Multiclassing... With Style
Your character is close to levelling up, and you’re thinking about taking a level in another class. That’s great! However, let us not forget that this is a roleplaying game, and therefore this new character development deserves some narrative attention.
The Guild of Fifty One Hands does share secrets with anyone off the street.
The Archfey Council will not grant to power of the natural world to those it deems unworthy.
The Circle of Seven will not train an unlearned plebe to manipulate the fundamental elements of the universe.
You must first prove you are worthy of the powerful abilities associated with this new class. For each class (in the 5th edition PHB) you will find a list describing trials you may be set to prove your suitability for training.
Survive a night in the gulch with only a spear
Capture a live bison (or similarly large beast) with only a rope
Cross the river at the rapids
Using only your bare hands, touch together the two ends of an iron rod
Turn the granite sculpture in front of the palace to face the opposite direction
Beat up a bear with your bare hands
Compose a sonata in the style of a famous composer
Construct your own instrument
Perform at every inn Brognar Dovecap played at on his final tour
Recite the epic tale of Gray Wolf from memory
Sit through the entire 28 hour “Ode to Warm Milk”
Translate a page of the Mad God’s Tome
Acquire the ingredients for incense and prepare it
Read the scripture cover to cover
Learn the fundamentals of the morningstar
Work for a time as a beadsman at the local alms-house
Finish all the paperwork in your to-do bin
Learn the hunter’s last rites and perform them after slaying a bull elk
Allow a bird to nest in your cupped hands
Cultivate the notoriously fickle winter ivy without using magic
Earn the trust and friendship of a myconid colony
Return a defiled place to a state of natural health
Learn the basic defense and attack forms
Win a medal in the King’s Melee
Apprentice under a blacksmith for a time
Learn the art of diplomacy
Read through Muin Wild’s ‘'The Art of Conflict”
Defeat the galloping hordes AND one hundred bad guys with swords
Learn meditation under a master
Give up your worldly possessions
Learn to perform a tea ceremony
Learn crouch with tigers and hide with dragons
Provide palliative care to the dying
Seek out a wanted criminal and convince them to amend their ways
Commit to a vow of silence, chastity, or poverty
Compose your oath and commit it to memory
Spoil a shady plan by being a huge stick-in-the-mud
Retrieve the herbal ingredients for an antidote before the poison overwhelms you
Capture and train a bird of prey
Climb to the peak of a mountain
Track down the cause of a blight afflicting the nearby forest
Escort some needy halflings to the nearest elf settlement
Steal the Red Wolf’s signet ring
Spring The Pig from the local jail
Walk atop the city wall from one end to the other
Craft a set of skeleton keys
Go up against a Sicilian when death is on the line
Trace the history of the dragon bloodlines
Inscribe on your skin the tattoos of magic channeling
Read the Manual of the Planes
Pen a thesis on each of the four natural and seven supernatural elements
Fetch water and perform other menial tasks for an Arcane Master without using magic
Retrieve a lost relic for your patron
Capture and tame your familiar
Perform a moonlit sacrifice for your desired patron
Destroy a relic belonging to a rival patron
Identify an artifact without the aid of magic
Master the process of growing crystals
Read through all seventy-seven tomes of Arcane Foundations
Learn the fundamentals of life, death, undeath, and false life
Perform the rituals required to convert a regular cauldron into a suitable potion brewing vessel
You put on your robe and wizard hat