THE SEVEN WHO ARE WORTHY (x)

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@questbegunrp-blog
THE SEVEN WHO ARE WORTHY (x)
the forgotten prince
name: aymer ganador
age appearance: 38
gender: male
species: human
fc: a skeleton
status: deceased
availability: npc
what they do:
the forgotten prince gave up their right to the throne of anderos more than fifteen years ago. they renounced the kingdom of men and left to explore the world and gain knowledge. they wandered far and encountered many beasts, slaying each that crossed their path. they preferred the isolation tot he demands of mankind. now they rest at the foot of the great white mountain, and await a sign as to where to go next.
who they are:
skilled, wise, empathetic
tired, resigned, pessimistic
PLOT DROP VI.
Those who were still on the bridge when it snapped fall into the waters below. The drop is painful but not lethal. The real problem is the rapids, which threaten to drown the fallen members. The swift currents of the river carry half of the team through the canyon, it curls around the side of the mountain and suddenly plummets via waterfall into a cave. The underground river mellows out after a short stretch. The lost part of the team finds themselves on the black rock shores, looking up at a massive cavern above. It does not seem to be a natural cave, as mining equipment and more rotting bridges can be seen above. Their goal is to climb up the old mine and hopefully find the surface.
And those who were safely on the other side of the canyon have just watched as their companions fell, presumably to their death. The party has been halved, and the thought has entered many of their minds “Why go on?” But there is no safe way to climb down the side of the canyon and follow the river, the only way to go is forward towards the mountain. Harlowe has given the team a glimmer of hope, he alerted them that the river flows into the mines and if the team enters the mines from above then perhaps they can find their lost friends.
The party is split, morale is low, the mountain promises further danger. Can they survive the abandoned mines of Darholm?
PLOT DROP V PART II.
two days had passed since rosalyn had been taken by the mysterious hidden men. any searches the team might have attempted to find the hobbit has come up empty-handed. the woods are still shrouded by the heavy fog, making it nearly impossible to navigate through it. they are unable to find any traces of where the men might have gone. but still, they keep trying. after waking up from sleeping on the third day, the team finds a note attached to a tree close by. whoever left the note clearly had done it under the cloak of darkness. the note reads
if you want the girl unharmed, we want 2,000 gold in the next days or so.
we will return in a two days for the payment before we return the hobbit to you.
do not try to trick us. do not assume we wont take drastic measures if the money is not given to us.
we will return in two days. any delay in this and there will be consequences.
the team now must decide what to do. will they continue with the hostage agreement and give them the money, if they have it? or will they attempt to track down the group again after the message was left? trick them? or will another option come their way?
PLOT DROP V.
After an indistinct amount of time walking through the mist, the team finally regrouped and found themselves on the edge of a clearing. Just beyond the treeline the fog cleared and the ruins of a stone city stood before them. The dull grey rock crumbled into the overgrown grass: a relic of a time where men’s greed outweighed their wit. Those of the team that are old enough to know the legend can recognize it: Baine.
Suddenly struck by hunger and a need to rest, the team made camp within the ruins. The enchanted fog stayed creeping in between the trees, and the team was safe from it’s effects for the day and night that they spent in the ruins. To the north the peak of the White Mountain could be seen and Harlowe plotted their route. They would have more forest to walk through but their determination outweighed their worry.
However, at dusk of their second evening in the ruins Elas caught sight at the last moment as Rosalyn collected firewood at the border of the forest. Suddenly, six men with scarves covering their faces appeared from the mist and grabbed Rosalyn. Before Elas could do so much as shout for help the men had disappeared back into the fog, taking Rosalyn with them.
Threads suggestions: Making camp, officially deciding who is a member of the team, plotting a course, discussing the history of Baine and why it fell (humans may have a different perspective), attempting to track the bandits, more visions in the fog.
the abandoned
name: brenierre addera morguin
age: 552
gender: female
species: dwarf
fc: claudia kim
availability: taken
what they do:
the abandoned has lived in darholm for their entire life, and when the city fell into ruin and the others left the abandoned was steadfast in keeping the remains guarded. for the past century the abandoned has maintained the throne room, given the dead proper burials, and fended off goblins seeking to expand their dens. it is a lonely existence, but they are dedicated to the cause of keeping darholm in good condition in case their family returns.
who they are:
resolute, determined, strong
tired, stubborn, paranoid
PLOT DROP IV.
Riding away from the chaos of Gilder, the team is left in a state of panic. The ordeal of Wulf’s arrest weighs heavy on everyone’s mind as their last contact with civilization was a rather unpleasant one. Fortunately, they were able to gather all the supplies they needed and recover their friend before leaving the town.
Now they enter the lost entwoods, a place wrapped in mystery and myth. There are many tales of travelers entering and never returning. Some say a beast lurks in the woods eating any who dares enter and some say it is the trees themselves who swallow interlopers whole. The elves claim that the woods have gone feral since the ents died.
As the team enters, a thick fog swirls around them. And it is unlike any they have encountered before, a pale greenish grey it flows thick as a river through the gnarled trees obscuring the vision of the path below their feet. The crumbling cobblestone disappears quickly and any sense of direction is quickly lost in the mist.
By that afternoon it was clear: they are hopelessly lost. Harlowe is trying his best to guide the team using his maps and orienteering skills but thus far they cannot tell if they have made any progress. And even worse, the team finds themselves easily separated from each other, the mist calling to them and making them wander away in a daze. They are beginning to see things, half there in the grey: past loved ones, lost family members, figments of the past coming back to lure them away.
In the forest it’s difficult to tell what is real.
Suggested threads: arguing about directions, hallucinations, recovering from the morning’s altercation, confiding about visions.
PLEASE UNFOLLOW
@yaphier
THE ROLE OF THE WIZARD HAS BEEN REOPENED.
PLEASE UNFOLLOW:
@hxrselxrd
THE ROLE OF THE WARRIOR HAS BEEN REOPENED.
ACTIVITY CHECK
@hxrselxrd
you have 48 to resume activity or notify the main of a hiatus or your character will be reopened.
the monk
name: silas iste methenor
age: 1204
gender: cis male
species: elf
fc: tom hiddleston
availability: taken
what they do:
the monk has dedicated much of their life to wandering the ent forests and hoping to unravel the secrets that lie within. they may have lost their mind because of it. in the twisting labyrinth of magic and gnarled roots they have sought some tranquility or answers to life’s questions. so far they have not had their needed revelation, but their isolation from the world has given them clarity and oddities. they love the forest and spend most of their day studying, observing, or meditating. they worship their carved idols and move about freely, wherever the misty breeze takes them. for now they are looking for a miracle to guide them.
who they are:
wise, friendly, dedicated
odd, out of touch, reserved
PLOT DROP III.
The wargs fled and the team made camp for the night. With Allyria tending to the wounded and Theodore making sure his team was still prepared for the long journey ahead distater was narrowly avoided. During the attack Wulf was badly wounded, beyond anything Allyria could heal with her limited kit. The situation was dire, so Arion volunteered to take Wulf and ride out ahead of the group. They galloped off into the night, hoping to arrive at the upcoming village by morning’s light.
The rest of the team elected to carry out the journey as usual and arrived at the small settlement of Gilder three days later. Gilder is very small village on the edge of the ent woods, with a population of a little over fifty. It is isolated and not many travelers or merchants come through because of the forest’s reputation. As a result the town is guarded and weary of newcomers.
When the team arrived in the town of Gilder, gossip immediately started and the townsfolk treated the travelers with mistrust. But the greatest problem was that shortly after arriving in Gilder, once he had been properly healed by the town doctor, Wulf was arrested. He was accused of theft and has been put in jail. In three days time he is set to be executed and there will not be a trial.
The townspeople seem incapable of changing their minds, so the team must figure out what to do. They know this will be their last time among society before they enter the wildlands. So every must be sure that they have all of the supplies they need to enter into the ent forests. Once the team knows that they are ready to go they have to find a way to free Wulf, even if that means breaking him out of jail.
Possible threads: Devising an escape plan, buying supplies, meeting townspeople, choosing who to room with at the inn (there are only six available rooms), bar fights, etc.
Are you still accepting applications for The Escaped criminal? I'm interested but curious if people are still around!
Hey there! First of all, the role of the escaped criminal has been taken by the lovely Courtney! Second, I’m sorry but this is a private rp! We are not accepting applications from the public anymore!
TASK I.
PART 1 : OBJECTIVES
This part is fairly simple: tell me everything you want to happen for your character in this rp. It can be a bullet pointed list if that’s easier. All of the character arcs you’d like to see completed as well as specific scenes or moments. Think about all the parts of your character’s lives that work as plot threads: we have the opportunity to tie all of them up. Do not hesitate to bring up stuff that feels unrelated. This rp is about your character specifically as much as it is about the overarching plot. Why do you want to see happen before it’s all over? Remember we have about two / three months before we wrap up this story and put a bow on it! Don’t miss your chance, this task is the right place to be selfish!
PART 2 : CONTINGENCY PLAN
This is essentially a game plan for what you want to happen if you have to leave the rp for some reason before we end.
Start by telling me whether or not you are okay with your character becoming an npc written by Admin Kay (Admom) under the guidance of your parameters. If you want your character to become an npc please write down all the specifications you have for how you want your character to be played. The admin will try their very best to maintain an accurate and respectful version of your character. Additionally, your character will only be used as an npc when necessary.
The second option is that your character can be removed from the story. They can bail on the mission, go missing, or be killed. This is for you to choose. If you would prefer this to having your character as an npc, please write all the details and hopes you have for your characters end. The admin will try to take them into account and work them into the plot as much as possible. We are very open to working with you to make your character’s end the very best!
PART 3 : CHARACTER ARC
This is the most important. It’s much like part 1 but synthesized into a smaller response. What emotional arc do you want your character to go through. For example Allyria’s arc is to heal, learn forgiveness, and come to understand that humans can be good. One sentence is all you need, but if you want to elaborate more go ahead. Just try to come up with an aspect of your character you want to change through storytelling. It’s time for some growth!
PLEASE SEND YOUR TASK RESPONSE TO ADMIN KAY VIA DISCORD. THESE SHOULD BE PRIVATE AS THEY MAY CONTAIN POSSIBLE SPOILERS. MANDATORY : DUE MARCH 1ST.
the escaped criminal
name: Alucard Fleury
age appearance: 27
gender: cis male
species: human
fc: Oliver Jackson-Cohen
availability: taken
what they do:
the escaped criminal is a conman to their very core. in a dog eat dog world they have learned to take what they can and give nothing back. they are dedicated to the fundamentals of self preservation and are ready to throw anyone under the bus. their whole life they have been stealing, gambling, and fighting to get by. they are not a particularly violent person, but they will defend themselves if they need to. they never had anyone to look out for them before, and deep down the idea of a friend or family calls to them.
who they are:
resourceful, persuasive, clever
selfish, dishonest, cowardly
PLOT DROP II.
After four days of peaceful walking and riding through the plains of Anderos the team has finally reached the point of no return. At the midpoint between Allmeera and Ironhaust there is a section of land where rolling hills begin to rise up from the level earth. The landscape is dotted with rock outcrops which can easily conceal foes. This section of the road used to be referred to as ‘Bandit’s Roost’ but it seems that recently a more sinister foe has taken over.
As the team approached the uneven ground, they found themselves boxed in by a shallow canyon with huge granite chunks pillared up on either side. Bigs the dog began to bark and the horses were spooked. Almost as a soon as the team realized that there was a danger near they also found that the were surrounded. The team was collected in this shallow basin, with wargs prowling the rocks above.
The monsters have the high ground and are beginning to circle. The team must protect themselves, each other, and their horses. There is no help for at least another three day’s walk or a one day gallop. If someone is badly wounded they will have to be tended to on the road. It is imperative that the team fight off the feral animals three times their size. The quest has only just begun, they cannot perish now.
Possible threads: sensing the oncoming danger, fighting off the wargs, protecting another team member, the recovery after the wargs have retreated, regrouping and making sure everyone is alright.
PLEASE UNFOLLOW
@veritygalaneth
DUE TO INACTIVITY THIS ROLE HAS BEEN REOPENED.