My new Grass & Field’s brush pack is officially out for Photoshop CC, Procreate, and Clip Studio Paint!
You can download it from this page (click!)
Like all my brush packs it is free, with tips welcome but optional. You can use these brushes in anything - personal work, freelance work, professional work, commercial work - including things you sell, no license required. Demo videos are linked on the product page. Enjoy!!
Today I bring gifts of many medieval counter recolours, and some altogether new ones, because if there's one thing I love, it's matching woods, and kitchen counters.
So, pour yourself a drink and enjoy this scroll 🔻🔻
So to start with, a brand new counter. I recently found THIS bar by Eva on the Plumbob Keep and absolutely loved it. Only problem was, I had no counters that matched it. So I made some!
Featuring all of iCad's woods on 2 recolourable subsets, and working corner meshes for the main counter and the island, these counters were made by pulling apart Eva's mesh and stitching it back together again in various ways. I tried my best to match the style and vibe and am very happy with how these turned out.
While I was doing this, I also made some changes to Eva's bar.
I repo'd it to the counters, because Repo is life. They all used the same textures and we love only having to recolour one object for a whole set to match together.
I re-applied RDN's existing Pooklet recolours to the repo'd edition. I was not able to find any other RC's for this bar, but if you have any others they will be broken.
I fixed the placement of the bar on it's footprint so it no longer sits to one side, overlapping any counter placed next to it. I also resized and shifted it just slightly so that it lines up better with counters placed next to it, and narrowed the bartop overhang at the sides a bit so again, it doesn't clip with counters placed right next to it.
The bar still has the same GUID as Eva's original so please replace with this file.
Download my counters and bar changes
iCad RCs | Pooklet RCs
Next, I recoloured the wonderful Solfal Medieval Counter in iCad's woods because I couldn't very well do a counterpalooza without finally recolouring these lovely meshes. While doing so, I realised that despite using the exact same texture, the right and left sides were not Repo'd to each other. So, once again, because Repo is life, I changed this. The left counter is now the MASTER, and the right is repo'd to it. I was tempted to also make a working corner mesh but decided not to in the end.... yet 😉😅
All existing recolours will still work, you just don't need separate files for the right side anymore.
Download Repo'd Meshes and RCs here
Next, I recoloured this awesome counter by MotherOf70, which I stole from @niamh-sims the other day. Once again, in all of iCad's woods because we loooooove matchy matchy!!
Download here | Meshes here for your convenience
Here's a handy swatch of iCad's colours so you know what you're getting with these recolours.
Now, BONUS ROUND!
A little while ago, @lordcrumps was on a medieval content spree and made these lovely counters to match one of the tables from TSM:
And with these counters he also converted a sink and did something kind of cool with the sink "cutout" transform node, where the counter shrinks to a mini one when the sink is placed on it:
I thought this was super cool so I did the same thing with my counters to match Eva's bar:
And because there weren't any recolours for this cute little pot sink, I made a few quick and dirty ones:
So with Alex's gracious permission, I am also uploading his fabulous Counter Du Jour!
Counters
and Pot Sink
Note that this sink will only work as intended with Alex and I's counters. Other sinks will look funny if they cause the counter to transform into "cutout" mode, but as most medieval sinks simply sit on the benchtop, I've found I can use these everywhere without too much trouble!
That's all for today folks, hope you enjoy these lovely counters and recolours as much as I have been!
**Edit - forgot to say you need LordCrumps's Sims 4 Shadow file for his counter and mine :) Sorry!
This blog provides a catalogue of build/buy conversions from The Sims 4 to The Sims 2. If you’re looking for Create-a-Sim conversions, please refer to MDP’s amazing archive.
Pages marked with a green check mark (✔️) have had all their items converted to TS2 (not always including debug items).
Today marks 25 years of The Sims. Since EA forgot TS3 exists, I’m releasing the entire The Sims 3 Store as an Anniversary Gift. It's all pre-installed and works flawlessly!
It comes with all available fixes and collection folders I’ve personally created for every set. You'll get over 5000 new Buy/Build and CAS items, 11 new worlds, and tons of new gameplay!
INSTRUCTIONS
Go to "Documents/Electronic Arts" and rename the "The Sims 3" folder (or move it).
Create a new folder and name it "The Sims 3" (or whatever the name is in your language).
Extract the contents of the ZIP file in "The Sims 3." Now launch the game.
You'll have to adjust your setting again. Don't forget to disable the in-game Store so you don't get duplicates.
Quit the game. Copy the "Saves" folder from the folder you have previously renamed. You can also copy your Mods and CC in package format.
CAUTION
Never copy over or overwrite the DCCache folder.
If you have content installed through the Launcher (Sims3Pack), you'll have to reinstall it.
I strongly recommend you don't install things through the Launcher from now. It already has a lot of content and it is a known fact the Launcher becomes more and more unstable the more content it has to handle.
Since the entire Store has been decrapified, if you want to install lots or world that contain Store content, you'll have to decrapify those too using MATY's TS3 Recompressor.
If you encounter any issues, feel free to reach out to me. I've put a lot of effort into making the installation process as smooth and straightforward as possible. Dag Dag!
Recolors for Helier set from Mansion & Garden EP. Four basic shades plus glowing recolors
❗ glowing recolors require Extended Standard Material Shader by @crispsandkerosene - without it the texture glow effect will not be visible!
Helier's Curves [M&G] - recolors & add-on
& 'Arc Deco Entranceway Accent' recolors
Download: MEGA | BOX | SFS
Glowing recolors are all repo'ed to basic shades and to additive texture packs (make sure you don't remove those by accident).
*This is for The Sims 2
Enjoy!
I thought I was done recolouring and then I remembered there's that Arc Entranceway canopy thing - I've never used it in my game so I didn't know it had two subsets.. Glowing recolors are only for the edges cuz otherwise it wouldn't make sense - and it doesn't look as good as I'd like it to.
There's also a Helier archway, I didn't feel like recolouring it at this point but might do that in the future.
As I mentioned above, glowing recolors are repoed. "Additive texture pack" packages contain additive maps used for neons so there's no texture redundancy. You can tweak or replace each additive map -(I've included texture resources) the change will affect all neon recolors in the set, that are linked to the edited texture.
If you'd like to replace glowing texture in specific recolor file, you open TXMT settings and edit texture name in stdMatAdditiveTextureName line, plus the same texture name in File List tab. Don't forget to commit changes.
How has the abomination that is mullet made a comeback but this haircut hasn’t yet. Where is she? Bring her back. 😆 Hair like this is the best. I still love it.