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Aqua Utopia|海の底で記憶を紡ぐ
we're not kids anymore.

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bliss lane

ellievsbear
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todays bird
🩵 avery cochrane 🩵
𓃗
One Nice Bug Per Day
Sade Olutola

Kiana Khansmith
let's talk about Bridgerton tea, my ask is open

PR's Tumblrdome

roma★
Sweet Seals For You, Always
The Stonewall Inn
hello vonnie
Misplaced Lens Cap
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@orsinium
bleak falls barrow
Pictured: Concept art by Ray Lederer, one of the two concept artists who worked on Skyrim. After the passing of Adam Adamowicz, he was the only Skyrim concept artist remaining at Bethesda, but was let go of this week.
i want to play skyrim but unfortunately like all of us tes fans im in the position of having played it for literally thousands of hours and having done everything possible in it twice or more. so i just open the game, start a new save, and then put it down after 20 minutes of not finding anything to do that grabs me. i suffer for this more than jesus btw
(trying to convince myself to play) maybe a vampirism run... I haven't done dawnguard in a few years... what could be a fun vampiric roleplay scenario.... hm
i want to play skyrim but unfortunately like all of us tes fans im in the position of having played it for literally thousands of hours and having done everything possible in it twice or more. so i just open the game, start a new save, and then put it down after 20 minutes of not finding anything to do that grabs me. i suffer for this more than jesus btw
Bethesda employees have requested that you support this post on the Xbox feedback platform in response to the recent wave of annual layoffs. Please give it an upvote/supporting comment. https://feedbackportal.microsoft.com/feedback/idea/69b8ec0b-7479-f111-9b47-6045bdbd0989
eso team(s) getting hit with layoffs of essential crew and after switching to a content release schedule/format that's been largely criticized 🥴 ruh roh !
1,600 Xbox employees were hit directly by the recent Microsoft layoffs, with an additional 1,600 from Xbox still planned for a total of 3,200 employees. This has included/will include those under the ZeniMax umbrella, including Bethesda, ZOS, id, and Arkane.
Jeff Gardiner claims that 35 were let go from Bethesda, and 95 from id.
According to ZOS Senior Content Designer Katherine Souze, this included "half" of the team in the Elder Scrolls Online content team, although she has since deleted the original post. We know this has included some very public facing people, including Lead Dungeon Director Mike Finnigan and Community Manager Gina Bruno.
Over this entire era of layoffs in the games industry, there has been a regularity to it that has become predictable. Across the industry, teams have been devastated if their project failed with the studio often shutting down. But successes can see the same thing happen.
Perhaps the only positive thing that can be said is that no studios seemed to have been closed for once. Studios were released and returned to independence or sold instead of just being shut down.
As gamers, we haven't really felt like this practice and atmosphere in the games industry has been producing more and better games from the AAA space.
If the new CEO of Xbox is right and the involved restructuring of their management leads to more good games that come out quicker, that will be fantastic. But the past waves of layoffs haven't managed to do that at all, there's no reason to think they'll suddenly work this time. The safe bet is that these layoffs are just not going to stop.
A list of people we know who have been laid off at ZOS and Bethesda:
ZOS
Community Manager Gina Bruno
Lead Dungeon Director Mike Finnigan
Writer Designer Andrew Siañez-De La O
Writer Designer Julianna Comstock
Senior Writer Designer Jeff Grubb
Project Art Director Marc Hudgins
Senior Concept Artist Christina Cornett
Senior Animator Ami DeLullo
Animator Evan Van Biert
Senior Tools Engineer Robert Bailey
QA Tester Page Branson
Producer Ethan Koltz
Environmental Artist Brandon Rush
Associate Sound Designer Andrew Jordan
Senior Sound Designer Daniel Costello
Associate Sound Designer Sebastian Theodoro
QA Tester Trevor Bream
DevOps Engineer William Novak
Realtime FX Artist Jacob Wynn
Senior VFX Artist Anelise Mize
Lead Designer Ed Stark
Senior Encounter Designer Morgan Goin
Encounter Designer Erinn Fecteau
Senior Encounter Designer James Audet
Tools Product Owner Sydney Thibeault
Senior Software Engineer Dustin Thurston
Live Game Lead Gregory Roth
Content Manager Milo Webb
QA Manager Erik Marby
Narrative Director Bill Slavicsek
Lead Narrative Designer Richard Baker
Writer Designer Alexandria Baker
Writer Designer Ameya Vinayaraj
Bethesda
Community Manager Jessica Clark
Game Designer Simon Préfontaine
GRC Engineer Wayne Saunders
Associate Quest Designer Griffin DeClaire
Quest Designer Stephanie Zachariadis
Systems Designer Jean Paul Salman
Gameplay Engineer Anne Barrett
Monetization Designer Kevin Benavides
Lead Systems Designer Jacob Naasz
Senior Build and Release Programmer Anthony Ford
Lead Quest Designer Joshua Moretto
Senior QA Tester Steven Hoyle
if for no other reason i dont think we need to worry abt bethesda using ai to code tes6 bc i genuinely dont think there's a single ai model out there that could make sense of what bethesda's already crammed under the hood of the creation engine and still write something even partially legible
finally reading lord of souls after finishing and enjoying the infernal city several years ago. tf is with this book and its female characters it feels like a cheap sequel full of straight men's teenage fantasies
this book has an awkward (or sometimes just straight up non-consensual) het meet cute every other page what is going on!!
finally reading lord of souls after finishing and enjoying the infernal city several years ago. tf is with this book and its female characters it feels like a cheap sequel full of straight men's teenage fantasies
something in either zenimax or bethesda's (or microsoft's i guess) internal terminology guidelines changed a year or two ago where now new groups in eso and fo76 keep being referred to in-game as "factions" "the factions" "new factions" etc and it's driving me nuts. it sounds like the characters are reading from a wiki or a design document and takes me out of whatever's happening immediately
i know it's early here on the east coast of the US but i imagine not finding a single soul in the new content area on a weekend is maybe not the best sign of game health
ugh i wish the group finder for the night market functioned like the dungeon one, where you're automatically slotted into fitting groups -_- every time ive tried to join one manually it's ended up being 10 dps and a healer and then the group disbands and everyone leaves
if tamriel is the present and goblins were already there when the people of the metaphysical past and future (aldmeris, atmora) arrived perhaps their original societal stature collapsed bc the present is such a mutable, brief and unstable thing compared to the past and future which extend outward from either side in perpetuity
(more rambling) i dont rly like the idea of the goblin gate being a literal parallel universe, esp when nirn-adjacent (non-oblivion) "universes" in tes history tend to be "timelines" more than they are totally different worlds with different inhabitants (not impossible, just not rly what we've seen in the series thus far outside of major shifts like kalpas) and the eso lore minute or w/e quip abt goblins being "of a different time" furthers my thought that the giant goblins from the gate were purposeful visitors from a variant timeline where men and elves didnt eradicate or metaphysically affect goblins-- or at least hadn't yet if the whole time thing holds up
it's a small difference but essentially i think the giant goblins were strategically affecting a future series of wars via time magic, instead of being interdimensional refugees or invaders
(more rambling) i dont rly like the idea of the goblin gate being a literal parallel universe, esp when nirn-adjacent (non-oblivion) "universes" in tes history tend to be "timelines" more than they are totally different worlds with different inhabitants (not impossible, just not rly what we've seen in the series thus far outside of major shifts like kalpas) and the eso lore minute or w/e quip abt goblins being "of a different time" furthers my thought that the giant goblins from the gate were purposeful visitors from a variant timeline where men and elves didnt eradicate or metaphysically affect goblins-- or at least hadn't yet if the whole time thing holds up