chav girl~~ by Mam BA
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ellievsbear
occasionally subtle
DEAR READER
styofa doing anything
$LAYYYTER

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NASA
hello vonnie

@theartofmadeline

shark vs the universe
Cosimo Galluzzi
Xuebing Du

JVL
cherry valley forever
KIROKAZE

pixel skylines
Jules of Nature
Lint Roller? I Barely Know Her
seen from Chile
seen from Uzbekistan
seen from United States
seen from Russia

seen from United States

seen from Singapore
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@palimpsest00
chav girl~~ by Mam BA
She got the idea for the study while walking with her advisor at Stanford to discuss her thesis topic, and the paper she eventually published in the Journal of Experimental Psychology in 2014 is sharp enough that it should have ended the seated meeting on the day it came out.
She ran 4 experiments on 176 people. Same person tested twice. Once sitting, once walking. The creativity tasks were the standard ones psychologists have used for decades to measure how good a brain is at generating novel useful ideas.
81% of participants in the first experiment produced more creative ideas while walking than while sitting. In the second experiment, 88%. In the third, 100%. Every single person walked into a more creative version of themselves. On average, people generated 60% more novel useful ideas the moment their legs started moving.
The skeptical question is the obvious one. Maybe it was the fresh air. Maybe it was the scenery passing by. Maybe it was the change of environment doing the work, not the walking itself.
Oppezzo killed every one of those explanations with one experimental decision. She put people on a treadmill facing a blank wall. No scenery. No fresh air. No environmental change. Just legs moving in place while staring at white drywall. The 60% boost held.
Then she ran the experiment that closed the case completely. She took participants outside in two conditions. Half of them walked through a Stanford courtyard. The other half were pushed through the exact same courtyard in a wheelchair. Same outdoor stimulation. Same scenery passing at the same speed. The only difference was whether the legs were moving.
The walkers produced dramatically more novel high-quality ideas than the wheelchair group. The outdoors did almost nothing on its own. The walking did everything.
She also tested the opposite kind of thinking. Convergent thinking. The kind where there is one right answer and you have to narrow down to it. Word puzzles where 3 words share a hidden fourth word that connects them. The seated participants did slightly better on these. Walkers got slightly worse.
Walking is not a general intelligence enhancer. It does one specific thing. It opens up the divergent search inside your brain. The part that generates options. The part that produces unexpected connections. The part that takes a problem and finds five ways into it instead of one.
When you need to converge on the single right answer, sit down. When you need to find the answer in the first place, get up.
The mechanism is now well understood. Walking selectively activates what neuroscientists call the default mode network, the system inside your brain that runs when you are not consciously focused on anything. The DMN is where mind-wandering happens. Where memories cross-reference each other. Where ideas that have been sitting in separate folders inside your head finally bump into each other.
When you sit at a desk and force yourself to concentrate, you suppress the DMN. When you walk at a natural pace, the executive part of your brain gets just busy enough handling the walking that the DMN comes online and starts doing the work that focus was blocking.
The most useful finding in the entire paper is the one almost nobody quotes. The boost did not turn off the moment people stopped walking. Participants who walked first and then sat back down stayed elevated. Their next round of seated creativity work was still significantly better than people who had been sitting the whole time. The rest lingered for at least several minutes after the legs stopped moving.
You do not need to do creative work while walking. You need to walk before the creative work. The brain holds the state.
Edited down a long tweet. (x)
we gotta get back to torrent distribution, i just watched someone eat eight grand in bandwidth charges because they ran a direct-download piracy site with local file hosting through cloudflare. torrents were invented literally for this exact reason
torrents work like this
i have a file or folder on my pc that i want to share with other people. let's call it gayshit.mp3
unfortunately gayshit.mp3 is 750mb and im not paying for discord nitro so i need another way to send it
i put it into qbittorrent and it makes a torrent file. this is essentially a very small file that points to gayshit.mp3 so other computers can find it. kinda like a treasure map
i send this tiny file to my friend, who loads it into qbittorrent. their computer takes a moment to find mine over the vast expanse of cyberspace and then (as long as my pc is running and the file is still where it should be), it gets copied from my hard drive to theirs
this is the cool part: if somebody else loads that tiny file, they can download it from both of us. if i'm offline but my friend is on, the third person can still get it. this also means that if two people have separate halves of the file, they can download the other half from each other. as long as some combination of people have the pieces between them, they can all have the whole thing.
crucially this does not require a server!!! you can just upload the file to a few people and as long as they keep it, it's still accessible. as long as somebody, somewhere is still connected, it's available forever. the only way it goes away is if everybody disconnects from it.
please learn to torrent
An expert guide to get started using torrentsTorrents are one of the most popular forms of file sharing on the internet, accounting for over
always use qbittorrent, do not use bittorrent or utorrent.
Intron Depot 1 Artbook - Appleseed
Hana Lock
the pretty prince and his cool guardian
if you've never been clinically depressed, this is the short version
Link Loadout
I've wanted to paint a Zelda piece for years but I had to wait until I had an idea truly worth doing.
Prints and playmats available here
I think the prevalence of AI slop really brings into focus how most ideas are shitty ideas.
Not always bad ideas, but shitty ones.
A bad idea will result in harm or hold something back substantially. A shitty idea is a first-draft. Unrefined, unoriginal, sauceless. A bad idea must be stopped, but a shitty idea can be improved.
Because normally if you want art you have to consider the composition, effort, expenses, techniques, etc. that will go into making it real. Then you have to assess all that and decide "is this idea worthwhile?". In this environment, most ideas that get turned into Something are ones that the author(s) believe in. Ideas that have been shifted and improved upon so the resources doesn't go to waste. Decidedly non-shitty ones.
But with gen AI people just generate whatever half-assed idea they thought up first, often publishing it as-is. No drive to improve, no perfecting the vision. Because the idea lacked passion from the outset. Sowing slop, reaping slop. Every shitty idea put on full display, wearing the rotting skinsuit of all artists from the past, monetized to hell and expected to be taken just as seriously as the non-shitty ones.
I think maybe pursuing this is a bad idea.
One Sings, the Other Doesn't (1977), dir. Agnès Varda
Careful Paneb, your eyeliner too swag, your charm too much, your tomb raiding too money. They'll kill you Paneb
*unfurries your star fox*
At the bubble wrap factory they have to give out complimentary bubble wrap to sate the thirst for pops