Are there any good homebrew rulesets for planeswalkers as characters?
Not that I’m aware of. @kor-artificer might be working on something in that regard.
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@plane-shift
Are there any good homebrew rulesets for planeswalkers as characters?
Not that I’m aware of. @kor-artificer might be working on something in that regard.
Is this blog dead? I hunger for more MTG homebrews!
Yeah, sorry. The D&D Group I was planning for fell through. Some of the material will make it’s way into articles for the inevitable return to Dominaria.
Here is the fixed Myojin, with the mask actually giving a maximum number of levels that can be stored. I left it at five like the ring of spell storing, because the ability to pass it around and summon it back to you, plus catch spells as a reaction, requires it to be fairly limited to avoid becoming broken.
Creatures of Ravnica Part 1: Izzet and Rakdos
I realise that with all these subclasses I’m working on for Ravnica, you might want to play a campaign in that setting! While a lot of D&D’s standard creatures will fit smoothly into the setting, there are some things that are truly unique creatures to Ravnica. So, here are a few creatures to go with the first two subclasses I have created, some for Izzet and some for Rakdos:
Gelectrode (Art by Dan Scott)
To translate the Gelectrode to D&D, I translated its tap ability simply as an attack, and carried the untap ability to trigger from friendly characters casting spells within range of it, allowing an immediate attack action in the same manner as the tap ability. While weird isn’t a creature type in D&D, I did take some inspiration from the elemental Water Weird, including the Amorphous ability, which I then tracked over from Oozes, as the Gelectrode seems more ooze-like in nature than its water elemental counterpart in D&D’s weirds.
Fluxcharger (Art by Willian Murai)
The stat-reversal was key with this creature, so I based it on attack and damage roll modifiers and AC, since those work best to represent the card’s stats. Additionally, I made sure to limit how far this ability can be taken, so it does not do more than the swapping of stats like on the card.
Carnival Hellsteed (Art by Chase Stone)
Inspired by the art, I felt the Blazing Trail ability was a must. To make it work appropriately with existing rules, I based it on the spell Wall of Fire, with appropriate editing for duration and size of the area affected. While I took a lot of inspiration from the Nightmare, I felt that the Hellsteed needed a higher damage output, and a higher speed (to represent the creature’s Haste), which resulted in the creature being faster and more dangerous than the nightmare, but lacking its flying speed.
Carnage Gladiator (Art by Ryan Barger)
Since blocking tends to mean a creature hasn’t attacked, I felt the best way to replicate the “Whenever a creature blocks, that creature’s controller loses 1 life” ability would be the Carnage Gladiator having an aura to harm those that do not make melee attacks in their turns. Likewise, the card’s regeneration inspired my use of the Undead Fortitude ability common among zombies. The Brutal Cudgel attack was inspired by the art, based on the weapons’s appearance I felt that the best way to represent them would be allow a choice between appropriate damage types.
More Ravnica content will be coming soon in the form of more guildmage subclasses (which of course will be followed by posts similar to this one, for the other guilds), as well as some other plane related content. Next week however, look out for a non-MTG related D&D homebrew post. It’s something I’ve been working on for a while.
Hey folks, just issuing a little correction on this post, unfortunately I had a glitch with the Monster creation programme I have been using. The Carnage Gladiator’s Brutal Cudgel attacks do not deal thunder damage, but can choose to deal either bludgeoning, piercing or slashing damage. Sorry about the mix-up!
I’m definitely going to be trying these out for my Ravnica Campaign.
Here is my homebrew for the Lorwyn’s flamekin.
They are made with the idea that each race in a Lorwyn campaign will excel in two classes, as in the Morningtide block. In this case, flamekin are strong Warriors (Champion Fighters) and powerful Shamans (Pyromancer or Phoenix Sorcerers).
I will also make the Cinder race stats, with the idea that if in your campaign would reach the Great Aurora your race would change to the Shadowmoor version, with a change in personality and alignment. To let spellcasters choose their spells again would also be fitting, as their new personality would have chosen different spells.
Thoughts on trying a campaign that throws out the standard alignment system and tries to impose one of the color pie alignments from @sarpadianempiresvol-viii?
This is what I’ve done in the Ravnica campaign. I hate the alignment system, the colors of magic are way easier to understand.
Is there a link to the color pie alignments ?
If your players aren’t familiar, show them this. Just use the color pie. I wouldn’t recommend expanding beyond two colors for a character, but I like it better as character motivation than the D&D alignments.
Thoughts on trying a campaign that throws out the standard alignment system and tries to impose one of the color pie alignments from @sarpadianempiresvol-viii?
This is what I’ve done in the Ravnica campaign. I hate the alignment system, the colors of magic are way easier to understand.
I was practicing homebrewing creating a small guide to lorwyn races and classes, and when finishing them making the shadowmoor one, I found a small problem in the creature type shaman. In lorwyn it seems like it could be represented by the sorcerer class from dnd, but in shadowmoor seems more like a witch (warlock in dnd ). How would you make the distinction? (The shadow sorcerer helps with the change from flamekin to cinder and the only possible patron I can think for a warlock is Oona)
First of all, post some of that stuff here when you finish, or let me know about it. Sounds like a cool project.Second: Keep is as a sorcerer. If you (or anyone) wants to play a Lorwyn campaign, if they get hit with an Aurora they’re going to want to keep their character, and being forced to switch classes or multi class won’t be fun.
Flavor Friday - Magic: the Gathering in D&D
As I mentioned before, I’m preparing for a vorthos D&D game that will be taking place (at least in part) on Ravnica. As part of that I’m working on learning various tools and seeing what kinds of flavor I can bring as homebrew to the game. Here is a very flavorful Otherworld Patron: The Myojin of Night’s Reach!
Download it here.
This first one was a warm up, to get a feel for how to put stuff like this together, so it has no direct bearing on the campaign I will be running. I will continue to share these materials as time goes on, although I may create another account to do so for future stuff. These will be in part inspired by the great work @kor-artificer has been doing.
Here is the corrected link:Â http://homebrewery.naturalcrit.com/share/H1WZawg3Ab
I promised later materials will be less sloppy on the first go.
Worldbuilding and Planeswalker’s Guides
Mana-Charged Dragon by Mike Bierek
One of the great resources made available to readers post-mending is the advent of the Planeswalker's Guides, a series of articles talking about the flavor and worldbuilding of the planes visited in each block. These are great resources for getting the feel of a plane that the story or cards don't necessarily convey. It took a while for these articles to cement, so earlier blocks have some worldbuilding articles I've included that aren't necessarily called planeswalker guides. The official website's Plane Profiles also contain a wealth of information.
Plane Shift Homebrew
Art by Brad Rigney
Welcome! This blog is dedicated to homebrew content for Magic: the Gathering themed games of Dungeons and Dragons! With the advent of the Art Books for MTG, James Wyatt has also been creating “Plane Shift” supplements that turn the art books into World Guides and provide help for adapting existing D&D materials to fit Magic: the Gathering’s worlds! Below are links to the existing materials as of the writing of this post, which include four worlds.
The Art of Magic: The Gathering - Zendikar
Plane Shift: Zendikar
The Art of Magic: The Gathering - Innistrad
Plane Shift: Innistrad
The Art of Magic: The Gathering - Kaladesh
Plane Shift: Kaladesh
The Art of Magic: The Gathering - Amonkhet
Plane Shift: Amonkhet
This blog is run by @vorthosjay and is intended to be a community hub for homebrew D&D content meant for Magic: the Gathering settings. Both submissions and asks are open!