Weave of Shadow & Serpent-Magic
Weave of Shadow & Serpent-Magic – Bloodlines & Black Magic / Pathfinder (1st Edition) Spellcaster Feat
You are infused with the coiling, ophidian sorcery of the twisted serpentine.
Brought to you absolutely free to enjoy, to test & to share – as always – by the fine folks of my Patreon.
original image by Barandash Karandashich
Prerequisite: Non-good alignment; see Special, below
Benefit: You retain access to this feat only so long as you ritualistically kill at least one sentient creature each month. This ritual requires one full hour of total concentration and must occur on a specific date – chosen by you when this feat is taken – and may not be interrupted in any way in order to be properly completed. You may choose to sacrifice additional creatures at the time of the ritual, increasing the ritual’s completion time by one hour per total victim; for each additional creature ritualistically slain, you become younger by one year. You may not become younger than the starting age for your race by use of this feat.
If you ever lose access to this feat because you fail to make a proper sacrifice, you regain access as soon as you perform the proper ritual.
You add the following spells to any one spell-list you possess at the appropriate level:
1st – summon monster I (viper only)
2nd – summon monster II (1d3 vipers or venomous snake only)
3rd – beast shape I (serpent only), summon monster III (1d4+1 vipers, 1d3 venomous snakes, asp, constrictor snake or snake swarm only)
4th – beast shape II (serpent only), summon monster IV (1d4+1 venomous snakes; 1d3 asps, constrictor snakes or snake swarms; or venomous snake swarm only)
5th – beast shape III (serpent only), summon monster V (1d4+1 asps, constrictor snakes or snake swarms; 1d3 venomous snake swarms; or emperor cobra or anaconda only); quickened summon monster I (as above)
6th – beast shape VI (serpent only), summon monster VI (1d4+1 venomous snake swarms or 1d3 emperor cobras or anacondas only); quickened summon monster II (as above)
7th – summon monster VII (1d4+1 emperor cobras or anacondas; or giant anaconda only); quickened beast shape I (as above), quickened summon monster III (as above)
8th – summon monster VIII (1d3 giant anacondas only), quickened beast shape II (as above), quickened summon monster IV (as above)
9th – summon monster IX (1d4+1 giant anacondas only), quickened beast shape III (as above); quickened summon monster V (as above)
You also gain these spells as spells known, as appropriate.
You may always choose to summon serpents using a spell granted by this feat as a standard action (rather than as a full-round action, as normal); if you do so, the range of your summon monster spell drops to 0 ft.: all serpents summoned by use of this ability must appear in a square adjacent to your own: emerging from the folds of your cloak, from your shadow, from your wounds or from the blood spilled at your feet, as you desire.
In addition, as a standard action you may sacrifice a single spell of 1st level of higher to teleport (no chance of error) into any space occupied by a serpent that you have summoned. The chosen serpent automatically teleports into your former space (no save). If either you or your targeted summoned serpent cannot legally occupy your respectively-selected new space for any reason, this ability fails: both your 1st-level spell and your action are wasted.
You may always choose to sacrifice a spell of 5th level or higher to teleport in the same way as a swift action, rather than as a standard action.
If you possess 7 or more Hit Dice, once per day as a standard action you may gain the following benefits for a number of minutes equal to your Hit Dice:
You are immune to the attacks and effects of all snake swarms created by use of this ability (see below).
Any effect that grants a bonus to attack rolls, damage rolls, or skill checks against creatures of the snake or animal type (such as a bane weapon, or a ranger’s favored enemy class feature), also grants that same bonus to rolls against you.
Whenever you suffer damage from a confirmed critical hit, suffer bleed damage, suffer slashing damage or die, a snake swarm spills-forth from the injury; at least one square of this swarm must appear in a space directly adjacent to you. If you possess 13 or more Hit Dice, you instead generate venomous snake swarms.
You have no control over swarms released from your body in this way, although these swarms are considered to be summoned by you and vanish after a number of rounds equal to your Hit Dice.
You may always choose to sacrifice a spell of 4th level or higher to use this ability an additional time per day. If you possess 13 or more Hit Dice, you may gain these benefits as a swift action (rather than as a standard action) and may always choose to sacrifice a spell of 7th level or higher to use the ability an additional time per day.
As a standard action, you may expend a spell of 1st-level or higher to gain the benefits of a gaze special attack (see below) with a range of 30 feet; you retain use of this gaze for a total number of rounds equal to your character level. Any living creature who fails her Will save against your gaze (DC 10 + ½ your character level + your Intelligence, your Wisdom or your Charisma modifier, your choice) is marked.
Your gaze may only mark corporeal, living, intelligent creatures. In addition, if the subject of your gaze would not normally have lustful feelings toward you, as per the unnatural lust spell, she receives a +4 bonus on her saving throw.
Whenever you summon a serpent, you may choose for any number of creatures that you summon in this way to emerge directly from the flesh of a foe (or foes) that you have marked. Serpents summoned in this way automatically move – immediately after emerging – to occupy an unoccupied space directly adjacent to the marked foe from which they emerged.
All serpents that you summon in this way are considered to possess the Shapechanger subtype and to possess the Gruesome Shapechanger feat; being summoned by you in this way is treated as a use of change shape.
No more than one summoned creature may emerge from the body of any one marked foe when a summoning spell is cast in this way.
The marked target chosen to act as the point of origin for your summoning spell must also succeed at a Fortitude save (DC: 10 + half your caster level + your Intelligence, Wisdom or Charisma modifier, your choice) or suffer an amount of damage equal to 1d6 points of damage per spell-level of the summoning spell plus an amount of damage equal to your Intelligence, Wisdom or Charisma modifier (your choice) and be nauseated until the beginning of your next round.
A successful save halves this damage and negates the nausea effect.
Special: This feat may be gained in place of any Witch Hex.
Campaign Note: Within the Bloodlines & Black Magic setting, this ability is most common amongst witches drawn from the Shadow Bloodline in service to the Serpent of Obsidian Knives; rumors persist that members of the now-vanished Lineage known as the Eyes of Nyx (see page 61) were the truest masters of this black art, although their apprentices were legion. In addition, the Archons task each & every of their loyal servants – including such disreputable Lineages as The Masters (see page 56) – to hunt-down & execute anyone known to practice this technique, seeking to rid the world they now rule of all such dangerous Goetic intrusion.
I love the concept for this feat, and it’s great to see Boomer creating some more Pathfinder First Edition material...I love all his stuff, but his PF1E and fiction pieces are still my favorites (at least until the second edition of Bloodlines and Black Magic comes out...). I’ve been supporting his Patreon for years now, and am always glad to see Patron-funded creations come out.
I also support some Patreons of visual artists, including Dean Spencer, and I love it when an RPG mechanic (or story) makes me think of a piece of art. In this case, reading the abilities granted by Weave of Shadow & Serpent-Magic reminded me of Queen of Serpents, one of Dean’s (admittedly somewhat racier) full-sized cover pieces. I’d love to put the two together for a game at some point!










