Blog 8: Social Gaming: Playing the Crowd
In week 10 we explored social gaming and the impact it has on a crowd. The term social games refer to games especially made for, and profiting from, social networking sites such as Facebook. A great example is:
1. Farmville – successful games producers Zynga are the makers of Farmville – they also produced Candy Crush. This game gave their fans the ability to play with all their friends setting them apart from all other games.
I have personally played Farmville and it’s a great way to socialise and interact with friends. Its engaging and quite easy to get hooked. Being able to combine the games with friends allows the game to have a competitive edge that many other games don’t have. Another major benefit of the game is being able to connect your Facebook page through and invite more of your friends to join you. Multiplayer games all sound fun and engaging – but what do you do when it gets out of hand and unfair game play is introduced? Some would even call these keyboard warriors.
Engaging in multiplayer games means that there should be strict rules in place. Rules are used to establish a field of interaction at once familiar and strange, a deliberately differentiated site for competitive, social, cultural and commercial exchange. Unfortunately, the biggest downfall games such as Farmville have is conflict on a number of levels (Zwart, M & Hummohreys, S 2014, pp. 1)
Eve introduced contracts – these are binding between the platform provider and the player and while many purpose to set standards of player behaviour towards one another, they often don’t succeed (Zwart, M & Hummohreys, S 2014, pp. 2). Setting up standards, contracts and rules like this minimises frustration, fighting and foul play. Even though various measures are taken to exclude bad/unfair payers its still not enough to effectively manage disputes (Zwart, M & Hummohreys, S 2014, pp. 2).
Terms that are often introduced to monitor game play are:
- You may not abuse, harass or threaten another player or authorised representative, including customer service and volunteers
- You may not use any abusive, defamatory, ethnically, racially offensive, harassing, harmful, hateful, obscene, offensive, sexually explicit, threatening or vulgar language.
Unfortunately, foul mouths of players are a major concern that is regularly used in major game play (Zwart, M & Hummohreys, S 2014, pp. 4). Based on all the various information from past learning materials – the digital space is quite a mixed world. It serves many benefits to organisations, communities and individuals. But on the other hand, it comes with such concerns and evolving issues.
Its critical for parents, communities and others to keep looking into ways to minimise the hard the digital community can bring – and rather focus on the positive way it can impact individual lives.
de Zwart, M & Humphreys, S 2014,' The Lawless Frontier of Deep Space: Code as Law in EVE Online', Cultural Studies Review, vol. 20, no. 1, pp. 77-99.







