Hello, hello! So we got a story published on Made With Unity (there will be more to come)! Be sure to check it out if you wanna hear more about our design / development process and how this game came to be. Bear hugs for everyone!
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@pingthegame-blog
Hello, hello! So we got a story published on Made With Unity (there will be more to come)! Be sure to check it out if you wanna hear more about our design / development process and how this game came to be. Bear hugs for everyone!
Development Blog
Hi!
If you made it this far, you probably care about what we have to say, so thank you! (If not.. WHY?!?!?!)
As you may know, we are finalists in the Dare to be Digital 2016 festival, so we will be spending 3+ weeks in Scotland to work on Ping with guidance from industry experts. We will be posting a lot on our social media pages during that time, so make sure to follow/like us on:
About the Game
Just to make sure we are on the same page about the game, here is our 100 word description:
Ping is an exploration adventure game where the player's goal is to bring life back to the world. The player sees the world in the form of waves that are generated by sources of life and energy. These waves propagate outward and illuminate surfaces as they pass over them. Without these waves, and without life/energy, the world is black. The player has the ability to create life that exists temporarily and can use this life to further explore the world. Ping is a game about exploration and adventure, expression, nature, and ones aspirations.
Here’s an awesome and amazing one minute video about our game and our team!
Team Bio
The team is comprised of three people; everyone is a programmer and designer. And these are our stories (insert Law and Order music here):
Mukul Tamsekar: I have worked in video games for around 3-4 years,working as a Game Programmer/Designer. My primary work includes games for mobile platform, desktop and web.
My work included varied tasks ranging from Animation, AI, Resource Management, Mobile Deployment, Player Control, Optimization, Tools and Engine Architecture.
I have completed my Masters at UC Santa Cruz (Games and Playable Media).
Tarcísio Costa: Hi, I am Tarcísio, 26, from a city small called Aracaju, located in Brazil. Got my undergrad in Computer Science at a local university, and my MS in Games and Playable Media at UCSC, where I met these two nut jobs. In this project I am the producer and audio programmer. Will also be doing level design and whatever else needs to be done.
Twitter: @tarcisiotm
Wyatt Sanders: Hello! My name is Wyatt. I’m from a teeny town in the San Francisco Bay Area called Fremont. I have a BS in Computer Science and a MS in Games and Playable Media, both from UC Santa Cruz. I like getting my hands dirty in all aspects of game development so I do programming, design, art, marketing, and sometimes audio if it involves singing and ear plugs (cuz ain’t nobody gonna want to hear that).
Twitter: @spaztronaut
Development Blog
We will be posting using specific tags, so you can just pick whatever you are curious about: audio, design, shaders, tools programming, gameplay, etc. We will try to make it short, visual and interesting.
We hope you will find this resourceful!
Until our next post!
OUR NEW VIDEO!!!!! YUSSSSSS!!!!!!
Twitter: https://twitter.com/thatpinggame Facebook: https://www.facebook.com/thatpinggame/
Some in-game screenies!
This is our teaser trailer for Ping. Ping is an artistic and atmospheric exploration adventure game designed as a virtual space for emotional and creative expression - a narrative about our relationship with nature and technology, coping with the loss of loved ones, finding hope in a dark and suffocating world, and straying from the path worn by those before us.
For more, head to facebook.com/thatpinggame.
In-game screenshots of Ping.
For more, head to:
www.facebook.com/thatpinggame.
www.twitter.com/thatpinggame
www.instagram.com/thatpinggame