I'm sorry, cringe culture can't come to the phone right now. Why? Oh, cause it's dead!
Sweet Seals For You, Always
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❣ Chile in a Photography ❣
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@pixelfun20
I'm sorry, cringe culture can't come to the phone right now. Why? Oh, cause it's dead!
Collapses on the ground. Here. Take it.
An Archive of Our Own, a project of the Organization for Transformative Works
(@hellonearthtoday because you said you were excited!)
Can the Evolution AU chapters STOP RUNNING AWAY FROM ME
I take it back everything is going GREAT
oh my god guys I DID IT
Can the Evolution AU chapters STOP RUNNING AWAY FROM ME
I take it back everything is going GREAT
Can the Evolution AU chapters STOP RUNNING AWAY FROM ME
Was rewatching Solarballs for old Venus clips for Reasons when I came across this screenshot I need to share.
awahhhhhsdkfjhsd they're adorable!
N7 Month Day 9: Fracture
Isn't it nice when you land into a new planet, your helmet gets broken and air escapes from your lungs?
glowing babes for N7 day !
Mass Effect is one of my favorite franchises of all time, but it can be so difficult at times to reckon with the fact that as a female gamer, they were simply not made with me in mind. And, ultimately, it suffers for it.
Ironically, the gender gap in the ME trilogy especially apparent when I recommend the games to a male friend. I finally talk them into playing it, and they will, more often than not, have absolutely nothing at all to say about the female characters (or lack thereof). Wandering through the games, you're bombarded with a diverse universe full of unique-looking aliens- but male aliens. Asari are the only female aliens you meet beyond Tali and a couple other female Quarians, until ME3, where we get Eve and Nyreen in the Omega DLC. Which means for two (and a half, let's be honest) games in the franchise, every Turian, Salarian, Krogan, Batrarian, Drell, Hanar, Vorcha, Elcor, and Volus is a male. But what is even more striking than this atrocious worldbuilding oversight is that, handing the games to your average male fan, they barely notice. It escapes them entirely as something worth mentioning. They don't perceive the empty echoes of the female voices we aren't hearing, of the other halves of alien populations completely unrepresented. It's as if the default setting of the world, fictional and not, is male.
Asari- the primary female voices in the game- are poorly written. We know this. An entire race of biotic-wielding, technologically-advanced aliens with lifespans in the centuries and incredibly rich culture and technology, and the most we see of them in the entire trilogy is as strippers and occasional mercenaries. Liara, Samara, Aria and Benezia break this mold, but not without their own flavors of sexualization. After all, Benezia still dies in what is akin to Turian fetishwear under the control of Saren. Her favorite color was yellow, remember?
But beyond Asari strippers, skin-tight Cerberus uniforms, and comically sexualized robots- all valid topics, but talked to death at this point- I truly believe the most astounding, hollow, and disheartening result of this casual misogyny is the Krogan.
The storyline of the Krogan cannot be emancipated from the concept of birth. An entire species near-sterilized, a war crime excused away for the greater good. The Krogan story IS the Genophage, and the horrifying explanations used by those in power to excuse atrocity. And for two entire games, not once are we ever shown what the Genophage has done to Krogan women. Not societally, physiologically, or psychologically. They are conveniently segregated away in briefly-mentioned "female camps," while the men discuss the horrors of a war crime that affects birthing rates. It takes until the final installment of the series to show you one female Krogan (who didn't even get her own model, they just covered her so you wouldn't notice) and to mention the absolutely devastating toll that a cultural pandemic of stillbirths, abuse, and chronic infertility-caused sickness can have on a population. Eve is a fantastic character. Truly. But after two whole games of the Genophage being such a critical cultural touchstone for so much of the galaxy, and so many player choices depending on it, it's incredibly difficult for this omission of perspective to be remedied by a few nuanced lines in the med bay.
On the other hand, I think about the Rachni a lot. The so-called ancient enemy of the Krogan people, the foe that led to them being uplifted by the Salarians (and then, ultimately, discarded by them) in the first place. A massive amount of pre-game lore is devoted to a culture that, interestingly enough, speaks to the player through a queen. In fact, the Rachni queen is one of the first female alien NPCs you encounter in the entire trilogy. And as you encounter her, she speaks of songs of mourning. Not for her, but for her children.
You are offered the chance to spare her twice, once in ME1 and again in ME3. Both times, she has been used for her control of her hive, her children, and the potential army that can be bred out of her. Given the choice to free or kill her, many argue she's too dangerous to be kept alive, her species too volatile to be left to reproduce unchecked. An eerily familiar narrative, echoed by the Krogan, creating very poignant foil to me. A species struggling to give birth, and another, their supposed enemy, constantly being taken advantage of for it. It is a struggle of mothers, being commodified by men, and everyone is losing.
I wonder what narrative depths this series could have discovered in the tragedies of the Krogan and the rich cultures of other alien civilizations if they had considered, even for a second, that female voices could support a story where male voices simply cannot. What would we have learned about Salarian women, and their opinions on fertilization regulations favoring male offspring? About Turian women in the line of duty and their place in the hierarchy? Does the Batarian caste system have a bias on the basis of sex?
Obviously, there is nothing that can be done about the erasure and treatment of women in a game series over a decade old. But, I do believe it can be used as an example going forward to show how cultural and environmental storytelling is genuinely made worse by the oversight of female voices. All that to say, I love this universe and these games. Sometimes, it's just difficult to remember that we were only given half a galaxy to truly appreciate.
Shepard during the destruction of the Normandy
- centre of the universe -
random headcanons on how Solarballs!planet names work
that is, how planet names work in the language of the planets, a tongue of gravity and chemistry and light manipulation older than the earliest suggestion of humanity. I've spent two-thirds of my fandom life in and out of the Tolkien fandom, and my goal here is to make that everyone else's problem
a note of astro-anthropological curiosity: while most planets in the Milky Way have fairly short, functional names, if they have names at all, the planets (in a more geophysical than orbital sense) of the Solar System have names formed of the same parts as those the stars give each other. star names in the Galactic Core consist of defined and regular segments, and though stars as far away from the Core as Sol is don't always use their traditional names they almost all have them. not that anyone in the Solar System who isn't Sol knows any of that, and in the absence of influence from trends in the rest of the galaxy, the Solar System's name conventions have evolved quite a few local quirks
for instance, in a traditional Milky Way star name, the first segment will namedrop the nebula the star formed in and/or the nursery group they belonged to, depending on how much said star (or whoever they're talking to) wants to stress their connections and lineage. in the Solar System, however, all names begin with the same standardised element, which the planets gloss as 'the prefix that tells you this is a person's name' but actually means 'Sol nebula' in a four-billion-year-old dialect that's not really spoken any more. no one has noticed this, because Sol has never told his planets his name; they call him by a title that tends to get rendered in English as 'the Sun' but more literally translates to 'the centre'
the second segment of a star name is really more of a category. it's here where a star's metallicity, spin, and other identifying features are described, in differing levels of detail depending on how formal the setting is and how much the stars involved want to show off. there is a highly regimented list of aspects that every traditional star name has to at least mention, and Solar System planet names scrap almost all of them in favour of the minimum amount of information needed to pick someone out of a crowd. how much information that is varies from planet to planet; Tethys' segment has lots of finicky details about his composition and density and craters, while Earth's has just been 'oxygen' for the past two billion years
the segment that's the most similar to its star name counterpart is the third, the personal name. this one is probably the most recognisable to human sensibility, functioning pretty much exactly like a given name on Earth. these are usually (glossing over a considerable amount of moon drama) unique to their planet, and tend to follow common themes depending on who gave them - Neptune's moons and a couple of Kuiper Belt dwarf planets are named after particularly pleasing mathematical concepts, while the planets-in-an-orbital-sense are almost all named godawful impossible-to-translate puns. while even the shortest form of a traditional star name will include abbreviations of the three previously mentioned segments, in the Solar System everything but the personal name tends to get dropped in casual settings where everyone knows each other anyway
those are only the most consistent elements in star names; others will get added or dropped depending on the star's generation or titles or personal preference. Sol never had time for any of that nonsense, so his planets never picked them up from him, but they have added one of their own; a tag that roughly translates to 'of <planet>.' it evolved out of the need for the gas giant moons to quickly tell where each others' allegiances lay, but it's taken on a life of its own; several of the dwarf planets call themselves 'of the Kuiper Belt,' while Sedna is trying to make 'of the Scattered Disc' stick. the inner system, on the other hand, doesn't use this element at all; even Luna only uses 'of Earth' when he's at Moon Club
(when Astrodude hit the scene, he first tried introducing himself by his real human name, but even the best rendition the Planet Translator 3000 hooked up to his spaceship could make of it basically didn't even render as words. so Earth and Luna (mostly Luna) bashed him together a planet name, and if one were to diagram out its elements they would roughly translate to 'name prefix/Sol nebula' 'very tiny thing made of carbon and water (if Earth or Luna is saying it)/titanium and oxygen (if anyone else is saying it)' 'beepy satellite person who is a person and also a person' 'of Earth.' they were mostly trying to stop him being treated like an inanimate object, which he generally hasn't been, but other elements (especially the final tag in the exact same position where a moon would have their planet's name) have caused problems in their own right)
My friend gave me the idea of Earth wearing those light up shoes in reference to the auroras. Luna does not approve
Haven't been able to write much lately, so I've been stuck daydreaming. Most of that is realizing that the song I associate with the Iris in my GHE AU is 100% that "Pride of Troy" snippet that was posted a while ago.
Jedi Masters & Young Knight | Obi-Wan, Mace, Luminara, & Barriss, by freelance artist, Libby Painter
Inspired by the works of artist @sun-splotches
Tigers are among my favorite animals, so I decided, why not create some sketches featuring the Earth and Luna in their likeness? 😊
he's very dear to me