Behold, a First Look at Nharro
For being a pretty key character in Sinister's story (without him being asleep, the story would not happen), I haven't touched on Nharro much. This is my first piece of concept art for the Spirit King himself. I actually put a lot of thought into his design - much like the rest of Sinister, it doesn't look weird to look weird, it all has a purpose. Firstly, notice his pose, left hand raised upwards. (Left hand is noted because the word sinister means left-handed in Latin). This pose has been used, in some capacity, in Hinduism art, especially of the god Shiva.
Note the lower right (Shiva's right, at least) facing palm-outward to the viewer. Shiva is regarded as a god of both creation and destruction within Hinduism, and this parallels Nharro as the ruler of limbo, a realm between life and death. I've thought about this a lot and incorporated it into his design - not only is Nharro very symmetrical, but most things in his design are in groups of two, five and ten. I was thinking about how to represent the soul without connecting it to any specific religion (even my look into Hinduism was surface-level). What makes the human being different from any other animal (assuming animals do not have souls)? Our intelligence? But animals like dolphins are just as smart. Our genes? Perhaps, but we share nearly 99% of that with pigs and apes. I would like to point to the thing that has let us survive as a species: hands, specifically, five digits and opposable thumbs to allow us to master the tool. We have two hands, five digits on each, and ten across both. Look closer at Nharro's design if you haven't already - each curling line, each pattern of dots, practically everything comes back to that theme of two, five and ten.
You may have also noticed the pocketwatch tied to Nharro's ring finger by a chain. This is so he can count the lifetimes of the many souls entering his domain, but it also represents the mechanical aspects of Nharro's realm, the gears and moving parts. To him, the cycle of life and death is the perfect machine, multiple components (decay, growth, et cetera) working together. However, as Nharro's mind spirals into unconsciousness, so does the underworld. The immaculate order is gone, warped; gears now spin independent of any drive shafts or machinery, no longer obeying laws of friction nor thermodynamics. Warehouses of perfectly-ordered containers are now strewn in absurd patterns, stacked to the ceilings for no logical reason. The rusted hulks of boats pile up in the harbor, the carcasses of a once-orderly fleet of limbo-faring ferries. No wonder the Shipwright went mad.
Now let's look at Nharro's subordinates, the skeletons at his sides. They are dressed in cloaks; an idealistic artistic representation of a Grave Digger's garb, no longer torn apart by the ravages of time. The leftmost (our left this time, confusing I know) skeleton is carrying a spade, indicating that this one would fill the role of Grave Digger. Nharro has his hand rested on its skull; an act of affirmation to who are essentially his children. The other skeleton is carrying a large tome, and while it is not visible in the image, some messages in Latin are written.
Nharro spiritus est rex terram inter vitam et mortem.
Dominus maris in quem omnia flumina influunt.
Manes ad milites, sepulchra ad sutores, cryptas ad urbes.
I chose Latin because, beyond it being the go-to language for writing interesting messages without creating a conlang, it also contains the root of the word Sinister, as previously mentioned. The messages translate roughly to:
Nharro is the spirit king of the land between life and death.
Lord of the ocean into which all rivers flow.
Ghosts unto soldiers, tombstones unto cobbles, crypts unto cities.
Death in the visage of life.
Beyond being a nice bit of purple prose to fill the artwork, it describes my idea of Nharro and the wider afterlife quite well. The "ocean into which all rivers flow" is a metaphor I've wanted to use for a while in conjunction with Sinister - the afterlife's geography is very ocean-heavy, and the sea has always been a source of mysticism, from sirens and sea monsters to the supernatural implications of Davy Jones' Locker, and the various disappearances of ships throughout the ages. Plus, if you think back to the idea of Nharro loving the perfect cycles of life and death, look at the water cycle. Water begins in rivers and flows to the ocean, where it is "reincarnated" via evaporation. Sinister has you die over and over, and where do you evaporate, or respawn from, each time? The harbor. The ocean. My plan for traveling between levels has you on a boat - you're on your own water cycle in that sense. And what of "tombstones unto cobbles, crypts unto cities"?. Obviously this is a resting place functionally, but look at the level architecture. Everything is built out of gigantic pieces of stone, as if the afterlife was literally built out of ancient tomb remnants.
The artwork on the book is also related; though it's basically incomprehensible in the image I took. The first one is an ornate skull at the bottom of the first page, which doesn't have any meaning, but it's in line with the rest of the art design for the drawing. The next one represents a group of skeletons in a boat, crossing a stormy sea. This obviously relates to souls entering the afterlife by boat; the imagery originally comes from Charon and his ferry in Greek mythology, but it's also how souls canonically arrive to Nharro's realm in-game. The third image shows four buildings, standing tall. However, the remains of four skeletons are entombed within, making the skyscrapers appear more like sarcophagi. This relates to that line "crypts unto cities", on a more metaphorical level.
On Nharro's actual physical shape, I borrowed a lot from Moon Lord from Terraria.
The irregular head shape with multiple eyes, visible ribcage, and torso that tapers off is a very striking design, and something I have tried to mirror with Nharro. Obviously, his emaciated look comes from him being the god of death; of course he looks like a wizened corpse. Nharro's head was the first thing I designed of his character actually; I couldn't tell you what it properly represents, but it does somewhat resemble a coffin. If you look closely, a leering skull is visible in the centre, and this pattern is mirrored if you look at it upside-down, once more bringing things back to the themes of two, five and ten. In retrospect, it also looks very phallic, but given that sex is a key part of the life-death cycle (leading into birth obviously), it does still relate. Truthfully, it was an interestingly curved symmetrical pattern I could easily draw. Maybe it's different for everyone who looks at it. That is the key part of the project, after all. One thing can appear to be one outcome, and end up being another entirely. Nothing is as it seems. I think the Spirit King emulates that quite well.
(I am also aware that the name "Spirit King" is used by various characters, but it isn't Nharro's official title anyway).
I plan to have this drawing as a texture on a massive wall in the second level of Sinister, perhaps in some sort of church so I can lean into the more Gothic and fantastical elements of the art style. I could even make it transparent somehow and put it on a stained-glass window; now that would be cool. I have put masses of thought into this design, and so I really want to implement it somehow. I'd hate for all this effort to go to a character you don't even see.