I’m going to release something big soon...
Just needs a little editing and maybe testing.
Monterey Bay Aquarium

ellievsbear

roma★
occasionally subtle
he wasn't even looking at me and he found me
"I'm Dorothy Gale from Kansas"
🪼

tannertan36
tumblr dot com
we're not kids anymore.
Claire Keane
ojovivo
Jules of Nature
No title available
PUT YOUR BEARD IN MY MOUTH
taylor price
I'd rather be in outer space 🛸

Origami Around
hello vonnie
Misplaced Lens Cap

seen from United States

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seen from United Kingdom
seen from United Kingdom

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seen from Maldives
seen from T1
seen from Philippines

seen from T1

seen from United Kingdom
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@palliddata
I’m going to release something big soon...
Just needs a little editing and maybe testing.
Gamayun by Alexandre Mokhov
Made for the card game „Mythgard“ by Rhino Games
Featured on Cyrail: Inspiring artworks that make your day better
Random Potion Generator
Use this series of tables to come up with random potions! You can use this as a DM to describe an unidentified magic potion that you give your players. As a player, you can use this when you create potions as a spellcaster or someone proficient in Alchemist’s Tools. Use this with the Alchemy Profession Guide!
image credit: Vera Velichko
Potion Vessel
Every potion has to be held in something! Roll on the following tables to generate a container for your potion including its material, shape, and its seal or stopper.
Potion Vessel Shape
Potion Vessel Material
Potion Seal/Stopper
image credit: Zoltan Boros and Gabor Szikszai
Potion Description
Roll on the following tables to create a random liquid! If you want your potion to be identifiable, try adding a telling ingredient to float in the potion. For instance, a Giant’s Strength potion can have a giant’s toe inside, while a Potion of Fly might have an angel’s feather within. A healing potion might have some medicinal herbs floating inside.
Potion Color
Potion Smell
Potion Taste
How it’s Made
Randomly describe how to create the potion. Roll twice or more on the Ingredients table. Then roll once for each ingredient beyond the first on the Alchemical Processes table to determine how each ingredient is added to the first ingredient. It might be mixed in a special way or treated in a unique way before it’s added.
I should note this is for D&D fluff and narration and is not based in science. Dissolving Aqua Fortis and Mercury in alcohol will not make a healing potion so do not drink it!
Ingredients
Alchemical Process
Potion Effects
There are many existing potions, but I feel like a lot of existing spells could be made into potions. So, I added some. I based them loosely on spell scrolls but tried to move the better ones to higher rarities because potions are objectively better than scrolls (anyone can drink a potion, only casters can use scrolls).
If you roll for a potion randomly as part of a treasure hoard, be sure it’s of an appropriate rarity for the players.
Create-your-potion!
My friend dubbed it “meat crisis” and it kinda looks like a digimon
Utagawa Kuniyoshi, Yoshitsune & Benkei defending themselves in their boat during a storm created by the ghosts of conquered Taira warriors. 1853.
Experimenting on a cast with shared visual conventions.
Dolonwood Creature Profile: Piper Wights
Welcome back to Dolonwood! In an effort to expand and develop both the Dolonwood setting and the UBS system, I will be frequently publishing articles about notable creatures from Dolonwood, complete with stat blocks. Wondering what Dolonwood and the UBS system? Check the “Dolonwood and UBS” page up top, or poke around the “#UBS” and “#Dolonwood” tags.
Now, let’s talk about Piper Wights:
Illustrations from “Norse Gods” by Johan Egerkrans
☆ If you like my art, why not consider sharing it and following me here or on one of my various social media platforms? ☆
🐟 My one contribution to mermay, this year. One of my gender-ambiguous merfolk sitting under a net! Painted with much better watercolour paints than I’m used to. :D ~~~~~~ 🐟 Mon unique contribution à mermay, cette année. Il s’agit d’une de mes sirènes au genre ambigu, sous un filet ! J’ai pu peindre avec de bien meilleures aquarelles que d’ordinaire. :D
Seven of Swords
these are 100% magnificent and I’d buy a poster of any of them on a big tattery sheet of burlap
D&D: Immortal Rules (boxed set) ~ TSR (1986)
1968 Bob Pepper cover art for David Lindsay’s ‘A Voyage to Arcturus’
Nott the Brave by Eric Grimoire
Starblazer
Some instagram doodles and environment practice
Helheim Unbound is a tabletop RPG with a focus on collaborative storytelling, flexible character creation, and an easy to learn system.
Storytelling is an art as old as humanity itself. History is rife with epic tales; from the Greek bards of old who tweaked the home ports of ships and soldiers in Homer’s tales, to the Norse skalds who spread the stories of the All Father, Thor, and Loki. Even today, the games we play are ultimately about storytelling and a satisfying narrative experience.
Helheim Unbound is a roleplaying game designed with quick resolutions and narrative play in mind. We have created a framework that translates a player’s vision for a character into a playable champion. The end result is a system that allows a group to play in a matter of minutes, with minimal complexities to tie down the narrative.
Helheim Unbound can be used as a generic system for practically any setting, but included is an example setting at the dawn of the Viking Age. Whether players embark on daring raids with the Vikings or enlist with King Charles on his crusade to spread the boundaries of Christendom, there is a world filled with conflict and adventure.
Don’t just take our word on it, see it for yourelf!
Download Chapter 1 (Core Rules) and Chapter 2 (Champion Creation) today!
Watch the Video on Demand from Encounter Roleplay as they play Helheim Unbound in the Death of a Dragonborn campaign.
WHAT’S INSIDE HELHEIM UNBOUND’S 64 PAGES?
Introduction: The Basics. A little bit of background, what you need to play, and player roles.
Chapter 1: Core Rules. The Core Rules cover everything from dice mechanics, how actions work, how your champion is developed, wealth, and a quick guide to magic.
Chapter 2: Champion Creation. All about how you create your champion, including their desires, skills, benefits and hindrances, starting resources, and how to measure success when the champion dies or retires.
Chapter 3: The Gamemaster. Tips and tricks for Gamemasters, including when to test and setting test difficulties, how to create creatures, and guidance on managing a rules-lite system like Helheim Unbound.
Chapter 4: Examples. Norse / Dark Age themed examples to help inspire players, including all aspects of champion creation, ideas for encounters, and sample creatures for the champions to face. We also have included some examples for other settings as well!
Chapter 5: Magic. Magic was the number one area our playtesters wanted more information on, so we dedicated a chapter to it! We include a framework for creating your own magic system, as well as two complete magic systems: One based on the 18 Runes from the Havamal and 18 Miracles from the Bible.
Champion Sheets
We also have PDF champion sheets available for download, including form-fillable and printer-friendly options as part of the same package. Here is what both pages (front page, form-fillable version; back page, printer-friendly version) of the champion sheet look like:
What sets Helheim Unbound apart from other roleplaying games?
Helheim Unbound provides the framework: Measures of success. There are three different ways the outcomes are tested by the dice.
Simple Tests. Simple tests are pass or fail. Do I find something? Do I break down the door?
Complex Tests. Complex tests have degrees of success and failure. Meet the target and you accomplish what you want to do.
For each point above you do better, for each point below you do worse. How well do I climb? How quickly do I find the information in the library? Do I manage to roll under the closing door and stab the guard at the winch?
Opposed Tests. Opposed tests are compared against another dice roll. Winner takes all in an opposed test. Opposed tests are used most commonly in combat.
Consolidated dice rolls. What the measures of success mean is that the one dice roll tells you everything you need to know. No slowing things down to roll other sets of dice, or add other numbers.
You define the world. You create the skills, traits, and resources. We provide plenty of examples, but you come up with defining who and what your character is. Want to be an expert in tracking other people? The skill could be manhunter, or tracker, or scout. The trait might be keen eyes, sharp nose, or wind-reader. Each may do slightly different things based on the intent. A manhunter would have their skill apply as bonus dice when tracking humans, but would be more restrictive when tracking in the woods.
Class-less and customizable. Freely pick how your character will develop and customize them with a classless system. Pick the skills and traits you want. Be a stealthy rogue who fights with a two handed axe, or a front line fighter who uses daggers.
The Gamemaster
As Helheim Unbound is the core rules for gameplay, we have devoted over half the book as advice and guidance to the Gamemaster. This includes help on setting test difficulty, ideas on creating creatures, and what to do if a skill is too powerful or too weak.
Kickstarter campaign ends: Fri, June 15 2018 6:00 AM BST
Website: Helheim RPG