I just took some 250 milli-vanilli grams of Generic Melatonin, so I'll see yall laters!~
Cause I gotta meet the Hatman, cause THAT KARKER still owes me some 2.50 for a Bahama Mama Mini Slushee fron a 7-11!!

roma★
almost home
KIROKAZE
Misplaced Lens Cap

Love Begins
No title available
ojovivo
Sade Olutola

izzy's playlists!
Aqua Utopia|海の底で記憶を紡ぐ

titsay

pixel skylines
Mike Driver
official daine visual archive
Jules of Nature
2025 on Tumblr: Trends That Defined the Year

Andulka
sheepfilms

Product Placement
Today's Document
seen from United States

seen from United States

seen from Egypt
seen from Colombia

seen from Italy

seen from Kazakhstan

seen from United States
seen from Palestinian Territories

seen from Poland
seen from Morocco
seen from Palestinian Territories
seen from Colombia
seen from Spain
seen from Indonesia
seen from Italy
seen from United States
seen from United States

seen from Spain
seen from United States

seen from United States
@pbyeeter56
I just took some 250 milli-vanilli grams of Generic Melatonin, so I'll see yall laters!~
Cause I gotta meet the Hatman, cause THAT KARKER still owes me some 2.50 for a Bahama Mama Mini Slushee fron a 7-11!!
(Updated/Revised version of previous version, plus all Bioms now)
Made a 'Fantasy-Esc' world. This is the main continent(Gonna name it later), and these are its regions(NOT the names of Kingdoms, but regions of bioms. Kingdoms will come later!)
Stsrting with the largest one, we got the "Holy Forest of Arnær", which is relatively rich in Divine Mana, as there are several Cities where Angelican(Basically Biblical Christian Angels) can use to enter/leave the Mortal Plane. As such, the 'Angelicans' have turned this forest into the largest, and most diverse Kingdom.
Directly to its east, we got the "Great Birchen Enclave". More open space than the "Holy Forest", but rather lacking in Divine, Infernal, and Fæ-like Mana, and as such the "Kingdom" that resides here is one of the most technologicall advanced in the Continent. They had to get creative.
The North-Eastern most Biom is the "Swamplands of Leanor", and is one of, if not *THE MOST* Mana-Rich Biome on the Continent, and as a result, has created the most powerful Witches, Warlocks, Wizards, and general Magic Caster, rivaling that of the Dragons, Fæ, and Divine/Infernal forces.
To the western-most Biomes we got the Northern and Southern Forests of Ealvrngorn. This is where the Fæ, and Ealvenkin live. Its got a LOT of Fæ Mana, as this is one of the places where the Mortal-Fæ Realms are thinnist, causing the former Sapient Settlers to morph into Ealvenkin, Fækin, and other Magica's(Magical Races, like Unicorns, Griffins, and the like, minus Dragons!).
East of that is the "Desert of Eternal Suffering" and is the NEWEST(As-in within the last thousand years 'Newest') Biome. Previously it was a lushious Plains biome, but after the 3rd Infernal Incursion, and the subsequent Dragonkin Wars of Consolidation, it has become one of the most inhospitable, and barren places on the continent. Ripe place for Bandits, Merchants, and Adventurers alike to explore, hide, or traverse in order to trade with the other Kingdoms.
The Mid-Most Biome is the Hellish, amd aptly named "Realm of the Draconics". Its, as youve guessed it, where the Dragonkin(Greater Dragons, Lesser Dragons, Dragonbornes, and Kobolds) live, and rule over their subjects. Its hot, dry, and most things catch fire. There was 30 'Great Dragonkin Houses', but now theres only 13(Will expand in later post).
Just to the south of that ya got the "La'Mroanga Jungle", which is very hot, very humid, and filled with deadly plants and animals. Basically the Amazon Forest + the Congo, with the deadly Animals of Australia.
The 2nd most Eastern Biome is the "Realm of the Entwards", and is where the Ents, and other more 'Peacable' Races live(Like Hobits, Gnomes, and Beastkin).
The Southern-Most Bioms are the "Heavenly Savanahs", and the "Schultz Vard Forest", the "Heavenly Savanahs" are where Humanoids, Orcoids, and Goblinoids hail from, before they wandered out into the Continent, and the world. Meanwhile the "Schultz Vard Forest" is a 'NO-GO' area, and is forbidden to travel to due to several early expeditions going missing. But beyond the whole 'Spooky-Dooky' stuff, its where the Voidkin live. Voidkin are basically the steorotypical 'Bad Guys'(Skeletons, Zombies, Vamps, Ghouls, and the like), and due to it having a 'Thin Viel' to the 'Void' Plane.
Named the Kingdoms of my Fantasy World!
(Missing 3 Flags/Banners, but I'll fix that later!)
Got regions of my Fantasy World made.
Goin from Top-Left and goin left to right, we got the Holy Forest of Arnaer, home of the "Holy Leage of Angelicans", one of the more powerful Nations, as well as one of the overall largest. Its a Religious-Centric nation, meaning that the "Church of Holy Light" acts as a sort of Government(Think, Vatacin, but over the land size of Canada). Its main rulers, known as the "Conclave of 7" are a group of Divine Beings, known as "Angelicans". Tho several other species(Humans, Halflings, Dwarves, Elves, and Beastmen) CAN hold power(Priests=Mayors, Cardinals=Lords/Barrons, and the Conclave of 7=Parliament/President).
Next up is the "Great Birchen Enclave". Its smack-dab in the middle of the HLoA, and the Swamplands of Leanor, bith of which are HIGHLY powerful Magical society, however the Great Birchen Enclave lacks a notable amount of Magica, and thus rely HEAVILY on Technology, and as such, are one of the more Tech-Advanced nations. Another reason as to WHY the Great Birchen Enclave is different, is due to it being a TRUE Representative Democracy, and holds elections every 5 years for Chieftans, Lords, Barrons, and King. They also have a "Non-Aggression" pact with their Eastern Neighbor.
Swamplands of Leanor is home to the "Cryptic Coven", which is a Highly Prideful, Highly Powerful, and HIGHLY Xenophobic. Think, Hogwards Wizarding Houses, then amp their powerlevels up to that of THE SUN, and so yeah. Theu've got a Non-Aggression pact with the Great Birchen Enclave, where they send their 'Runt Mages'(Whom are STILL *WAAAY MORE POWERFUL* than the most powerful Mages of most Kingdoms), and in return, they get Tech, and Food.
Realm of the Draconic, is where the Dragon-kin live. Now, the Dragon-kin are divided into 4 different Caste's, ya got Greater Dragons, also known as 'Dragon House Rules', Lesser Dragons, whom are similar Barons or Lords, then ya got Dragonborn, which are similar to that of Low-Ranking Lords or Barons, and Kobolds, which occupy the lowest rung of Citizenry in the Draconic Empire. Now that doesnt mean that other Races live there, several Races(Humans, Dwarves, Orcs, and Beastmen) all live there, but they aint Citizens, they're more like 'Pets', and are treated as such. Theres 13 'Great Dragonic Houses'. Used to be 30, but centuries of Warfare, Consolidation, and extermination campaigns have coalessed into 13 "Great Draconic Houses", with the Head-House being 'House Æolenor', which is headed by the 'Black Queen Faylen of Great House Æolenor'(Yes, its a Matriarchal Society, no you cant bang the Dragonkins', you *WILL* die as Cross Breeding with other races is strictly forbiden, as theres only roughly 1200 True Dragonkin's left).
Will do a part 2, and possibly parts 3 and 4 later.
Flags of my Fantasy World.
Swamp Witches Flag is done!
Also known as the 'Cryptic Coven', it's a 'Kingdom' only in name, as every clan sends a representative to the greater 'Mother Clan'.
Grudges are often settled with Magical Duels, and even the weakest Mage, Witch, amd Warlock born from the 'Cryptic Coven' can best even the most astute Mages from neighboring Kingdoms, and as such, are often 'Leased Out' for their Magical abilities.
But beware, for if you cross a Member of the 'Cryptic Coven' then your days shall be numbered, as they're a highly prideful peoples, if not very stubborn to accept any 1 'Coven' as its sole ruler.
Current map of the main continent which I'm gonna call 'Alnaria'.
Got like, 150ish Lego minifigs.
The Peoples Democratic Republicnof Cryeon is a 1-party Authoritarian Elected Monarchy that encompases approximately 300K square miles of Jungles, Savanahs, and to its furthest west Province, a harsh, unlivable Desert.
It is constantly at war with its meighboring Kingdoms to the South, and East, but is in a tenative truce with the Kingdom of Dragonia to its North(Really the PDRoC is just trying not to get its capital city burnt down by the Dragon Queen again).
Banner of the Kingdom of Dragonia, which is located in a rather large Caldera thats been carved out into a wide 'Bowl' shape.
Its ruled by a Strict Matriarchal Monarchy, and has a strict caste-based system, that allows for very little upwards movement.
And yes, the VAST majority of its citizens are 'Dragonkin'(Think, Kobolds, Dragonborn, legit Dragons, Drakes, the like), however, the VAST majority of people living in it are, infact, NOT 'Dragonkin', and are thus deemed 'Lesser Beings', altho some Races like Elves, Dwarves, and 'Angelicals' are more accepted than say, Humans, Goblins, or Orcs.
Every mythical creature has a natural counterpart meant to balance them out. Elves and dwarves, werewolves and vampires, etc. Humans have just discovered they too have a counterpart.
Well the way I put it in my Fantasy World is that the reason as to why Humans, Goblins, and Orcs take up the VAST majority of Races are cause they evolved into roughly the same Ecogixal Nieche.
Goblins evolved to have the highest breeding rate(At breeding 4-6 times a year, and having roughly 20 Gobbo's per "Clutch").
Humans are just all-round Generalists and have the most Stamina/Endurance out of every other race, and can withstand damage(Blood loss mostly) that could end most other Races.
Orcs who are legit Tanks, meaning they can take MASSIVE damage, and live in damn-near any hostile Bioms,(Mountains, Savanah's, Badlands, ya get the gist).
Basically, Goblins(Most populace Race, but is one of the most "Unevolved" races due to their high death rate), Humans(2nd most numerous Race, make great messag runners or corriers, and are just decent generalists, aint good at 1 thing but pretty good at most things. Dont meed ant specific ritural like Elves, Dwarves, Dragons, or any Fae folk to breed, and usually have 2-3 kids per pregnancy delivery), and Orcs(3rd most numerous Race, harty creatures, can take more damage than Humans and live comfortably. Can eat damn-near anything that aint out-right high-quality Poisons, or rocks).
So, in this one, Goblins would be the counter to Humans. Cause we both breed relatively quickly to other races, we both got vastly differing cultures(Humans being general Collectivists Society(Still a Miedevil-style world) with Mercantilism being an Economic Model, Guilds, and the like), whereas Goblins are scavengers and are barely sapient, tho SOME Clans are more tolerated(More "Civilized" then their counsin Clans). Cause where Humans have higher Natural Endurance, Goblins are naturay stealthy. You could walk past a Goblin and they'd be within 6-9 inches of you, THATS how stealthy the Goblins are.
So yeah, Goblins are the counter to Humans.
Everything's got a little woke in it. That's why everyone who tries stopping woke goes insane.
Im insane in terms of not following Societal Norms.
You other f-ckers(MAGA, & other extremists, but mostly MAGA) are insane cause people refuse to conforn to your narrow world views
We are not the same.
Tree fell N is blocking the road to my house
rip
Banner of the Tele-com Corporate Comglomerate.
History:
● 2056 after the successful lobby against anti-trust and anti-monopoly laws, results in their removal.
● 2057 AT&T, T Mobil, and every large tele-coms comoany forms into a single monopoly.
● 2058 Controls 12% of all global telecom stocks. Joins the "Global Corporate Conglomorate Group". Think, NATO/UN type organization but for corporations.
● 2060 1st Corpo-Wars, results in a heavily centralized GCCG, dissolution of the US, NATO, and the UN. GCCG replaces all international defense, and negotiation group.
● 2063 GCCG Civil War. TCC sides with GCCG.
2070 End of GCCG Civil War, GCCG victory. TCC co-establishes Corporate Securuty Council, as its Telecoms force.
2074 2nd Corpo-Wars, Asiatic-Corporate Sector declares war against the GCCG, nuclear weapons strike Bejing, Tokyo, DC, NYC, LA, Shang Hi, and Tiawan.
● 2075 GCCG declares vitcory over ACS, ACS disbands, and gets consumed into GCCG members.
● 2080 First Anti-Corporate movement strikes GCCG headquarters, GCCG stocks tank.
● 2081, modern day. Anti-Corporate sentiment rises, targeted attacks against the GCCG are on the rise, CSC raises prices to combat Anti-Corporate forces.
You wanna talk about it?
No.
Cause what else is there to say other than, no matter what,
Fuck GenAi
Jojo has forced me to relax for a second
She wishes for you to relax as well
I too, have a cat on my lap
Got this weird lookin Squash from my garden.
Looks like a hat that a Gnome, or Pixie, or some other fantasy critter would wear.