Somewhere in the middle of the story
Most writing advice tells us that our first draft has to be bad. Anne Lamott, in Bird by Bird, says a first draft needs to be "shitty." But what exactly is supposed to be bad about it?
Some time ago, that was exactly how I wrote. I had no plan, no story development, and no outline. Once I got an idea, I'd grab a new notebook and start writing. Then, somewhere in the middle of the story, I'd get completely lost, abandon it, and start over again. I rewrote one book about five times, filling three or four notebooks, only to crash each version and begin again. My sister would always tease me about it.
"You're rewriting the story again?"
"You don't really know what you're writing, do you?"
But like I said in an earlier post in this series, sharing my work with other writers and connecting with them changed everything. I began to learn what story development was, what plot really meant, and what actually makes a story. I started understanding things I had never even thought about before.
Through Abbie Emmons' videos, I discovered Story Genius, a book that completely changed the way I approach writing. It helped me understand the difference between a bad first draft with no direction, no purpose, and no real story, and a workable first draft that still needs editing but already has a solid foundation.
Story development is not outlining. An outline focuses on the events, the sequence of things that happen. Story development goes deeper than that. It's about the person the events are happening to.
As Lisa Cron explains in Story Genius and Will Storr in The Science of Storytelling, stories are about people: what your character wants, what stands in their way, and how they change.
"A story is about how the things that happen affect someone in pursuit of a difficult goal, and how that person changes internally as a result."
So before we write Chapter One, we should know who our person is: their backstory, what they want, what they're afraid of, where their journey is heading. It also helps to know how the story begins and how it ends. The ending can change later, and that's fine, but having one gives every scene a direction. Everything you write is moving toward something instead of wandering around hoping to find it.
I've seen many fantasy writers fall into the trap of endless worldbuilding or developing hundreds of pages of character history. Eventually, they reach a point where they don't know how to bring all those ideas together.
That's because a story isn't about worldbuilding. It isn't about creating the most detailed history or the biggest map. Those things can enrich a story, but they aren't the story itself.
A story is usually about one person, or a small group of people, pursuing a goal while overcoming obstacles along the way. Whether they achieve that goal or not, they should be different by the end. The person who finishes the story shouldn't see the world the same way they did at the beginning.
Everything else, the worldbuilding, supporting characters, settings, scenes, and subplots, should serve that journey and help bring about that change.
Of course, your first draft will still have plot holes, awkward scenes, and ideas that don't quite fit. That's normal. But if you've done the story development first, those problems are usually smaller and much easier to fix, because the draft already has direction, purpose, and meaning. Then you can trim, add, remove, and rewrite as needed.
I know what it feels like when a draft isn't working. I filled three or four notebooks finding that out the hard way, crashing the same story again and again, wondering if I even knew what I was doing. That didn't mean I wasn't a writer. It meant I hadn't done the development yet. When you truly understand what you're writing, where it's going, and why it's going there, you're far less likely to get lost in the dark forest of your first draft.
In the next post, we'll talk about another challenge many writers face: what to do when shiny new story ideas keep tempting you away from the draft you're already writing.