Adding Sound Effects Part 1
It's finally time to add some sounds to my game. I've been putting this off for probably too long - most of my games get some sounds at least 2/3 of the way through development, and I have a week left. It's no matter though. Just for my own use, here's a list of things that will need sounds.
Gravel sliding when the player enters the first level onto the rubble
Floor breaking beneath the player
Possible whistling wind when they fall down the hole
Water splash when they hit the bottom
Robot select sounds (some sort of power up sound)
Robot move sounds (confirmation beep)
Robot move fail sound (negative beep)
Possible robot moving generally sound (electric hum)
Recall Point place sound (some sort of electric beep)
Recall Point move sound (confirmation beep but different)
Button press sound (click)
Door moving sound (pistons whirring)
Propellevator ambient sound (buzzing)
Escape Pad fail sound (loud, deeper beep perhaps)
Escape Pad confirm sound (confirmation beep again)
Teleport sound (some sort of warbling)
PDA reading sound (electronic sound of some kind)
Getting these sounds will be a combination of searching YouTube or Freesound for effects, or somehow producing them myself for the more specific ones. In this blog post, I will attempt to find generic atmospheric sounds (clicking buttons, opening doors, etc), and do the more personalised sounds in a separate post, to make things easier.
I found this gravel sliding effect on Freesound, which works well for my purposes.
I already had a 'concrete destruction' sound on my computer (I have a sound library for my own projects), so I didn't need to find one for that.
For whistling wind when you fall down the hole, I was struggling to find a good effect on Freesound. Most of the ones they had included traffic sounds in the background, or were too harsh-sounding. I decided to just record myself whistling into my mic, and then doubled up the sound byte and reversed it to make a seamless loop.
I had trouble finding a good water splash sound for when the player abruptly ends their descent - most of the ones I found were just small splashes. As it happens, searching up "big water splash" got the results I was looking for.
For the buttons, I decided to use a single sound of a mechanical keyboard.
Finding a good door sound also took a while. Many of them had too much of a windup, or sounded too loud and industrial - I needed a quick whirring sound. Eventually I found this one, which is good and brief.
I wanted the Propellevators to have a looping whirr ambience when nearby, and found this one which does the trick. To make it properly loop, I edited it in WavePad, using the same "duplicate section and reverse" technique to make it seamless.
For using the PDA, I found this sound, which sounds somewhat like a hi-tech notification sound.
This brings me to the end of my "generic sound effects" section. The other sounds on the list will likely need to be created by myself, due to their specific nature.
All the sounds I chose had Creative Commons 0, meaning I don't need a license to use them. I found this spectrum on Wikipedia that explains the different licenses, going from most free to most restricting. As you can see, CC0 is near the top, which is useful for me. I will probably still credit the authors of these sounds, perhaps in a menu, out of goodwill.