Characters: Building, Breaking and Rebuilding
Characters are the inhabitants of the worlds you create. They drive your stories and pull in fans. They are how you provide representation and channel conflict. The problem is, these super important members of your paper population donāt like to behave.
Sometimes you need to break them down and start again
Look at where they started, their original inspiration or, if thatās too vague, their core characteristics. Remove everything else that contributes to their personality, such as backstory and desires. Just examine the set of basics that made their skeleton and ask yourself some questions. Some possibilities are:
What other desires might they have? How do these basic traits impact their relationships with others? What flaws might these traits and characteristics lead to? Why are they like this? Can they grow? If not, try tweaking their basics. What are their fundamental morals? Their personal code? Are there any tropes that they fall into? Do you like this trope? What could these basics do for creating conflict? How much pressure can they take before breaking?
After that, you can start to remould them based around those new answers. There is a set of important things that you should always consider when making characters, whether they are new ones or old ones being redone.
Without desires, your characters are listless and uninteresting. There is one exception, which I will cover later on, but for the most part characters must must must have at least one desire to drive them. It could be something really simple or honest, like a steady job or a roof over their head. If youāre creative, even the most basic of desires can drive an enthralling plot.
What does your character want, more than anything? What would they do to get that thing? How do their morals and personal code influence the lengths they will go to in order to fullfill their desires? Are their desires typically good things, or bad things? How does this drive them? Do their desires define them as a person, or are they just side wants that come to the forefront because of the plot?
I made a post on flaws, traits and disabilities (link at the end), where I talked about the ways these things are linked but are not one and the same, and covered the different types of flaws. Some considerations:
How do these flaws govern their actions? Their relationships? What kind of flaw is it? Negative or positive? How could these flaws drive conflict?
Characters need to grow to keep interest. I still maintain that Jane Eyre is such a lovable character because we see her grow from a child who has strong ideas but is ill-equipped to convey them and so becomes difficult, into a woman who knows how to stand her ground and uphold her morals while learning along the way to forgive and understand. Sheās only one example of literal thousands, but you would do well to keep this in mind. Growth doesnāt mean a total revolution of character, it just means learning and expanding from the original stem.
What could motivate them to grow? Why would they need to? Who helps them along the way? Would they understand their need to grow themselves, or would someone have to push them to it?
My favourite ever piece of advice is that your characters are like geodes and must be broken before they can be displayed in their full colours. Iāve forgotten where I heard it/read it, and the actual words, but the gist of the quote has stayed with me for years. It is so true! Find every weak point and jab your pointy pencil in there, hard.
What are their worst fears? Would could they do that would cause them huge emotional distress? Would could push them to do said emotional distress-causing thing? What are their limits? Who or what could be a point of weakness for them?
Put simply, let your characters fuck up. Theyāre your characters, yeah, but theyāre just characters. There is no need for them to be perfect, smart, witty players in your plot. Readers want to see themselves, at least in part, in the books they choose, and readers are only human.
What could your character do that would be irreversable? Would they care enough to try and reverse it? How would other characters react?
Following the same philsophy as above, let real life happen to your characters, even if theyāre in space running through a hostile planet or a fantasy world of your own creation.
Do they have a family, children? Could they fall in love and mess up? Are there people being left behind for the sake of this characterās goals? Is there a family member or close friend who could die of completely mundane causes? If the situation around your character is anything but mundane, this would be all the more heart breaking. Are there any small, personal life things that they have forgotten about in the course of the plot?
Real life lends itself to sub-plots, which are really important for driving the story as a whole.
How do your characters fail to fit this criteria? What can you do with this? Can it be turned to your advantage? Be creative!
For example: the one exception to having desires could be the flaw of a character being exceptionally apathetic to the point of making thing s worse for other characters, or having to force themselves not to have any desires to survive (see: The Handmaidās Tale by Margret Atwood, in which Offred is a passive protagonist to make a point about the society of Gilead). In the case of the flaw of extreme apathy, play with what could potentionally change this. Or, as in the book Apathy and Other Small Victories, have a plot that revolves around the protagonist doing nothing and play with the chaos and hilarity that ensues.Ā
Finally, consider the world they live in. Study their backstory, what they came from and where they are going, and put all of these together.
Some other posts on characters to help you out:
Ways to create and develop characters
Rules for character building (including where they came from and where theyāre going, and how this helps their growth)
Distinctions between flaws, disabilities and traits-Ā plus the different kinds of flaws and the considerations you could make
This has been part of my weekly set of advice articles. Each week I make an article or series of articles on the things you have asked for help with, or things that I feel need to be covered, such as aspects of representation. Check the tag, #artie gives advice.
If you need any help on anything else in the meantime, general or specific, drop an ask!
Best of luck Ź ā¢ĢŲā¢Ģ ā