Gundam + noir lighting. Just an idea I had to get rid of
Higher quality images and other stuff available here:
https://www.artstation.com/artwork/PoQ0ky
NASA

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2025 on Tumblr: Trends That Defined the Year
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@polyproxy
Gundam + noir lighting. Just an idea I had to get rid of
Higher quality images and other stuff available here:
https://www.artstation.com/artwork/PoQ0ky
Some thumbnails which I spend too much time on. Some to refine my pipeline, other to explore an idea.
Painted/bashed something different in between work... Splatoon nichijou
High res here:
https://www.artstation.com/artwork/evLqb
Designs and concept for a pilot ability which functions like the WiFi Virus Burn card on steroids. Who doesn’t love to be followed by an army of Spectres :D Might do a Spectre warpaint version. High res here: https://www.artstation.com/artwork/D8kmG
Process steps... the photos for photobashing were sourced from various Titanfall toys to the actual kitbashes used. High res and Gif form available here: https://www.artstation.com/artwork/D8kmG
An old but fun school assignment which was to design a character which could fit into a current game title’s world. See the updated design at: https://www.artstation.com/artwork/D8kmG
WIP! A quick value photobash for a mock Titanfall ad for a pilot kit.
Photo study done a while back. Still haven’t nailed a good hair technique
The proof of concept for a short 2d animation, done by a brilliant group I had the pleasure to be suck with.
Found a really old concept and a proof of concept for a short 2d animation i did with a group of fantastic people. I’m still quite fond of this piece.
Character and Lines by Aaron Quek
In a hidden alley, a man discovers treasure.
An old project, a paint over combination of Razorb’s Exstatic pastel art style and some future bucket heads.
I will be picking this project up soon.
Cyber Ninja revisit! Redesigned the legs and some minor parts. Onward to the modeling!
Art is never finished, only abandoned
https://www.artstation.com/artwork/r2b9E
Space Orbiteer pt4: Wrap up
Open the image in a new tab to view them bigger
Not really much to talk about animation, mainly keyframes and curves.
The rendering was thankfully fast due to the lack of geometry and SSS.
And here are the final comps before my hard disk crashed.
The effects were 2d and comp’d in later. The Gysers were animated in a modular nature with the middle being looped while the start and end were different.
Music was provided by Kevin Macleod @Â incompetech.com
So long and thanks for all the fish!
Astronaut Tom
I threw Major Tom on Sketchfab, give him a spin.