(Sorry for such a long text :')
Hello! You are one of the most amazing creators I’ve ever come across. I’ve been following your work for a long time, and I remember you mentioning that you use improvisation in your comics.
How do you manage to weave such intricate details into a coherent, large-scale plot like Spellbound AU while still improvising?
I’m currently working on my own comic. I have the entire plot figured out and a mountain of notes, but no actual script. The thing is, if I write a complete, step-by-step script, I know I'll lose all interest in drawing the comic. I truly enjoy being a "gardener" and discovering the story as I go. But right now, I feel stuck because my notes feel too jumbled to actually start drawing.
Do you have any tips or hacks on how to improvise effectively, write logical transitions between chapters, and smoothly add hidden details? How do you bridge that gap without losing the excitement of being a gardener?
Thank you so much for your inspiring work!
My strategy is to have a mental map of all important plot-related details but improvise the way I show them.
So I don't plan specific events, I plan the impact the characters supposed to feel from them. I am hoping that phrasing makes sense.
That way I can keep my hints/details somewhat coherent but I also get to improvise a lot.
Like, for example, I didn't plan to draw the drinking party from the start. I just planned that I needed to show that demons can be affected my stuff that gets inside of them. And then I improvised all the ways that information was shown.
So basically the plan was -> Blurr (and readers) learn that demons can be affected from the inside.
And then the improvisation was -> Blurr making Shockwave drink healing potions, Shockwave getting drunk, the famous liquid death being a a potion as well.
This way of writing works best for me so far. Because yeah, I also lose motivation if I try to do a whole script in advance.
Hope that was helpful. Good luck with your comic:>