Inspired by these TikTok Videos: 1, 2, 3. Looks 7-10 are on more cosplay side. This is actually one of the most maxis-match-ish aesthetic that I know, you can easily made outfits with only EA stuff (+ store). Hope you like it!
Hi guys, remember when i was recommending the graphics card detector for the sims 3? well i found a ram detector, this as well as the graphics card detector can help smooth out your game so here is the LINK Enjoy
This mod awards celebrity points to dedicated artists who create high quality art!
If The Sims 3: Showtime is installed, celebrity points will also be awarded to performers who successfully complete gigs.
This is a script mod that can be placed in your Packages folder. It was built and tested on 1.69 but should work fine on 1.67.
Requirements
This mod requires The Sims 3: Late Night to function. The following expansion packs are optional.
The Sims 3: Ambitions
The Sims 3: Showtime
The Sims 3: University Life
Overview
Painters and Sculptors who create Brilliant or Masterpiece quality pieces will gain 50 or 100 celebrity points, respectively.
Street Artists who create Masterpiece quality murals will gain 100 celebrity points.
Writers who publish Hit or Best Seller books will gain 50 or 100 celebrity points, respectively.
Singers, Acrobats, and Magicians who complete Standard, Great, Excellent, or Legendary quality performances will gain 25, 50, 100, or 200 celebrity points, respectively.
DJs who complete gigs will gain 50 celebrity points.
Sims with the Star Quality trait will earn more celebrity points than sims without the trait, similar to how celebrity interactions work in The Sims 3: Late Night.
Tuning
All of the tunable values can be found on the mod download page under the headerย โTuning.โ
Conflicts & Known Issues
This is a new script mod so there shouldnโt be any conflicts.
Credits
EA/Maxis for The Sims 3 and The Sims 4, Visual Studio 2019, ILSpy, s3pe, Notepad++, and deathbypufferfish on Tumblr for extracting the TS4 icons.
Thank You
Thank you to @tangledhelix and MihaiA10!
If you like my work, please consider tipping me onย Ko-fiย ๐
This mod allows sims to live in different homes and even community lots around the world, while still being in the same household! More info and download below ๐
Do you like Monte Vista but maybe not the size or pre-population of Monte Vista? Then this world might be for you. It's a smaller island (1024x1024), with many of the buildings in Mediterranean style. It gives me a bit of Isle of Capri vibes, with its multi-level terrain sculpting, and with many of the lots built cliffside.
It's an old word, uploaded in August of 2010, when the only EPs that existed were World Adventures and Ambitions, and this world uses items from both. It uses a few decorative things from the Store, but there's no CC. All of the lots that are built are fully furnished/decorated, with about 15 empty lots, most of them also cliffside. So if you fancy that kind of building, this would be a good world to mess around in. It would also be a good world to "dress up" with Mediterranean-ish items from the Store/Monte Vista and/or later EPs, not to mention CC. But, if you're not into building/decorating and just want a world to plop some Sims into and play, this world is ready to go as-is, as well, though of course it lacks community lot types from later EPs. It does, however, have all basegame rabbitholes as well as all of the "standard" basegame and Ambitions community lots, plus a few extras, like a church that can serve for weddings and a drive-in cinema. (Which doesn't have an actual, functional movie screen, but you could maybe add the one from the Store movie theater, if you have that). It doesn't have a standard "big park," but it does have many smaller ones. There's also a big-ass waterfall on the "back" of the island with a fishing spot at the top of it.
According to its Exchange page, the world has 37 community lots and 65 residential lots. So, there are a lot of lots packed into this little island. Many of them are small, especially in the "downtown" area, where there are many densely-packed smaller lots, mostly 12x15, with either rabbitholes or 3-story townhouses on them. But, the other residential lots range from a studio-style military bunker(!), to a residential lighthouse, to "standard" starters, to larger family homes, to a couple of small farms with pre-planted harvestables, and then up to sprawling Spanish-style seaside villas and one castle-type place on its own private terrace. Most of the bigger/non-starter homes outside of "downtown" come with cars or motorcycles, even. The "downtown" area is more old-looking, while some of the outside-of-downtown lots are quite modern in style. So, there's something for everyone. And, for the collecting-minded, there are all the spawners that existed at the time the world was made except for the WA China and Egypt fish spawners. You can catch frogs and snails, though, if your Sims are hankering for some frogs' legs or escargot. (I've always wondered why there isn't an escargot recipe, since you can catch snails...)
Overall, it's a cute little world made by, if the username is any indication, a mother-and-son team, which I think is cute. I'm pretty sure they made all the lots (except the firehouse, which is EA) as well as the world. And if you like this one, they uploaded two other (even smaller and older) worlds, too, which you can find on the Creator tab of this world's Exchange page. I have one of them, Bougainvillea Bay, in my "active" in-game-available worlds. It's also quite nice if you want a small, ready-to-go tropical island.
Anyway, as usual, the title of this post is a link to the world's Exchange page or, if you don't want to deal with the Exchange or with the Launcher/sims3packs, I have uploaded a .world file here as well. If you download that, it goes in your install files under GameData - Shared - NonPackaged- Worlds.
Now, let's move on to more pics and stuff, behind the cut.
Here are map view and Edit Town view of pretty much the entire world:
Next, some of the community lots.
An interesting thing that the creator did is to build overlapping walls around and roofs over the rabbithole buildings, to sort of disguise them and make them blend in better with the surrounding buildings. This is an interesting compromise between rabbithole buildings that just don't fit into a town's theme and the practice of hiding rabbithole buildings in basements. It's a neat idea, I think, and one that that I haven't seen done very often. All of the rabbithole buildings except for the bistro in this world are "disguised" this way.
The cliffside building on the right of this pic is the library. The entire back of the building is two stories of glass, so your sims will have quite the view while they're reading or studying.
This is the drive-in cinema. Apart from parking spaces for cars, grills, and the little decorative ticket booth that you can see, there are two buildings with restrooms and another with a fridge, counters, a coffee machine, and seating. (I'd put a food register in there instead.) There's also a small playground and a dumpster, which I think might be the only one in town. LOL Like I said, the screen isn't an actual screen, but you could maybe rig up something with the big movie screen Store item, if you have it.
This is part of one of the three cliffside parks on the highest terrace in the world, just down the street from the city hall. They're hard to take pics of because they're narrow and have a lot of trees. This one has this bit that juts out over the cliff, though. It has a telescope and a nice view of the town below and the ocean beyond.
This is the cemetery, which makes use of the henge rock formation and is overlooked by two big cliffside homes.
This is one of the small parks in the world. It has a playground, a picnic area with grills, the little fishing pond, and the area to the right surrounded by white picket fence has harvestables in it.
From left to right in this pic, we have the disguised day spa rabbithole and then two of the three-story townhouses typical of the "downtown" area of the world.
The teeny-tiny junkyard is squished between the laundromat on the left (which has three entire empty floors that you could finish with stuff if you wanted to) and a townhouse on the right. Behind is the disguised theater rabbithole.
And there are of course more community lots, but that's enough pics of them. Let's move on to residential lots.
This is the "castle" lot, with a nice porte-cochรจre. It sits on its own private terrace overlooking the town below.
And here are a bunch of others, from the hilarious little bunker to the grandest of the villas.
And, here's probably my favorite of the residential lots in the town:
I, as a claustrophobe, can definitely appreciate a three-story-tall tower of windows. LOL
And that's about all I have to say. Nice little town. Small in size but packed with lots that can be dressed up with a little remodeling/updating or left and enjoyed just as-is. I love the terrain sculpting with the multiple terraced levels and the use of rocks, and I appreciate what was done with what, at the time, was limited resources in terms of existing EP/Store content.
I'll leave you with a couple extra scenery pics because it wouldn't be a post from me without a pic of a big-ass moon. :D
Store Red Beans 'n' Rice Outfit separated, for children
Like the previous similar project, where I separated the Teacher's Threads outfit, I was going to separate only the sweater from this one but ended up separating the pants, too. This time I made more edits, namely: removing the stockings, making the bowtie recolorable instead of an overlay, and adding waist trim and a button to the pants.
For children, unisex. The sweater is enabled for Everyday, Formal and Outerwear; the pants are enabled for Everyday, Formal, Sleep and Athletic. Neither is enabled for random.
3 channels, 3 presets.
Original Store item (cuBodyTwentyGolfer) not required.
Fixing the tie!! Grab the links for each formal suit down below:
1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18
Note: some of the suits are top only!
๐ฉ A huge thank you to every CC creator who make this lookbook possible: @vmsims, @nectar-cellar, @simdreams, @simtanico, @criisolate, @kotajose, @rstarsims3 and @blamseastore
You guys are awsome โจ๐ค
โธธ Medieval Stache and Beard by Omegasims aka omegastarr82 at omegassims3stuff โธธ
[...]* Conversion TSM to TS3
This is a conversion of the handle bar mustache with goatee from The Sims medieval. I've added stubble. Has LODs 0 and 1, you'll probably never see 2 and 3. Keeps the same textures as the original, uses the base game stubble textures.ย I will say this though, there is some clipping when the fat slider is ALL the way fat. I've tried and tried but couldn't really get it, so just don't make your sim all the way fat, you can get it pretty fat though without clipping.ย HERE
Added two new variations, no stubble and fuller beard.ย I fixed the fat morph, all should be well now.ย Also added a stache only and beard only variations. Please re-download.
You will need @flotheory's new dinner mod, download it here.
Depending on what you want, choose either
Version 1:
limited to 8 sims having dinner and sims will finish what they are doing before going to dinner
-> best for family gameplay when you only want your active family to have dinner together
or Version 2:
more than 8 sims can have dinner and sims will stop what they are doing and proceed to their chair once you direct them to do so
-> best if you also want inactive sims as guests at your dinner party
Step 1: Assign each sim a chair
Click on the chair
Select "Join dinnerโฆ"
Select the sim you want to sit in this chair
Repeat for all chairs/sims.
Sims will now proceed to their respective chairs and sit down at the dinner table:
Step 2: Get them to eat dinner together
If you're doing this with more than one table, pause your game!
You will have to repeat these steps for each table! Do not switch to a different table before you have done them all!
Place the group meal in the middle of the table
Click on the group meal
Select "Serve for dinnerโฆ"
Click on the table
Select "Eat dinner togetherโฆ"
Select the sims sitting at this table
Click OK
Without un-pausing the game proceed to the next table and repeat for every table.
Once all tables have been served their dinner and the sims have been directed to dine:
Press play and watch them all eat at the same time!
Additional tips:
I found it is best to place the group meals on the table after all sims have been seated. If you place them before, you run the risk of a hungry sim grabbing a plate and blocking one of the chairs.
Once all sims are seated at the dinner table you can leave them sitting and just chatting for a little bit, but don't wait too long or they will get up again.
If you want more than 8 sims to dine together, you will need either a custom table seating more than 8 sims (don't know if they even existโฆ?) or you will need to place several tables. If you want to push them together to make a bigger table, use the cheat "moveobjects on". Take care not to push the tables into each other, or sims may not have enough room to sit down. It's best to leave a small gap.
If you want several tables to eat the same food, either prepare the same group meal for each table or use icarus_allsorts mod "Cook with any ingredient" in order to make a group meal with up to 16 servings. When serving several tables from the same group meal you will have to move the group meal to the table you want to serve before repeating step 2!