Finally! Took me a while, huh. This is the updated version of the Tattooer project. It skips some steps, making the workflow much, much faster! Huge thanks to @applewatersugar for his
suggestion on how to bake textures while preserving the transparency. This is kind of a repost of the original Tattooer post, but it actually has some new stuff and a few changes here and there, so please take a look if you want to learn how to use this new version.
This is a series of Blender template files already set up to quickly bake textures from The Sims 4 to The Sims 2. The different Blender files will allow you to:
-Bake body textures from TS4 to TS2 (Female)
-Bake body textures from TS4 to TS2 (Male)
-Bake body textures from TS4 (Female) to TS2 (Male)
-Bake body textures from TS2 (Female) to TS2 (Male) [Bonus!]
-New! Bake face textures from TS4 to TS2 (Unisex) [Bonus!]
-Bake head textures from TS4 to TS2 (Face + Scalp) (Unisex) [Still experimental]
Check the file names to see which one is which, and the resolution of the baked texture it will give.
Everything you see in the render above was 100% converted using those Blender files.
Download here! SFS / GD
Update: Version 3.4.1 (27/08/2023) Fixed some issues on the shoulders for the AF-body-4t2-1024 and AF-body-4t2-2048 templates. Now the top straps on most converted underwear/swimwear should look right.
Update: Same version (13/12/2023) As requested, added a new spanish version of the included pdf guide!
These templates were made mainly to bake and convert tattoos, but there’s more you can do with them if you get creative. I have to say, these are NOT perfect. Results may vary depending on what you are trying to convert, so! With that in mind, this is all the stuff you will be able to convert almost seamlessly from TS4 to TS2:
-Tattoos.
-Other body details such as body hair, scars, freckles, supernatural/occult details…
-Body painted underwear and swimwear, as well as some other clothing that’s mostly painted on the body.
-Socks, stockings and maybe leggings.
-Even skintones! In some areas they will look weird, so I recommend editing and blending them with other existing TS2 skins.
-Makeup, eyebrows and beards. In the old version this was just a proof of concept, but now I’ve added a new Face file template which gives some pretty decent results!
-Hair scalps. Very useful when converting some hairs! Although keep in mind part of that texture might also need to be baked on the face mesh, you know, that hairline makeup stuff.
Got your attention? Nice! Editing some of the textures from TS4 to match the UV mapping in TS2 using a 2D editing program can be incredibly hard. That’s where texture baking in Blender comes to the rescue!
You will need to download Blender, at least version 3.4, but you could always use a newer version. It is only incompatible with versions older than 3.4.
-You can download Blender for free here.
-You will also need Sims 4 Studio to extract the original Sims 4 CC textures you want.
In the first version of these Blender files, there was a necessary step using Photoshop, but that’s no longer needed. However, there’s still a tiny extra step which requires resizing the newly baked texture on some of the high resolution templates, so you might need a 2D editing program like Photoshop. More on that later.
So, before we begin, let’s clear out some questions you might have. What the heck is this texture baking thing and what does it do? Well, let’s imagine you have a video projector and point an image into a blank wall. Then you pick up some brushes and start painting and copying that projected image in that wall. Texture baking is kinda like that when it comes to 3D models. You align two models and match them as closely as you can in shape and form, and once you adjust some parameters and values, Blender does the rest for you: it will give you a new texture for a new model with a different UV map. These files I’m sharing have everything already set up, so it’s a matter of plopping in that Sims 4 texture and you will get that new texture for TS2 in just a few clicks.
This tutorial assumes you know literally nothing about how to use Blender, so if you feel uncomfortable with it, worry no more! This will guide you with pictures showing where you need to click and explaining what is happening. For Sims 4 Studio and Photoshop the process might be a bit less detailed, but still this should be pretty beginner friendly. For this tutorial, I will use some tattoos as an example (properly credited at the end of the post). Alright, enough with the rambling. Let’s get started!
·EXTRACTING TEXTURES IN SIMS 4 STUDIO:
First things first, you will need to extract as pngs all the textures you want to convert from TS4 using Sims 4 Studio. It should be pretty straightforward. Just open the packages and export the Diffuse textures. Keep them organized in a folder for easy access.
·BAKING THE TEXTURES IN BLENDER:
PRELIMINARY STEP 1: CONFIGURING BLENDER’S GRAPHICS SETTINGS:
Open your preferred Blender file depending on what you’re going to bake and the desired resolution (in this example I’m going to use the AF-body-4t2-1024 file). Before we start messing around in Blender, there’s one thing you should set up. It is a onetime step, and once it’s done, you won’t need to do it again. So, does your computer have a dedicated graphics card? If you don’t know or you’re not sure, just skip to the next step. Configuring Blender so it uses your graphics card instead of your CPU will make the baking render much faster, so it is recommended you set it up correctly.
If your computer has a dedicated graphics card, click File (1) > Preferences (2) > and on the window that pops up click System (3) > and select CUDA and make sure your graphics card is there and tick it (4). I have an Nvidia Graphics card but your case may vary. Once you’re done, click on the tiny button on the bottom left corner and Save Preferences (5).
PRELIMINARY STEP 2: CHOOSING THE RENDERING DEVICE:
Click on the tiny camera button on the right, called Render Properties (1), and on Device (2) select GPU Compute if it’s not already selected. If you’re not sure if you have a graphics card or not, just select CPU. Then select the Material Properties tab (3) and Save your changes, either by pressing Ctrl + S, or clicking File (4) > Save (5). You might need to do this second step with the other Blender files, but once you have it done and saved, you won’t need to do this again. Okay, time to get into the good stuff!
·STEP 1: LOADING YOUR TS4 BASE TEXTURE:
In the Material Properties tab, click the folder icon that says Open (1) and on the window that pops up, navigate through your folders and select your first texture. To navigate easily, the 3 buttons on the top right (2) are for the display mode. They will show your files in list mode, vertical and horizontal, and the one on the right will display the file thumbnails, pretty useful if you want to easily preview your textures here. The icons on the left side (3) will let you go one folder back and forward, go to the parent directory, and refresh the folder in case you just dropped something new in there. Double click on the image you need and that will load the texture into the Sims 4 body model, named “ts4 body”.
·STEP 2: SETTING UP YOUR SELECTION AND BAKING THE TEXTURE:
On the top right of the screen, you will see the names of the 2 models in the scene. Hold the Ctrl key in your keyboard and left click on the “ts2 body” model (1). If you did it correctly, you should see “ts2 body” in a yellowish orange color, and right down below, “ts4 body” should look more like a red orange. If not, try again by clicking first on ts4 body, and then while holding Ctrl click again on ts2 body. Then switch to the Render Properties tab by clicking the tiny camera icon (2) and click Bake (3). Depending on your screen resolution, you might need to scroll down a bit with your mouse to see the Bake button. Wait a few seconds for it to finish. You will see the progress percentage down on the bottom of your screen. Don’t panic if you notice your computer fans start ramping up, that’s completely normal! As I said in the beginning, using your GPU will bake the textures much faster than the CPU.
·STEP 3: SAVING YOUR NEW TS2 TEXTURE:
Once it’s finished, switch to the UV Editing Mode by clicking “UV Editing” on the top of your screen. And there it is: your new texture! You might have to scroll up your mouse wheel a bit to zoom in and see it in all its glory on the left side of the screen. We’re still not done yet though. You need to save it to yet another new folder (always try to keep your stuff organized!).
You can save it by pressing Shift + Alt + S, or clicking on Image* (1) and then Save As… (2). That will pop a window where you’ll need to navigate again and save it somewhere. Give it a proper name (3) and hit Enter to save it… well, Enter doesn’t always work for me for some reason, so if that happens just click Save As Image (4). And that’s it! You’ve successfully converted your baked texture. Congrats!
·STEP 4: GOING BACK TO STEP 1:
Alright! If you’re done with your textures, you can close Blender without saving and call it a day. But let’s say you want to keep baking other swatches. In order to go back to step 1 and start the process once again, click Layout (1), go back to the Material Properties tab (2), select “ts4 body” (3) and click on the folder icon (4) to open and load your next swatch.
Then it’s just a matter of repeating the process from step 2. When you’re ready to move on, close Blender without saving. If you see a small check telling you it will save some images, make sure you uncheck it, so you will be able to use it again in the future from the starting point with no issues. I don’t think it really matters if you accidentally save your progress in these files, but I like to keep it clean and fresh so I can do the process where I left it from the beginning next time I open it. And in case you mess up and save somewhere, you can always just delete the .blend file and download the template files again.
In case you’d like a video tutorial on how to use these files, the amazing @platinumaspiration recorded this fantastic video showcasing the process! You can watch it here.
One final note: some of the baking .blend files save the textures with a resolution of 2048x2048 pixels, as clearly stated at the end of their file name. That’s way too overkill, because TS2 only properly supports up to 1024x1024 for most of its textures and you should always resize your final product to that max resolution (or lower if needed). I just made those 2048 versions because there might be some really tiny and slim details on some tattoos that might look a little too blurry when baked into a 1024 resolution texture, so for those cases use that if you want and then resize them using your 2D editing software of choice.
In Photoshop, in the Resample mode of the Image Size menu, there are a few options to choose. For the fine details, I like the Nearest Neighbor (hard edges) option, which, even if it looks a bit pixelated, it still preserves most of the texture and quality.
For anything else, I would just directly bake them using the 1024 versions in Blender (512 for the face and scalp).
And for the folks who feel comfortable playing around in Blender, this is just the beginning! Texture baking opens a LOT of possibilities, so feel free to move stuff around and edit the models to your liking! If you notice the baked textures look warped or stretched somewhere, or don’t like where some textures are placed in the S2 body, poke around that area moving stuff and then give it another try. The main objective of the baking process is keeping both overlapping models as close in shape as possible. You may also edit and save new copies of the templates, or make new ones from scratch using mine as a reference (keep a close look on those Baking settings and values, I think they work pretty well) and share them if you want to. Go ham, do whatever you want with them! I still have plans on making templates to convert body textures from Sims 3 to Sims 2, but for now it’s not on my priorities, so we’ll see when that happens.
Whew! Hope none of this was too confusing. Need help or have any issues with these? Please ask/message me here and I’ll be glad to help when I’m able to!
Credits for the CC used in the render demonstration:
-Skin by Sims3Melancholic.
-Eyes by Northern Siberia Winds.
-Eyebrows by PeachyFaerie.
-Tattoos by xtc.
-Top by SerenityCC.
And the Tattoo I used for the tutorial can be found here, by ValhallanSim.
Last but not least, a huge thanks to all the people who somehow contributed to make this project and update possible, either by doing initial testing, finding issues to fix, or teaching me new Blender tricks to make the workflow way faster and easier. So thanks again to @elvisgrace @moyokeansimblr and @applewatersugar on Tumblr! <3
And thank you for reading! Hope you have fun playing with this (not so) new toy hehe.
Original meshes for TS4 by Serenity, you can get it here
YF-AF, all morphs
Everyday
Converted with @paluding's Tattooer and @deedee-sims's tutorial, thanks to both of you!
Requested by anon
More under the cut!
Serenity Evelyn Top
2255 polys
40 original recolors
Download: Mediafire/SimFileShare
Serenity Evelyn Skirt combined with SLYD Classic Mule
3383 polys
40 original recolors
As a mesh base I used this skirt for TS2 by Sentate and slightly edited it
Mules are converted 4t2 by @marja87
Download: Mediafire/SimFileShare
🥪🧀 My creations would be always absolutely free, but in case if you wanna to thank me, you can do it here! I’ll be very grateful and pleased 🥰 These donations are optional! 🥪🧀
Heyy! I'm starting to go through my old WIPs that never saw the light of day. These lipsticks have been waiting for their time since early 2024 and were frequently used by me whenever I needed a face texture to test something in Milkshape.
There are three lipsticks/lipglosses that have a unique TS4-ish style to them. I had to fight the second one quite a bit until I liked the result. I hope you will like it too!
Credits: PinkishWrld for the original textures, @paluding for the Tattooer.
⋆ 4t2 conversion of MAC-Cosimetics's Fluidline Brows 01 to 04
⋆ PU-EU
⋆ 4 eyebrows x 5 binned swatches in original MAC-Cosimetics colors
⋆ compressed, tooltipped, made with love
Link, swatch and more info under the cut ♡
Hi! 2016-ish makeup will forever be my favorite era so I'm a big fan of MAC-Cosimetic's stuff and I wanna convert some of it, starting with these absolutely gorgeous brows.
There are four different brows and they are all appropriately color binned. I took the colors from the original swatches, I believe the only exception is one of the elder brows that I had to recolor myself. At first I wanted to make them TU-EU only because it's only logical, but then the thought of toddlers wearing these cracked me up, so I ended up making them available for all ages. Imagine baby Tybalt with these brows on lol.
I think the brows ended up looking incredible and I hope you enjoy using them!
Credits: MAC-Cosimetics for the original textures, @paluding for the Tattooer.
⋆ combined with Monilisasims's conversions of Nightwalker Shoes and Colourful Platforms
⋆ 2 shoe types x 12 swatches each
⋆ compressed, tooltipped, made with love
Link, swatch and more info under the cut ♡
Hey! Of course, as an asexual I was immediately lured in by shorts that say "I hate sex" on the butt in massive letters. Literal peak. These shorts are very minimalistic and I think it's charming as hell, they also look really good combined with leg accessories and overlays like platAsp's Thong Overlay and themeasureofasim's and itsdiamondeyesuniverse's Accessory Stockings (there may be some clipping presents with the stockings though, so beware). I chose two shoe options for them, a chunky boot and super cute platforms.
Credits: @otrocultomas for the original textures, @monilisasims for the shoes, @paluding for the Tattooer.
♡ Download ♡
Meshes (MoniLisaSims_ColourfulPlatformBoots_MESH and MoniLisaSims_NightwalkerShoes_MESH) are included.
With Nightwalker Shoes: SFS | simblr.cc
With Colourful Platforms: SFS | simblr.cc
♡ Swatch ♡
Each swatch shown from the front and from the back.
This is an edit of @applewatersugar's conversion of cloudcat's gorgeous Amorosa Dress to better fit the TS2 body. I had to edit the mesh and mapping quite a bit, so it's a new outfit instead of a drop-in replacement. Many thanks to @paluding's Tattooer so I could plop the original textures onto my new frankenmesh!
TF and EF repo'd to AF, all morphs, all 20 original colors.
⋆˖⁺‧₊☆ death is in love with us. // T-Shirt Conversion ☆₊‧⁺˖⋆
⋆ 4t2 conversion of Lonely Graves CC's Tight Fit Death Note T-Shirt
⋆ AF top, available as everyday + PJs or everyday only, morphs are included
⋆ 8 swatches (4 short + 4 long)
⋆ compressed, tooltipped, made with love
Link, swatch and more info under the cut ♡
Hey! I simply adore this set of t-shirts, especially the crop tops, so I knew I had to convert them immediately as I saw them. You of course need to have the separates mod to have them show up as pyjama tops. Death Note is peak and so is the stuff that Lonely Graves makes! Enjoy!
Credits: @lonelygravescc for the original textures, @paluding for the Tattooer.
♡ Download ♡
This custom content uses a base game mesh, aftopnaked. Results may be unreliable if you have a default replacement for it.
Categorized as everyday + PJs: SFS | simblr.cc
Categorized as everyday only: SFS | simblr.cc
This is for amazing @janika31 ❤️ Thank you for being my friend and for everything you teach me about converting to our beloved game ❤️ you're amazing ❤️
This dress and shoes are originally from great @madlensims ❤️ it's two piece outfit, so you can combined like you want :)
🎀 for adults
🎀 with all morphs
🎀 categorized as casual and formal top and bottom
🎀 full credit to @madlensims ❤❤ you’re amazing and I love your work ❤ thank you so much ❤ original TS4 version of dress are here and original version of shoes are here :)
🎀 all original colors for top and bottom (shoes have some original colors + my recolors)
🎀 with shoes from @madlensims - Isolde Slingbacks ❤️
🎀 all files are compressed
DOWNLOAD: simfileshare / mediafire
Credits: @madlensims, @paluding for The Tattooer ❤️
Ok so... I was requested to convert this set 4t2, but I after some time noticed that it was already converted. Technically, the request doesn't need to be fulfilled, right? But I still wanted to make some mesh edits. And here it is! 4t2 conversion by @kurimas, you can get his version and see the swatches here, and original meshes for TS4 by Miiko, you can get it here.
What I did: changed hands and legs for Maxis, added fat morph (also tried to add pregnant morph, but it looked awful in any version), shoeswapped home slippers to the wedges, converted top and shorts with wedges for teens and made standalone and repo versions for teen recolors.
Miiko Sweet Meadow Set with Maxis hands and legs
3640 polys for top and 6457 for shorts
This is just the edited meshes, so use it with recolors by Kurimas
Download: Mediafire/SimFileShare
Miiko Sweet Meadow Shorts combined with Sentate Helen Wedges
Original shoes mesh for TS4 by Sentate, you can get it here
Shoes are partially converted with using Tattooer by @paluding
Everyday
3397 polys
15 original recolors
Download: AF Mediafire/SimFileShare, TF Standalone Mediafire/SimFileShare, TF Repo Mediafire/SimFileShare
Also if you want to make recolors with unused wedges textures, you can get it here or here
Miiko Sweet Meadow Top TF
Everyday
15 original recolors
Download: Standalone Mediafire/SimFileShare, Repo (to the Kurimas recolors!!!) Mediafire/SimFileShare
🥪🧀 My creations would be always absolutely free, but in case if you wanna to thank me, you can do it here! I'll be very grateful and pleased 🥰 These donations are optional! 🥪🧀
I've always hated how the camera jumps up and down when playing tall and slim buildings. Turns out, it's really easy to fix! It’ll take you less than a minute. All the details under the cut.
All it takes is opening the LiveCamera.txt file in your Documents>Cameras folder with a text editor and changing these two parameters near the bottom to a higher value. Doesn’t matter if you're using a custom camera mod or not. Those parameters should be there. I have set mine like this (remember to save a backup just in case you don't like these changes).
It might seem a bit extreme, but I still think it’s fine.
-The top parameter, floorheightsamplerange, handles how much the floors “extend out”, so the camera object can stand on it mid-air. The higher it is, the further the floor will extend. This will make it so your camera will be able to stick to the floor you’re on, even if you pan away from the building. No more annoying jumps up and down!
-The parameter below that, floorheightsampleinnerrange, handles the transition between sticking to the current floor and dropping to the ground level once it goes past the edge. The higher it is, the smoothest the fall will be.
I’ll note though that the behaviour of these parameters might not be 100% accurate with how the game actually works, but from what I tested I think it’s pretty close as an explanation. If someone knows better how this Live Camera works, please let me know and I’ll try my best to correct any inaccuracies.
Save the .txt file and check how it works in game. It might feel weird at first, but personally I find it so much smoother and easier to handle. If you’re not happy with these values, close the game and edit those parameters until you find your sweet spot. Unfortunately, you will have to close and open the game every time you change it to check how it works.
There’s so many cool Custom Camera mods out there that I thought it’s probably better to just show how to edit those 2 parameters than editing and reuploading all of them.
So yeah, that’s it. Now you can play those tall lots without getting a headache. Go ahead and send your college simmies to that hideous Sim State Tower with a hot tub on top of it. Now you’ll be able to see what’s going on up there.
Acne patches have been on my 4t2 wishlist for a while now, but it was @grilledcheese-aspiration's reblog of daisy-pixels' cute patches that made me uhhh stay up past 1 am and learn how to convert makeup. And voilà, now my sim teens can look annoyingly cute like my sophomores. And so can yours!
⋆ 4t2 conversion of wotunciba's Oops! All Facepaint 03 set
⋆ PU-EU, binned as face paint, layerable with other face paint & makeup
⋆ 26 swatches
⋆ compressed, tooltipped, made with love
Link, swatch and more info under the cut ♡
Hey!! I've finally finished some more custom content! I ran to download this set as soon as I saw it, wotunciba's stuff is simply amazing and the art in this set is beautiful, I'm very happy I could convert it to TS2 :3 Forever thankful for the Tattooer!
If you like these, make sure to check out the other two Oops! All Facepaint sets that have been converted by @spell-bloom, available here!
Credits: @wotunciba for the textures, @paluding for the Tattooer.
⋆ 4t2 conversion of luridsims's HUMBL. Pants as skinny pants
⋆ TF-AF, everyday bottom, teens repositoried to adults or standalone
⋆ 22 swatches
⋆ compressed, tooltipped, made with love
Link, swatch and more info under the cut ♡
Hey! This is the last item of clothing I'm gonna be posting this month. I loved these super cute pants the moment I saw them. kestrelteens has converted the original Serenity Angela Pants as skinny pants (I labeled them as jeans in the tooltip, which, on second thought, they maybe aren't, but who cares in the end) and shoeswapped them with converse, which is the mesh I used for mine. They come in super fun prints and this time, they're also available for teens!
Credits: @luridsims for the textures, serenity-cc for the original mesh, @kestrelteens for the mesh conversion/edit, @sanneke94 and Sentate for the shoes, @paluding for the Tattooer I used to bake the textures.
♡ Download ♡
Meshes (kestrelteens_4t2_serenitycc_angelapantsconverse_AF_mesh + kestrelteens_4t2_serenitycc_angelapantsconverse_TF_mesh) are included.
There are two versions of TF files. Please only choose one version!
AF + Standalone TF: SFS
AF + TF repositoried to AF: SFS
Both versions are available on simblr.cc
It’s almost unbelievable that I’ve reached another small milestone.
Thank you so much for all your support — I truly appreciate it 🌼
I know I haven’t been as active as I used to be. A lot has changed in my life recently, and even more changes are still coming. I’m pregnant, and we’re expecting our baby in about a month. So my life is about to change completely, and I can’t say how active I’ll be for a while… but I’m incredibly happy to welcome my own little “Sim” 👶💕
As a small thank-you, I’ve prepared a little gift for you 💝
4t2 Trillyke's Crystal Heart Sweater
First is this cute sweater by @trillyke. ❤️
I somehow always manage to convert something that has already been converted 😅
But honestly, I would have converted it for myself anyway, so I decided to share it with you as well.
This sweater was already converted by pop-sims as part of their Advent Gift 2025.
You can find it HERE — definitely check it out!🌼
Info:
AF and TF
Categorized as Casual and Outwear Top
Texture size 1024x1024
Appropriate morphs included
15 Colours
2,7K Poly
Files are compressed
Original TS4 sweater by @trillyke❤️You can find it HERE
I also used a normal map texture for a more detailed pattern
Swatch:
4t2 Trillyke's Work Hard Skinny Jeans
I also needed some cute high-waisted jeans for my game, and these were the perfect choice.
Info:
AF and TF
Categorized as Casual and Outwear Bottom
Texture size 1024x1024
Appropriate morphs included
20 Colours
2,8K Poly
Files are compressed
Combined with cutest shoes ever Winter Sleep Boots by @trillyke, can be found HERE😍😍
I also used a normal map texture for a more detailed pattern
Original TS4 Jeans by @trillyke can be found HERE❤️
Pants are made by amazing tattooer by @paluding
Swatch:
And of course I'll share with you separate shoes as well 😍
4t2 Trillyke's Winter Sleep Boots
Info:
AF and TF
Categorized as Casual and Outwear Bottom
Texture size 1024x1024
Appropriate morphs included
20 Colours
2,8K Poly
Files are compressed
I also used a normal map texture for a more detailed pattern
Original TS4 shoes by @trillyke can be found HERE ❤️
Swatch:
Hope everything will work fine and that I didn't forget anything😅. If you'll find any problem, please let me know!
All TF files have Repo'd version as well, (except separate shoes - that file has just standalone version) so you choose which one you prefer, but just have on mind that for repo'd version you need AF files in your games as well!
When I went to try out the Enchanted by Nature EP, I didn't get past CAS after updating my TS4 mods and seeing these beautiful new swatches for fairies! I just had to convert them for TS2, plus they were perfectly suited for the supernatural defaults I hadn't covered yet.
These all match my updated conversion of Beetle Eyes (duotone defaults).
Beetle Eyes 2 Fairy Swatches
Original TS4 post
14 swatches
Tool-tipped
Files are compressed
Just custom, not townified or geneticized
Download CUSTOM: SimFileShare (.zip)
Beetle Eyes 2 Vampire Default Replacement, with support for @episims' Vampires Show Signs Of Hunger mod
With this, vampires will keep their original skintone but with red eyes (FairyDeepBlack swatch). With Epi's mod, once hunger is low, vampires get visible veins from the original mod, black sclera, and eyebags I converted from the Vampires GP (easy thanks to @paluding's Tattooer). I have included the mod files in my download, but please read their full post for all the info!
Download Vampire DEFAULT: SimFileShare (.zip)
Skintone-Correlated Werewolf Default Replacement
This default uses transparent images for all body textures, so sims keep their original skintone, no fur, in werewolf form. Instead, they get FairyGold on black sclera, DeeDee-Sims' forehead wrinkles, and Crisps&Kerosenes' sharp teeth. They are skintone-correlated (the Maxis default behavior), so werewolf-aliens get their own version with edited eyes (no pupils) and teeth (with blue gums). For sims with custom skintones, use jellymeduza's Custom skintoned werewolves fur fix, otherwise it won't show up on them. The S3 texture was tested with this mod, the wrinkle texture is neutral-toned to fit more skintones (while the others fit their respective skintone, ex. S5 aliens getting dark green wrinkles).
For more supernatural defaults using these eyes, see my Cartoon Skinblend defaults for plantsims and genies which also use swatches from this set (FairyBlossom and FairyBlurple).