If you ever heard the Liberty Bell March playing in the distance in a public session, it was probably this Future Shock Bruiser shunting across Los Santos. This was a vehicle I had passed over for quite some time until the passengers in my Scarab got fed up with being thrown out of its bed and I was pressured to try the only other Arena vehicle with four seats. To my surprise, it had just as much composure as the imitation Mercedes that it was converted from and felt like an actual limousine, instead of a limousine body grafted onto a box truck frame. It was easy to drive and easy to fly, unlike the Scarab and Imperator, and more than one of my friends mentioned that they found it genuinely relaxing to be bounced across the sky in it. Having dreamed of a job as a limousine driver, those compliments meant a great deal to me.
The radio in this Comet Safari was permanently stuck playing Black Sabbath's "Paranoid" on repeat. I love regular cars with lift kits and off-road modifications, and the Comet Safari nailed the look while also being a complete blast to drive. Getting this car fully kitted out, complete with inaccessible colored interior, made me feel like I had gone back to being a kid playing Rock 'n Roll Racing.
I don't care what anyone says. Sure, it had broken textures on the wheel arches. Sure, it had poor customization. Sure, it wasn't a proper AMG wagon. I loved the Streiter. It was a damn good car and I'm tired of pretending it wasn't. It handled well and it was impressively quick for a four-door off-road capable car. A station wagon is a station wagon, even if it's based on an obscure customized version of one, and I adored the Streiter just like any other station wagon and drove it everywhere I could regardless of the haters.
When the Gunrunning update was released, it was easy to overlook the humble Half-Track. You wouldn't think to drive this old truck over fancy materiel like the APC and Insurgent, but it was later discovered to be the ultimate counter to infantry because it had a completely bulletproof windshield. Like a bombproof Armored Kuruma, you could shoot out of it, and others couldn't shoot into it. This made it perfect for routing griefers who had dug themselves in deep and breaking their spirit. As a player who never touched hacking utilities, nothing made me smile more than being called a hacker when using a vehicle like this.
My Imani Tech vehicle of choice was the Granger 3600LX, and I owned two of them to cover both bases. This one was driven fairly often, and it was given the missile jammer as well as an OEM Sable Metallic paint job. Being more understated than the other cars with jammers made it great as a "leave me alone" vehicle. Nobody wanted to mess with this hippo.
I knew I was getting old when I started getting a hankering for a Sandking. Way back when I started playing, I had a Sandking XL that I took out now and then, but in the years that followed I learned more about trucks and came to realize that the Sandking SWB perfect for me. I didn't want fast or flashy, I just wanted a big comfy Hank Hill truck to drive around, and the SWB delivered with a soft suspension that still allowed it to go rock climbing and have fun now and then. The fact that I'm not into crew cabs and had to drive an uncomfortable Home Depot single cab also likely contributed to my acceptance of extended cab as the superior configuration. Now if only they weren't so expensive in real life.
The Stromberg was one of the few vehicles in the game that could be described as heroic. It was built for undersea travel, but saw most of its use as an Oppressor killer and even stayed relevant well after the Mk II released because brainless riders and the game's poor coding allowed the Stromberg to bypass their countermeasures. Many players switched to the Toreador for bike hunting, but I stuck with my handsome Stromberg because of its superior protection against bullets and because the passenger was magically able to phase their arm through the window to use drive-by weapons. My best friend and I had good synergy, and he was quick on the draw with the flare gun which made our Stromberg practically untouchable to Deluxos and Oppressors. More often than not, teamwork came out on top when it came to GTA PVP.
I bought this Guardian in 2015 because "haha big truck go vroom" and it was my faithful companion all the way to the very end. It's been through several paintjobs, several battles, several parties, and it's got the forced modded license plate to prove it. The Guardian was always the bringer of good times because it was a fast, capable vehicle that any number of people could stand on as it drove, well after the seats had been filled. Before things like CEO Buzzards and dedicated anti-aircraft weapons were added, we used to use them as makeshift air defense technicals by having someone stand in the back with an RPG or missile launcher. The game itself eventually gave a nod to this behavior, adding a mission in which you transported armored combat suits on the back of a flatbed truck where the strategy was to ignore the flatbed entirely and use a Guardian. The prevalence of explosives eventually pushed the Guardian out of a combat role, but it never stopped being the life of the party whenever it came out of the garage, with crewmates and randoms alike partying it up in the back. The Guardian was a vehicle I had a very special kinship with and it's one of the things I will miss the most.
As the twilight years began, this Future Shock Dominator came to represent everything I loved and stood for in GTA. On the surface, it was a benign little car, looking like a plain old S197 Mustang with AliExpress lights stuffed in the grille. But as I mastered the shunt boost, this car became a thing of beauty that could go anywhere and everywhere. It spoke to my heart, calling out the young child who grew up renting Blaster Master every weekend and making me fall in love with a jumping vehicle all over again. It had everything I wanted in a car, combining the speed and handling of a muscle with the mobility of a motorcycle and a skill ceiling that ensured there was always something new to learn, from how to rescue a trapped sale vehicle to how to drop straight down into a car meet from a thousand feet up. The funniest thing is, I absolutely hated this Dominator at first, and thought that techno-beehive on its back was the ugliest thing. But then I test drove one and discovered its incredible stability in flight, and it was like seeing the beautiful woman beneath the ugly glasses for the first time. Every time I popped that tombstone off for a drive, it was like uncorking a bottle of fine wine. I drove this car up until my very last day in Los Santos and nothing will ever replace it.
Finally, we have the three Craftybikes: past, present, and future.
The Ruffian was the first motorcycle I ever fell in love with. It was cheap, it was fast, it was good-looking, and most importantly, it was an amazing stunt bike. The Ruffian was the perfect machine to pop my stunt cherry on after migrating from GTA IV and San Andreas, as it could vault over just about anything simply by popping a wheelie into it at speed. It was on this motorcycle that I began to earn a reputation in our crew as a stunt biker, and the curious triple headlight that came with it from the factory was one of the first things to tip me off that vehicle customization in this game was not entirely as it seemed.
About a year and a half into the game's life on PC, the FCR 1000 was released to a great deal of fanfare. Many of my crewmates flocked to the FCR 1000 Custom for its old-school military style, but as I drove my unmodified one for the first time, its modest appearance and weighty handling caught my attention and never let go. In this often-overlooked bike, I found a wall-climbing animal with a tight suspension that gave it huge air from curbs and bumps, a field that the Ruffian left me longing for as I continued to hone my stunting skills. More importantly, it had only one seat, which cleanly solved the dilemma of curious people wanting to see my prowess firsthand, not knowing that having a second rider absolutely crushed a motorcycle's performance. Spending a lot of alone time with this bike was what really kicked me into high gear with GTA bikes and got me thinking about how they could be used with other creative projects.
Five years later, the Reever appeared on the scene to become the champion of all the game's motorcycles. It delivered a host of customizations, impressive stunt potential, and speed that was nearly unmatched, all in one bike. Many of its owners customized theirs to look futuristic, myself among that number with my low-gripped spare, but the circular headlight and fairing inspired me to shape my primary Reever in the image of my old FCR 1000, which had long since taken on a life of its own by that point. The Reever kept me company as we all began to go our separate ways and wind down, and it was on this bike that I rode off into the sunset, just as the Ruffian had brought me into this lawless town nine years ago.