baby. (up to you maybe even a science baby)
Generation Ten: Fairy
Time To Take Flight!
To live your dream as a fairy you move to Innisgreen! There you meet plantsims and FAIRIES!
If you are not a fairy: You talked to some people around town and heard about a seedling that can summon mother nature herself. You ask around for a seedling and plant it right away. She gives you something to drink so you can get your wings! Now fine her enchanted waters quick!
(Colors: green and blue)
Traits: Mystical, Goofball and Cheerful
Aspiration: Fairy Stories
Career: Do Fables
Skills: Comedy (Max), Handiness (Max) and Apothecary (Max)
Rules: Live your best life as a fairy. Live in a fairy house. Finish your aspiration. Max your skills and become Radiant! Make things on the woodworking table. (Make at least one of every wood creation and gnomes)
If you don't want a good fairy: (Colors: Purple and Black) Traits: Disruptive, evil and self-assured Skills: mischief (max), handiness (Max) and apothecary (max)
You pick how this challenge ENDS!















