Thinking about exalting all my dragons and starting over
I start over quite a lot though :/

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@plaguestories
Thinking about exalting all my dragons and starting over
I start over quite a lot though :/
the nuzlocke has started
the nuzlocke has started
in tarot, the emperor represents stability
what would the sornieth equivalent be because thereâs no way theyâre going to associate emperors with stability lol
Names for these dragons?
Iâll be starting a nuzlocke soon (waiting on a hatchling to grow up), and I was having trouble naming these two, a Light Ridgeback and an Earth Guardian.
I have a naming theme for my main clan, but these two come from other clans, so they canât match the naming theme.
I was hoping for something along the lines of like, âcommonâ names for their flights respectively, but still matched their appearance. Like, I can see the name âGlowâ being a popular Light name, but it doesnât really work for my ridgeback, ya feel me? If my Guardian was a boy, I could see using the name Sapphire, and I still might, but I thought Iâd see what everyone else thought.
Names for these dragons?
Iâll be starting a nuzlocke soon (waiting on a hatchling to grow up), and I was having trouble naming these two, a Light Ridgeback and an Earth Guardian.
I have a naming theme for my main clan, but these two come from other clans, so they canât match the naming theme.
I was hoping for something along the lines of like, âcommonâ names for their flights respectively, but still matched their appearance. Like, I can see the name âGlowâ being a popular Light name, but it doesnât really work for my ridgeback, ya feel me? If my Guardian was a boy, I could see using the name Sapphire, and I still might, but I thought Iâd see what everyone else thought.
Names for these dragons?
Iâll be starting a nuzlocke soon (waiting on a hatchling to grow up), and I was having trouble naming these two, a Light Ridgeback and an Earth Guardian.
I have a naming theme for my main clan, but these two come from other clans, so they canât match the naming theme.
I was hoping for something along the lines of like, âcommonâ names for their flights respectively, but still matched their appearance. Like, I can see the name âGlowâ being a popular Light name, but it doesnât really work for my ridgeback, ya feel me? If my Guardian was a boy, I could see using the name Sapphire, and I still might, but I thought Iâd see what everyone else thought.
Names for these dragons?
Iâll be starting a nuzlocke soon (waiting on a hatchling to grow up), and I was having trouble naming these two, a Light Ridgeback and an Earth Guardian.
I have a naming theme for my main clan, but these two come from other clans, so they canât match the naming theme.
I was hoping for something along the lines of like, âcommonâ names for their flights respectively, but still matched their appearance. Like, I can see the name âGlowâ being a popular Light name, but it doesnât really work for my ridgeback, ya feel me? If my Guardian was a boy, I could see using the name Sapphire, and I still might, but I thought Iâd see what everyone else thought.
Names for these dragons?
Iâll be starting a nuzlocke soon (waiting on a hatchling to grow up), and I was having trouble naming these two, a Light Ridgeback and an Earth Guardian.
I have a naming theme for my main clan, but these two come from other clans, so they canât match the naming theme.
I was hoping for something along the lines of like, âcommonâ names for their flights respectively, but still matched their appearance. Like, I can see the name 'Glowâ being a popular Light name, but it doesnât really work for my ridgeback, ya feel me? If my Guardian was a boy, I could see using the name Sapphire, and I still might, but I thought Iâd see what everyone else thought.
Names for these dragons?
Iâll be starting a nuzlocke soon (waiting on a hatchling to grow up), and I was having trouble naming these two, a Light Ridgeback and an Earth Guardian.
I have a naming theme for my main clan, but these two come from other clans, so they can't match the naming theme.
I was hoping for something along the lines of like, 'common' names for their flights respectively, but still matched their appearance. Like, I can see the name 'Glow' being a popular Light name, but it doesn't really work for my ridgeback, ya feel me? If my Guardian was a boy, I could see using the name Sapphire, and I still might, but I thought I'd see what everyone else thought.
what if besides their actual element, each deity also represented another aspect? i imagine the windsinger would represent luck?
The Eleven and their spheres of influence
Earthshaker: Security, constancy, home and history
Dragons will often send prayers to the Earthshaker in tumultuous or chaotic times, so that they might have stability.
Flamecaller: Energy, inner strength, passion
Older wyrms might send prayers to the Flamecaller to regain some of their old sprightly affects. Dragons may also pray to her in times of personal crisis that they might have the strength to get through it.
Windsinger: Luck and commerce, fair travels, beginnings
Well known as the god of merchants, the Windsinger accepts prayers for good luck and wealth, as well as easy travels for wanders like himself, and for new beginnings.
Tidelord: Good fortune, destiny, crossroads
Though his penchant for prophecy is well known, the Tidelord hears prayers of good fortune in the future, pleas for knowledge of destiny and fate, and oversees crossroads - the joining and union of separate paths. Widely accepted that this refers to Guardians and Charges, many also consider it to be the joining of souls in love.
Icewarden: Protection, safety, justice
Perhaps taking on these attributes based on the Fortress of Ends, prayers of safety and protection make their way to the Icewardenâs ears. His other sphere of influence is justice - but not necessarily Law.
Lightweaver: Art, law, truth and time
Artists consider the Lightweaver their patron. She is also related to written laws and uncovering truths, as well as having a strong connection to time passed and times coming.
Shadowbinder: Dreams, charm, ghosts and spectres
The Shadowbinderâs influence over dreams is not necessarily only hers - many of the deities have been known to appear to their Children in dreams - but normal dreams, and by extension nightmares, are known to originate with her. Those seeking to be persuasive or charming might also pray to her. She also tends to the spirits of the deceased, who are drawn to the Forum.
Stormcatcher: Change, adaptability, productivity and labor
Like the Windsinger, the Stormcatcherâs main sphere of influence - labor and work - is well known. His other attributes are lesser known, but can be seen in the land that his Children inhabit. The shifting sands and ceaseless lightning requires ones to be adaptive and open to change.
Gladekeeper: Harvests and agriculture, growth, parenthood
Farmers and cultivators of the land - as well as artisans whose trades are food-related - look to the Gladekeeper for boons in their harvests and the land. She also represents personal growth and parenting - being generally seen as a nurturing, kindly deity.
Plaguebringer: Health and physical strength, conquest, perseverance
Though it might seem counterintuitive to pray to a deity of decay for good health, this very decay cleanses - the pus in the wound that absorbs foul humors in the body. It is well known that Plaguelings value physical prowess and conquest over ones foes - but it must be honorable conquest, free from trickery or deceit. When faced with difficult situations, dragons may send a prayer to the Plaguebringer for the ability to persevere.
Arcanist: Knowledge, the cosmos, curiosity and youth
His dominion over magick and arcane energies is well known, but the pursuit of knowledge and the power of the cosmos are also within the Arcanistâs realm of influence. As the youngest deity, he is also the patron of hatchlings and serves to foster their curiosity.
just need wildclaw and stained, then i can breed her and get my nuzlocke starter!!!!!!
@hornyspacesnakes I hope you donât mind my answering your ask this way but hereâs some map lore!
As a preface, I kind of think of the Flight Territories as having no solid cut borders most of the time. Instead there are large areas called Neutral Zones which I kind of touch on in my Dominance Lore post [here] In short, the areas of magic donât really touch, and there are large swathes of frontier land in between elements where the Beastclan population is larger and the dragon population is reduced if not zero. [no ground magic means no nesting]Â
The Neutral Zone here is called Deadwood Highlands in my version of Sornieth and it separates Wind, Plague, and Arcane. Here the plateau begins to break up and eventually turns to mountains. The Southern/Western slopes drop toward Starwood Strand and West Reedcleft. The Northern Slope becomes Rotrock Rim and The Contagion.Â
Shown above is my quick rendition of the Wind side of the zone where Reedcleft Ascent finally becomes the rocky mountain land of Deadwood. West Reedcleft is pretty heavily forested and the bamboo groves move up and into the hills for some distance before turning to alpine forest and then dying off entirely.Â
Sculpture Pass
A hub of trade and culture shared by wind and water flights where their territories meet at Bamboo Falls.
Full Sized Image
Upper Pass - The newer upstream portion of the city built into the narrow canyon wall
Greater Falls Isle - A relatively small stretch of land, mostly farms and forest.
Bamboo Falls - The falls themselves in all their roaring glory
Tidelordâs Monument - A towering statue in the likeness of the god of the sea
Lesser Falls Isle - A small isle which divides the falls in two; Used as a launch point for fighters bound for the wilds across the bay
Windsingerâs Monument - A towering Statue in the likeness of the god of the sky
The Water Market - Floating platforms, ships and personal crafts assembled in the relative calm of Memorial Well; often likened to itâs cousin, the Cloudsong Market.
Mainland - The lands of the Windswept Plateau near to Zephyr Steppe
The Sea of 1000 Currents - Water Flightâs domain near to Fishspine Reef
âWhatever lifts your wingâ
the Sornieth-equivalent of the English idiom, âWhatever floats your boatâ
Regional Ursegal Salutations
Flight Greeting /// translation Goodbye /// translation
Universal Saliren /// Good Day Renesul /// Good Night
Earth Flight Fienure /// Remember me
Fire Flight Istalirvo /// In Fireâs Light
Wind Flight Vanderen /// Good Travels
Water Flight Nisurenes /// Good Futures
Shadow Flight Kiolainran /// You see me Akene ylat /// Stay Hidden
Ice Flight Satore Toi /// Warmth and Safety Aken Satore /// Stay Warm
Lightning Flight Torsaâtecu /// Watch the Sky
Light Flight Khancaste /// Sunâs Light Tabri yakur /// [saftey, health, what have you] Through the night
Nature Flight Kivautenass /// Life Seeks Kiautinass /// Life Finds
Plague Flight Akenevin /// Stay Close Akenrevir /// Stay Far
Arcane Flight Call: TaâAvna gopa /// The stars are up Response: Ta Rur yunte /// The ground is down Call: Ta Rur gopa /// The ground is up Response: TaâAvna yunte /// The stars are down
Practical uses of magic in medicine
I was thinking about the use of each dragonâs magic in their occupation while re-writing one of my dragonâs bios. Thought it might be fun to write up something for it here. I may be stretching what each elemental magic can do, but I tried to pick fitting skills and applications.
ICE
Ice healers often make excellent surgeons due to their ability to keep calm in stressful situations!
Conjure ice: Â For use in treating swelling and overheating. Condense and freeze water particles from the air to form a solid lump of ice. Alternatively, condense a thin layer of ice directly over the area to form an ice pack. (though this is less secure than simply wrapping ice around the injury with cloth)
Lower temperature: Multiple applications. Useful for treating fever and swelling when applied to the patient, or in treating hyperthermia, or can also be used ambiently to provide a more sterile environment for surgeries.
SHADOW
Shadow healers are often wonderful therapists! A skilled shadow healer can help a dragon reduce negative symptoms of many conditions.
Induce sleep: Used to help dragons with insomnia or other sleeping problems if used lightly. When used heavily and persistently, it can allow the patient to stay unconscious during surgery or other incredibly painful procedures, though this does require the shadow dragon to continuously apply the spell throughout the surgery.
Conjure Illusions: Useful in therapeutic applications depending on the situation. May also be useful in providing visual reference when explaining things to patients.
WIND
Wind dragons are often combat medics or emergency responders. The fact that they donât mind going wherever theyâre needed most means they fit right into the job!
Fast movement: Allows the dragon to act quicker to help the patient. Useful in many situations but is one of the main reasons wind dragons make good first responders for traumatic injuries.
Manipulate air flow: Useful in a more effective cpr. Can go horribly wrong if the user is untrained and it is recommended to use normal cpr if they are not. Can also be used to generally treat any form of troubled breathing.
WATER
Water healers tend to feel at home doing bloody work or water based therapy.
Manipulate water: Dragons of most breeds and elements have blood composed mainly of water. Careful mastery of this skill in the application of moving blood can prove very useful in the medical field. Transfusions can be done without much equipment if the area is sterile, and it makes transfusions with proper equipment easy and fast. Blood Flow can be controlled as well for many used including: Stopping bleeding, bringing a concentration of blood into an area for venepuncture, or directing blood away from a limb for cleaner amputation.
Conjure water: Generally useful when working on a patient. If it is to be used for cleaning a wound make sure the air around is clean.
NATURE
Nature dragons are wonderful pharmacists. Most potions on the market are exported from the Viridian Labyrinth. Many denizens of the Viridian Labyrinth also swear by homeopathy.
Enhanced plant growth: Used to enhance the effects of healing compounds in plants. These distilled compounds can be ground and made into pills, or used on a seed to produce a fruiting plant that can make powerful potions. It is also used in homeopathic treatments to a lesser degree.
Conjure plants: Conjured vines make an excellent temporary cast or can be used to apply pressure to an area when proper bandages are unavailable.
LIGHT
Light dragons tend towards physical therapy as their line of work or just general healers for their clan.
Accelerate healing: Once thought to be a cure-all, this spell is not a miracle healer. While it appears to magically heal wounds and relieve even chronic or severe pain with a bright heavenly light itâs effects are only barely skin deep and any injuries more serious than a cut, bruise, bite, or fractured bone should be seen to with other methods. This is most useful for combat medics or for light wounds and first aid.
LIGHTNING
Most of the more advanced medical equipment comes from the Shifting Expanse and often requires a lightning dragon to power it outside of the Shifting Expanse where electrical power is much less readily available. Because of this, lightning dragons tend to make great medical technicians and will often take on the role of a nurse as well.
Generate electricity: With an amount of control, this can be invaluable in trauma situations where the heart is beating irregularly. The doctor should generate small bursts of electricity directly into the patient in case of the heart stopping. Lightning element dragons will need a large dose of electricity for this to work but any more than a very small amount for any other dragon could simply kill them.
FIRE
Fire dragons are frequently rescue responders and combat medics.
Raise temperature: Multiple applications. Can be used to treat cases of hypothermia by warming up the patientâs body temperature, but can also be used with high intensity to flash-sterilize instruments used in surgery as well as boiling water to sterilize. An intense focus of raise temperature on a metal object can allow it to be used to cauterize a wound in a pinch.
Conjure fire: Most useful when cauterizing a wound. Can also be used to burn bodies in emergencies or in the case of the death of an imperial on the battlefield.
ARCANE
Arcane dragons are masters of magical afflictions and are the most effective at healing those kinds of diseases in a timely manner.
Manipulate Arcane energy: When dealing with a dragon close to deathâs door, a magic transfusion can often give them the extra push needed to stay alive. An arcane doctor can transfer the magic of a dragon the same element as the patient into the patient, or in the case of none being available transfer his own magic reserves or that of another arcane dragon to the patient. Beware of transferring too much. A dragonâs magical reserves are closely linked to its general wellbeing and life force and if a dragon is drained of too much of their magic they will inevitably perish.
PLAGUE
Plague dragons invented the vaccine. After taking notice that newcomers to the scarred wasteland were mildly sick for several weeks but much stronger after getting better, some plague healers began to experiment with controlled exposure to viruses to build immunity for those who didnât have it yet.
Conjure Infection: Though it sounds counterproductive, plague healers often will treat one disease with another. Sometimes one harmful disease is beat out by a population of another, benign, disease.
Sense Infection: Though this is not an active magic power, many plague dragons can simply tell if one is infected by anything. With more careful training and a closer examination, plague healers can often pinpoint diseases accurately for diagnosis and can even catch deadly infections before they become life threatening or untreatable.
Manipulate disease: Though not nearly as powerful as other âmanipulateâ elemental powers this one can be used to draw contagents in a small area to the user, effectively sterilizing a small area around a wound or surgical incision. It is to be warned though that it this is used, the user should not touch the patient afterwards or they will put them at risk for potent infection.
EARTH
While Earth dragons donât have many healing spells at their disposal, the most prestigious medical schools are located within Dragonhome. Without much magic to help them, they are the most skilled at traditional methods of healing and have perfected it to an art!
Feel free to add onto this with more!