Finally! Took me a while, huh. This is the updated version of the Tattooer project. It skips some steps, making the workflow much, much faster! Huge thanks to @applewatersugar for his
suggestion on how to bake textures while preserving the transparency. This is kind of a repost of the original Tattooer post, but it actually has some new stuff and a few changes here and there, so please take a look if you want to learn how to use this new version.
This is a series of Blender template files already set up to quickly bake textures from The Sims 4 to The Sims 2. The different Blender files will allow you to:
-Bake body textures from TS4 to TS2 (Female)
-Bake body textures from TS4 to TS2 (Male)
-Bake body textures from TS4 (Female) to TS2 (Male)
-Bake body textures from TS2 (Female) to TS2 (Male) [Bonus!]
-New! Bake face textures from TS4 to TS2 (Unisex) [Bonus!]
-Bake head textures from TS4 to TS2 (Face + Scalp) (Unisex) [Still experimental]
Check the file names to see which one is which, and the resolution of the baked texture it will give.
Everything you see in the render above was 100% converted using those Blender files.
Download here! SFS / GD
Update: Version 3.4.1 (27/08/2023) Fixed some issues on the shoulders for the AF-body-4t2-1024 and AF-body-4t2-2048 templates. Now the top straps on most converted underwear/swimwear should look right.
Update: Same version (13/12/2023) As requested, added a new spanish version of the included pdf guide!
These templates were made mainly to bake and convert tattoos, but there’s more you can do with them if you get creative. I have to say, these are NOT perfect. Results may vary depending on what you are trying to convert, so! With that in mind, this is all the stuff you will be able to convert almost seamlessly from TS4 to TS2:
-Tattoos.
-Other body details such as body hair, scars, freckles, supernatural/occult details…
-Body painted underwear and swimwear, as well as some other clothing that’s mostly painted on the body.
-Socks, stockings and maybe leggings.
-Even skintones! In some areas they will look weird, so I recommend editing and blending them with other existing TS2 skins.
-Makeup, eyebrows and beards. In the old version this was just a proof of concept, but now I’ve added a new Face file template which gives some pretty decent results!
-Hair scalps. Very useful when converting some hairs! Although keep in mind part of that texture might also need to be baked on the face mesh, you know, that hairline makeup stuff.
Got your attention? Nice! Editing some of the textures from TS4 to match the UV mapping in TS2 using a 2D editing program can be incredibly hard. That’s where texture baking in Blender comes to the rescue!
You will need to download Blender, at least version 3.4, but you could always use a newer version. It is only incompatible with versions older than 3.4.
-You can download Blender for free here.
-You will also need Sims 4 Studio to extract the original Sims 4 CC textures you want.
In the first version of these Blender files, there was a necessary step using Photoshop, but that’s no longer needed. However, there’s still a tiny extra step which requires resizing the newly baked texture on some of the high resolution templates, so you might need a 2D editing program like Photoshop. More on that later.
So, before we begin, let’s clear out some questions you might have. What the heck is this texture baking thing and what does it do? Well, let’s imagine you have a video projector and point an image into a blank wall. Then you pick up some brushes and start painting and copying that projected image in that wall. Texture baking is kinda like that when it comes to 3D models. You align two models and match them as closely as you can in shape and form, and once you adjust some parameters and values, Blender does the rest for you: it will give you a new texture for a new model with a different UV map. These files I’m sharing have everything already set up, so it’s a matter of plopping in that Sims 4 texture and you will get that new texture for TS2 in just a few clicks.
This tutorial assumes you know literally nothing about how to use Blender, so if you feel uncomfortable with it, worry no more! This will guide you with pictures showing where you need to click and explaining what is happening. For Sims 4 Studio and Photoshop the process might be a bit less detailed, but still this should be pretty beginner friendly. For this tutorial, I will use some tattoos as an example (properly credited at the end of the post). Alright, enough with the rambling. Let’s get started!
·EXTRACTING TEXTURES IN SIMS 4 STUDIO:
First things first, you will need to extract as pngs all the textures you want to convert from TS4 using Sims 4 Studio. It should be pretty straightforward. Just open the packages and export the Diffuse textures. Keep them organized in a folder for easy access.
·BAKING THE TEXTURES IN BLENDER:
PRELIMINARY STEP 1: CONFIGURING BLENDER’S GRAPHICS SETTINGS:
Open your preferred Blender file depending on what you’re going to bake and the desired resolution (in this example I’m going to use the AF-body-4t2-1024 file). Before we start messing around in Blender, there’s one thing you should set up. It is a onetime step, and once it’s done, you won’t need to do it again. So, does your computer have a dedicated graphics card? If you don’t know or you’re not sure, just skip to the next step. Configuring Blender so it uses your graphics card instead of your CPU will make the baking render much faster, so it is recommended you set it up correctly.
If your computer has a dedicated graphics card, click File (1) > Preferences (2) > and on the window that pops up click System (3) > and select CUDA and make sure your graphics card is there and tick it (4). I have an Nvidia Graphics card but your case may vary. Once you’re done, click on the tiny button on the bottom left corner and Save Preferences (5).
PRELIMINARY STEP 2: CHOOSING THE RENDERING DEVICE:
Click on the tiny camera button on the right, called Render Properties (1), and on Device (2) select GPU Compute if it’s not already selected. If you’re not sure if you have a graphics card or not, just select CPU. Then select the Material Properties tab (3) and Save your changes, either by pressing Ctrl + S, or clicking File (4) > Save (5). You might need to do this second step with the other Blender files, but once you have it done and saved, you won’t need to do this again. Okay, time to get into the good stuff!
·STEP 1: LOADING YOUR TS4 BASE TEXTURE:
In the Material Properties tab, click the folder icon that says Open (1) and on the window that pops up, navigate through your folders and select your first texture. To navigate easily, the 3 buttons on the top right (2) are for the display mode. They will show your files in list mode, vertical and horizontal, and the one on the right will display the file thumbnails, pretty useful if you want to easily preview your textures here. The icons on the left side (3) will let you go one folder back and forward, go to the parent directory, and refresh the folder in case you just dropped something new in there. Double click on the image you need and that will load the texture into the Sims 4 body model, named “ts4 body”.
·STEP 2: SETTING UP YOUR SELECTION AND BAKING THE TEXTURE:
On the top right of the screen, you will see the names of the 2 models in the scene. Hold the Ctrl key in your keyboard and left click on the “ts2 body” model (1). If you did it correctly, you should see “ts2 body” in a yellowish orange color, and right down below, “ts4 body” should look more like a red orange. If not, try again by clicking first on ts4 body, and then while holding Ctrl click again on ts2 body. Then switch to the Render Properties tab by clicking the tiny camera icon (2) and click Bake (3). Depending on your screen resolution, you might need to scroll down a bit with your mouse to see the Bake button. Wait a few seconds for it to finish. You will see the progress percentage down on the bottom of your screen. Don’t panic if you notice your computer fans start ramping up, that’s completely normal! As I said in the beginning, using your GPU will bake the textures much faster than the CPU.
·STEP 3: SAVING YOUR NEW TS2 TEXTURE:
Once it’s finished, switch to the UV Editing Mode by clicking “UV Editing” on the top of your screen. And there it is: your new texture! You might have to scroll up your mouse wheel a bit to zoom in and see it in all its glory on the left side of the screen. We’re still not done yet though. You need to save it to yet another new folder (always try to keep your stuff organized!).
You can save it by pressing Shift + Alt + S, or clicking on Image* (1) and then Save As… (2). That will pop a window where you’ll need to navigate again and save it somewhere. Give it a proper name (3) and hit Enter to save it… well, Enter doesn’t always work for me for some reason, so if that happens just click Save As Image (4). And that’s it! You’ve successfully converted your baked texture. Congrats!
·STEP 4: GOING BACK TO STEP 1:
Alright! If you’re done with your textures, you can close Blender without saving and call it a day. But let’s say you want to keep baking other swatches. In order to go back to step 1 and start the process once again, click Layout (1), go back to the Material Properties tab (2), select “ts4 body” (3) and click on the folder icon (4) to open and load your next swatch.
Then it’s just a matter of repeating the process from step 2. When you’re ready to move on, close Blender without saving. If you see a small check telling you it will save some images, make sure you uncheck it, so you will be able to use it again in the future from the starting point with no issues. I don’t think it really matters if you accidentally save your progress in these files, but I like to keep it clean and fresh so I can do the process where I left it from the beginning next time I open it. And in case you mess up and save somewhere, you can always just delete the .blend file and download the template files again.
In case you’d like a video tutorial on how to use these files, the amazing @platinumaspiration recorded this fantastic video showcasing the process! You can watch it here.
One final note: some of the baking .blend files save the textures with a resolution of 2048x2048 pixels, as clearly stated at the end of their file name. That’s way too overkill, because TS2 only properly supports up to 1024x1024 for most of its textures and you should always resize your final product to that max resolution (or lower if needed). I just made those 2048 versions because there might be some really tiny and slim details on some tattoos that might look a little too blurry when baked into a 1024 resolution texture, so for those cases use that if you want and then resize them using your 2D editing software of choice.
In Photoshop, in the Resample mode of the Image Size menu, there are a few options to choose. For the fine details, I like the Nearest Neighbor (hard edges) option, which, even if it looks a bit pixelated, it still preserves most of the texture and quality.
For anything else, I would just directly bake them using the 1024 versions in Blender (512 for the face and scalp).
And for the folks who feel comfortable playing around in Blender, this is just the beginning! Texture baking opens a LOT of possibilities, so feel free to move stuff around and edit the models to your liking! If you notice the baked textures look warped or stretched somewhere, or don’t like where some textures are placed in the S2 body, poke around that area moving stuff and then give it another try. The main objective of the baking process is keeping both overlapping models as close in shape as possible. You may also edit and save new copies of the templates, or make new ones from scratch using mine as a reference (keep a close look on those Baking settings and values, I think they work pretty well) and share them if you want to. Go ham, do whatever you want with them! I still have plans on making templates to convert body textures from Sims 3 to Sims 2, but for now it’s not on my priorities, so we’ll see when that happens.
Whew! Hope none of this was too confusing. Need help or have any issues with these? Please ask/message me here and I’ll be glad to help when I’m able to!
Credits for the CC used in the render demonstration:
-Skin by Sims3Melancholic.
-Eyes by Northern Siberia Winds.
-Eyebrows by PeachyFaerie.
-Tattoos by xtc.
-Top by SerenityCC.
And the Tattoo I used for the tutorial can be found here, by ValhallanSim.
Last but not least, a huge thanks to all the people who somehow contributed to make this project and update possible, either by doing initial testing, finding issues to fix, or teaching me new Blender tricks to make the workflow way faster and easier. So thanks again to @elvisgrace @moyokeansimblr and @applewatersugar on Tumblr! <3
And thank you for reading! Hope you have fun playing with this (not so) new toy hehe.
⋆˖⁺‧₊☆ we can be anything. // Pride Sweaters ☆₊‧⁺˖⋆
⋆ 4t2 conversion of Mikky18's and Pinkchilla's Pride Sweaters
⋆ TU-AU, top, everyday + outerwear + other categories, morphs are included
⋆ 24 swatches total
⋆ compressed, tooltipped, made with love
Link, swatch and more info under the cut ♡
Hey!! I wanted to post this in June but couldn't find the time, which I don't think is a problem at all, because Pride is still being celebrated around the world. Besides, it's always Pride Month here at gaypleasantview.
I tried converting the long-sleeved sweaters a few years ago, now I finally actually got to do it. The neck seams look a bit funky but I don't mind that at all. I decided to pair them up with some super cute pride wests, both available for teens and adults of all genders in a variety of pride flags, all on Base Game Maxis meshes. For teens you can choose standalone or repositoried (TF -> AF, TM -> AM) versions.
Mikky18's long sleeve tops are available as casual, outerwear and sleepwear, as well as maternity for adults. Pinkchilla's vests are available as casual and outerwear, as well as maternity for adults.
Have fun with these!!
Credits: Mikky18 for the Show Your Stripes Top, Pinkchilla for the Pride Sweater, @paluding for the Tattooer.
♡ Download ♡
This custom content uses base game meshes: aftopnaked, amtoptanktop, tftopnaked, tmtopnaked. Results may be unreliable if you have default replacements for them.
guess who's back, back again?
kaze's back, tell a friend
guess who's back, guess who's back
guess who's back...
Long time no see! After two months I'm sharing new conversion creations. Yeah, not so many, but still.
Some time ago (two? three months?) I gained 400 of subscribers, yaaaaay! I didn't prepared some gift back than and I hope that you will glad if I present these creations as a gift. Besides this, today is the second anniversary of my blog (and I forgot about it second time haha)! Honestly it should be more gorgeous gift 😥
I'm looking at my current amount of subscribers and I think that I should start working on gift for 500 RIGHT NOW. And it SHOULD BE GORGEOUS THIS TIME
Thank you for all of you, for your interest to my creations!
MarsmerizingSims Bruce Top
(this top will looks better with high waisted bottoms)
Original meshes for TS4 by MarsmerizingSims, you can get it here
Converted with @paluding's Tattooer
As a mesh base I used separated and converted for another ages T-shirt by @letomills and boloshirt by @whattheskell
TM-EM, all morphs
Everyday
1761 polys
7 original recolors
For TM and EM you can choose the version, standalone or repo
Tooltipped and compressed
Download: AM Mediafire/SimFileShare, TM EM Standalone Mediafire/SimFileShare, TM EM Repo Mediafire/SimFileShare
Very cute shorts! Made with normal converting + some tattooering (by @paluding). For adults and teens, they have the appropriate morphs. They come in the original 12 colors, and you can choose if you want the TF files repo'd to the AF files, or not. Shoes are by Io, some of the recolors are by Goat :)
Huge shout out to @paluding for collaborating with me on this and who honestly did most of the work as far as I'm concerned.
Download // Simblr Alt
This is a default replacement mesh for kitten and puppy faces that allows heterochromia. This was done by separating the left and right eyes onto different groups and subsets so they can be colored independently. They have morphs, so these cuties will properly emote! This is possible thanks to @crispsandkerosene's blender plugin, make sure to grab it if you're interested in meshing for pets!
Pet heterochromia is NOT hereditary, and in fact only a pet's right eye color can be passed down. Heterochromia is a purposeful decision that you have to apply manually. Do this by opening a pet's AgeData inside their CharacterData.package, then find and change the eyecolor and/or alteyecolor lines to the desired colors. If you need better instructions, I go more in depth in my Pet Genetics How-To here.
Last but not least, consider grabbing my Kitten & Puppy Eye Fix! Maxis didn't enable eye colors for all ages, so without my fix only custom eye colors will actually display with heterochromia.
As usual, I learned so much with this little project. Huge thanks to @crispsandkerosene for updating the Blender addon to make it compatible with pets! 🙏
And thanks to @kitteninthewindow for trusting me with this meshing project! Testing this kind of stuff is way easier when you constantly see cuteness overload in game with puppies and kittens (although some results were extremely cursed hahaha).
items (excluding the islands and tall cabinets) from the kichen2point0 (part 1) set, converted to the sims 2.
You allow EA and our players to use anything you upload or create (UGC) for free within our games and services. You are responsible for your UGC, it must be your own content or content you're allowed to use.
Hi guys!! More Pride stuff! I've actually wanted to convert this one for ages. It's a very fun bralette that's perfect for hot summer days. It's everyday only and, despite the name I gave it, it's available for all genders in a variety of colorful pride flags. Enjoy and have fun with them!
Credits: @makesims for the original textures, @paluding for the Tattooer.
♡ Download ♡
This custom content uses base game meshes, aftopnaked and amtoptanktop. Results may be unreliable if you have default replacements for them.
⋆˖⁺‧₊☆ this side of paradise. // Pride Makeup Set ☆₊‧⁺˖⋆
⋆ 4t2 conversion of arowenc's Pride CC
⋆ eyebrow set + eyeliner set + eyeshadow set + 2 face paint sets
⋆ 26 swatches overall
⋆ compressed, tooltipped, made with love
Link, swatch and more info under the cut ♡
Hey!! Today I'm bringing you this really cute pride makeup, inspired by the rainbow flag and a few other pride flags. I've labeled everything so it should be easier to navigate. Have fun!
Credits: arowenc for the original textures, @paluding for the Tattooer.
♡ Download ♡
SFS | simblr.cc
♡ Swatch ♡
⋆ Pride Blush Facepaint - PU-EU, 2 swatches, layerable with other makeup and face paints, will go under most makeup ⋆
⋆ Pride Heart Facepaint - PU-EU, 2 swatches, layerable with other makeup and face paints (including the Pride Blush) ⋆
I just wanted a low-cut wrestling singlet! After several hours of wrestling with the mesh (pun intended), I ended up converting it with @paluding's tattooer. For teens, adults, and elders, they have the appropriate morphs. They come in the original 8 colors, and you can choose if you want the other ages repo'd to the AM files, or not. Shoes are from the base game :)
Download 4t2 Synth Wrestling Singlet Repo'd - Alternate
Download 4t2 Synth Wrestling Singlet Standalone - Alternate
So I haven’t been playing much Sims 2 lately, as you may have guessed by my complete inactivity these last few months, but I still got to play a lot of other games, including The Sims Bustin’ Out for the GBA.
I love The Urbz and I always wanted to play its prequel. It’s very rough around the edges, and there’s some stuff that I really, really didn’t enjoy about it, but that made me appreciate The Urbz even more. If it wasn’t for this game, its sequel may have never happened, and I can confidently say it improved absolutely every single aspect of the first one by a mile. Next one of the GBA games (skipping The Urbz) should be The Sims 2, but I’m not too sure I’ll play that after my kinda disappointment with Bustin’ Out…
I'm back with another Pride Month set! This time, it's some drag queen-inspired makeup. Super fun and exciting colors to mix and match!
Credits: @arowenc and @stonedhilda for the original textures, @paluding for the Tattooer (i hope you're not tired of me tagging you all the time yet!).
♡ Download ♡
SFS | simblr.cc
♡ Swatch ♡
⋆ Eyebrows in natural colors, binned as 2 families, TU-EU ⋆
⋆˖⁺‧₊☆ super graphic ultra modern girl. // Pride Makeup Set ☆₊‧⁺˖⋆
⋆ 4t2 conversion of Stonedhilda's Pride 2025 Makeup Set
⋆ 3 face paint sets + 3 eyeliners
⋆ 12 swatches overall
⋆ compressed, tooltipped, made with love
Link, swatch and more info under the cut ♡
Hi everyone!! Since it's Pride month now, I felt that it's about time I release some more Pride cc. So I converted this super cute graphic makeup set from Stonedhilda. All the face paints are layerable with other face paints and makeup. The 2025 Pride Facepaint has swatches with years from 2025 to 2030, I decided to keep the original 2025 swatch in case somebody has sims living in that year :)
I hope you enjoy this and happy Pride to everyone!!!
Credits: @stonedhilda for the original textures, @paluding for the Tattooer.
♡ Download ♡
SFS | simblr.cc
♡ Swatch ♡
⋆ Heat Map Pride Blush - TU-EU, 2 swatches ⋆
⋆ Pride Stars Facepaint - PU-EU, 1 swatch ⋆
Original meshes for TS4 by Serenity, you can get it here
YF-AF, all morphs
Everyday
Converted with @paluding's Tattooer and @deedee-sims's tutorial, thanks to both of you!
Requested by anon
More under the cut!
Serenity Evelyn Top
2255 polys
40 original recolors
Download: Mediafire/SimFileShare
Serenity Evelyn Skirt combined with SLYD Classic Mule
3383 polys
40 original recolors
As a mesh base I used this skirt for TS2 by Sentate and slightly edited it
Mules are converted 4t2 by @marja87
Download: Mediafire/SimFileShare
🥪🧀 My creations would be always absolutely free, but in case if you wanna to thank me, you can do it here! I’ll be very grateful and pleased 🥰 These donations are optional! 🥪🧀
Heyy! I'm starting to go through my old WIPs that never saw the light of day. These lipsticks have been waiting for their time since early 2024 and were frequently used by me whenever I needed a face texture to test something in Milkshape.
There are three lipsticks/lipglosses that have a unique TS4-ish style to them. I had to fight the second one quite a bit until I liked the result. I hope you will like it too!
Credits: PinkishWrld for the original textures, @paluding for the Tattooer.
⋆ 4t2 conversion of MAC-Cosimetics's Fluidline Brows 01 to 04
⋆ PU-EU
⋆ 4 eyebrows x 5 binned swatches in original MAC-Cosimetics colors
⋆ compressed, tooltipped, made with love
Link, swatch and more info under the cut ♡
Hi! 2016-ish makeup will forever be my favorite era so I'm a big fan of MAC-Cosimetic's stuff and I wanna convert some of it, starting with these absolutely gorgeous brows.
There are four different brows and they are all appropriately color binned. I took the colors from the original swatches, I believe the only exception is one of the elder brows that I had to recolor myself. At first I wanted to make them TU-EU only because it's only logical, but then the thought of toddlers wearing these cracked me up, so I ended up making them available for all ages. Imagine baby Tybalt with these brows on lol.
I think the brows ended up looking incredible and I hope you enjoy using them!
Credits: MAC-Cosimetics for the original textures, @paluding for the Tattooer.