loitering in shibuya 🏙️ cover of a persona travel zine!
the persona travel zine is riso printed, and includes 16 pages featuring persona 3, 4, and 5 characters interacting in different places to reflect each game! 🤭
our zines were handmade and handbound by our stamp rally team 🥺 they'll be offered as a prize for our persona stamp rally at AX! 🥳
This comic is based on Story 3, which speaks of his hobby of ice fishing originating from the days he'd go out with his father on the ice, 'accompanied by his father's unending tales of adventure,' and dream of being the protagonist.
Nowadays, he keeps up the hobby, though only as a method of training... and it seems he fishes alone.
I thought a lot about fairytales and stories told to children -- how they are used to impart lessons and shape a child's growing sense of morality.
I think these stories were Childe's father telling him what kind of man he hoped his son would become.
In Story 5, 'his father had no choice but to hand his beloved son over for conscription into the Fatui' in an attempt to discipline his temper, but was disappointed when Childe continued ascending the ranks, further and further from the gentle boy he was..
His father named him after the hero Ajax. Is he still disappointed in the path Childe has taken? Does he still see his son in the man he sees before him? Does Childe feel in himself the chasm between who he dreamed of becoming and who he is now?
It's interesting, that fairytales should often have a very strict good/evil morality. Childe professes he has no use for such things, and will gladly become a mindless weapon so long as he can continue honing himself for battle. And yet, has he truly given up on being human?
For a Harbinger, Childe is oddly principled, preferring straightforward battles without deceit. He retains a sort of moral code, reluctant to involve those who are defenseless in his plans.
And of course, he deeply cherishes his family. What sort of weapon has a family? Why does he cling so desperately to this identity as a defender of childhood dreams, of being his sister Tonia's knight?
Perhaps his own dream of being a hero died long ago, but a part of him still recognizes the tragedy of it and maybe... in some way, is still trying.
This is somewhat of a companion piece to my Scara comic "one who has given up on being saved". Childe, unable to live up to his childhood ideals of heroism, and Scara, whose pleas for help went unanswered.
A failed hero, and someone who never had one.
ARGHH yknow it drives me nuts. I haven't known peace since I started thinking about it.
Some SMT5 Characters in P5T style because it’s cute
I’ve been enjoying P5T during my little self-assigned winter break. I haven’t cleared the game yet, but it’s been a nice distraction.
Below is some of my thoughts on P5T if you’re interested or if you’re trying to decide whether or not to buy.
Overall, the game has been pretty enjoyable. It’s nice to see the characters you’re familiar with again and the story is decent. The art style is cute and the battles are enjoyable. The game is definitely more on the casual side and might be a tad bit disappointing for people who want a proper SRPG. On the flip side, even if you hate SRPG, you’d be able to pick this game up easily. I’d definitely recommend the game for P5 fans.
On the other hand, compared to P5S, the game does feel a little short for the price. I don’t regret preordering the game at all, but if your finances aren’t doing so well at the moment, I’d say wait till it goes on a sale.
1. As a Persona 5 spinoff
As a spinoff, I think it’s a pretty nice game. It’s nice to see the characters you love again in a different context, and the new characters are fun and likable. I’m actually quite impressed by the new characters as it can sometimes be difficult to insert new characters into a well-established franchise without making them overpowered or otherwise upsetting to the existing fans. Both Toshiro and Elle are likable, fun characters with decent stories of their own.
It’s also nice to see your favorite Phantom Thieves again. Overall, the tone of the game is more playful, so you can’t expect an in-depth character exploration you get in P5R, but it still feels like a treat.
2. As an SRPG
I think the game translated the elements of Persona franchise well into an SRPG genre. With 1 MORE and Tribangle system, you really do feel like you’re playing a Persona game. While it might be a tad bit disappointing that you can only use three characters per battle, trying to find the most efficient way to exterminate the enemies with Tribangle is pretty fun.
That said, for people coming from a more traditional SRPG like Final Fantasy Tactics or the Fire Emblem series, P5T can be a little lacking. Part of the fun in an SRPG is customizing units and building your army. In P5T, you level up the Phantom Thieves as a whole instead of individually. I think this was necessary to prevent users having to grind to level up different units, but it also makes it harder for you as a player to customize each unit meaningfully. In FE3H, for example, you can decide whether you want Felix to be a sword master or a wyvern lord. You can also decide whether you’d want your army to be sturdier with a lot of armored units or whether you’d take your chances by raising your units’ agility and hoping that they’d dodge enemy attacks. That you can’t do such customization can be a huge disappointment for people who enjoy SRPG.
On the other hand, adopting such traditional job/class system might have turned P5T into a poor man’s FE. I feel like the developers had to choose between a traditional approach at the risk of making the game look like a FE ripoff and trying to make use of Persona-typical systems at the expense of being a solid SRPG.
Overall, the game plays more like a fun puzzle game than an SRPG. If I were to compare P5T to any game, I’d actually compare it to some of the puzzle maps in FEH. My advice is if you’re looking for a solid SRPG like Fire Emblem, you should pick up a Fire Emblem game.
3. Others
While the game doesn’t feel unfinished—like Crimson Flower route in FE3H in which you feel cheated out of Edel’s story—it does feel a little short. I haven’t gotten to the final boss, but I can look at the level and guess where I am. I’ve been playing this game in bits and pieces, but I’m already 60% finished with the game. I think at this rate, I’d finish at about 35~40ish hours. Keep in mind that when I play games, I eat and drink, so it takes a little longer than it would if I were to focus completely on the game.
One thing that shortens the game is that there isn’t anything to do aside from battling. I know some people hate it when games involve little side activity like walking around and talking to characters—though you can technically talk to characters in P5T when there’s a Talk event—or farming, but I do wish there was something to do. The quests are fun, but there aren’t that many of them.
On the other hand, because you don’t have anything to work for besides getting on with the story, I’m not sure if the developers could have made the game longer without making the battles feel too repetitive. If there were job/class systems or any unit customization available, there would be something to work for, but there isn’t.
I do think there is more potential to the premise of the game though. The Kingdoms of P5T is sort of set up like Silent Hill in that the bosses are incarnations of one’s fear. I think the developers could definitely have expanded on that.
I’ve also seen some complaints that the game is too easy. The game is definitely easier than some SRPG I played. But then, I don’t think this game was made with hardcore SRPG players in mind. Also, despite the game being a bit more casual, I didn’t feel bored playing the battles. So I think the difficulty level might actually be more suitable for the general public. Aside from something like Dark Souls, games of all genres have been getting easier over the years. I know it might be disappointing to people who want more challenging games, but I don’t see the trend reversing soon. I think the best course of action if you want more challenge is to try looking into some indie games.