My Gaming Blog |*| Sometimes NSFW, 18+ |*| She/her | Married | Gen-X | Pagan/Druid | Current obsessions: Final Fantasy XIV (G'raha Tia, Aymeric, Urianger, Cid, Raubahn), Dragon Age (Solas, Anders, Duncan, Alistair); See home page side bar for various game screenshots | Rhuewrites: DA fanfic / Ao3: Rhunae | Other blogs: Rhue's Druidry, Rhue's Trash Heap, Rhue's Sims4 reblog of DA mods | If you like what I do, please buy me Coffee :)
Me: Of what I do share can be found under the /aboutRhue section of my blog. You can also find me on Twitter (@rhuebell).
Still on hiatus from Dragon Age Inquisition screenshots, since the beginning of 2020. These days I reblog Dragon Age art, etc, and wait for DA4.
I enjoy rendering art in DAZ. Please see commission section if you want a render.
Check my header description, my side blogs are posted there, too.
Commissions:
I do accept commissions for 3D art of your OCs, book covers, and posters, etc.
It’s harder for me to find horns, so horned figures are incredibly restricted.
I don’t pull game assets for clothes, hair, etc, so I can get close, but not exact.
I have cat and bunny ears for miqo’te and viera (though I’m still working on my miqo’te when I have time. Nothing for AuRa yet /sob).
Contact me via DM and we can talk about what you are looking for. If its something I can’t do, I’ll let you know up front.
Prices:
My prices have increased as of September 1, 2022
Simple/HDRI background and a single character, 1600x2000: $60 USD
Complex scene and a single character, 1600x2000: $90 USD
-- Additional characters +$30 each. No more than 4 characters
-- Scars, tattoo, etc are extra depending on complexity. Too complex, I have the right to decline.
Bookcovers start at $75, and up. Depends on scene type for custom.
-- Extra for a merchandising non-exclusive copyright.
-- Pre-made book covers can be done of renders already done. See my deviant art page. Please avoid the fan art.
Check out my DeviantArt page @ rhunaebell for examples of my style.
I also have a Patreon account @ rhuebell!
My Blog:
On going Obsession: Dragon Age (Solas, Duncan, Anders, Alistair, there might be others...)
Current Obsession: Final Fantasy XIV (with too many husbandos to list, but Aymeric and G’raha are my current favs). I do post screenshots from my play through (sometimes). Endwalker is tagged for spoilers.
That kind of sums it up. ;)
Highlights under the cut.
(I keep trying to trim this down, but end up adding to it)
Screenshots: If you take a look at the home page of my blog, the menu on the left will list the games I’ve shot and posted screenshots for. Not all the games are there, I don’t think... I can’t remember which ones I might have missed. Dragon Age Origins, DA2, and Inquisition are all under the same tag, whereas I broke Assassins’ Creed games into their own sections. I wasn’t thinking when I started the tag for DAO/DA2/DAI. Or maybe I should have put AC under one tag. I can never decide which is better.
Please, by all means, if you want to browse one of the tags and share/like your favs, please do. It delights me to no end when people like and share my art, writing, renders, screenshots, etc. <3
/RhueWrites is where I post the links to my Ao3 account.
Be Careful What You Wish For: Is on a semi permanent hiatus until I can find my muse again. I was trying to finish up a smut with plot with Duncan, Rhue, and Marius fic, then ended up hiding it.
You can also check out the /masterpost tag for some of my other writing, but I think its all on Ao3.
My Art: This is where my 3d art is posted. And if you go back far enough, you can see my lame attempts at 2d art. A lot of dragon age characters, with a focus on Duncan (sorry, I can’t help myself); but I also have done some of the D&D/Monster of the Week characters in my Saturday games (3 DMs, alternating saturdays). The 3d Daz art also includes the promos I recently started for the vArctic3D promo group. It’s been an enjoyable ride to stretch out my 3D art wings.
My OC pages: Seems everything is broken. Photobucket. Charahub, bah! If I have the energy, I’ll try to redo it. Someday. Maybe
gentle psa to new comic artists about a problem i also suffered from: slow quiet pacing is totally fine BUT if that's not what you're deliberately going for, you CAN fit more Story Progression on the page. no, more than that. more than that even. i promise if you don't want it to a single action doesn't need to take a whole page to illustrate each of its steps, a lot of connecting magic happens in the gutters i /promise/ if you draw someone pulling up in a car then skip to them walking in the door with groceries we will Understand that they unloaded the car and unlocked the house you feel me
#I am not a comic artist#but I had a similar problem when I was in film school#I call it “the door problem”#in my thesis film I had written that two characters walk out the back of the club into the alley behind the club#and my club location did not have a back alley but did have a side room that we used as the door#but that door opened in#and the location I used for the alley had a back door but that door opened outwards#and I knew it looked weird#I struggled framing the shots#and blocking the actors#and I got really really caught in my own head about how to make this door work#because to me it was really important that you saw every step from club to outside#because even though we had learned in school that you could transition it didn't feel right because it didn't feel like a new scene to me#(this being one of the struggles with a short film. It can all feel like one scene if your script is short!)#AND THEN#when we got into the editing room we just...cut the door transition entirely#initially not on purpose#what happened was that we decided to tighten up the timing by cutting non-linearly to the custom music I had commissioned#which made it much more experimental especially in comparison to my fellow classmates#however it showed me that the story still absolutely worked without needing to show how they got into the alley#the audience can infer the door#so now anytime I can feel myself getting stuck on something when I'm filming I think#“Is this a Door Problem?”#as a storyteller it's always a question of what is the absolute bare minimum you need to convey what you're trying to say#and sometimes that means you just need to already be outside the club
(via @currentlycreating )
Exactly! Film and comics are VERY similar mediums in this way, I love this. We should always be considering Door Problems
The society of the medieval town was primarily composed of craftsmen and merchants who ensured its economic growth. Based on municipal rights, they had the right to practice their trade and market rights.
Apart from privileges such as the protection and support of the town in operation, healthcare, and sufficient food supply, it was their duty to pay taxes on every sale or export of goods outside the town’s borders. Essentially, the status of the community depended on them, so it was important that they did not relocate, did not practice their profession elsewhere, and passed on the craft to future generations.
During one century, several craftsmen of the same profession worked in the town. These craftsmen gradually began to form groups with politico-economic rules, known as guilds.
They had their own seals, stamps, and banners bearing the guild’s coat of arms designated by the ruler. Those who belonged to the guild had support from others, and they collectively agreed on prices, sales regulations, training rules, and obligations. Only guild members could sell goods.
TRIVIA
— Women were no rarity in medieval crafts, though they often slipped through the cracks. While some worked in businesses that did not receive much recognition (as domestic servants, retailers, midwives, prostitutes), many others contributed to a shared family business with their husbands or fathers. Their work was only seen as part of the household, a mere “support” that often exempted them from taxation, and thus also official documentation. But contemporary records show their presence well: illustration depict women as stone masons or carpenters, municipal records list them as tilers, plasterers, smiths and so forth. The 1405 manual “The Treasure of the City of Ladies” by Christine de Pisan even advises a craftswoman to be familiar with all aspects of her husband's trade, so that she could manage the entire workshop. As family members, women were even allowed into guilds, most often as apprentices, rarely as journeywomen or mistresses. In many cases, widows were allowed to inherit their late husband's business, taking in apprentices and journeymen and participating in social and religious celebrations. Women would make around 2 to 5 percent of the members of any medieval guild, but their position was fickle: Most were barred from electing guild officials or serving as officials themselves, and if a widow remarried a non-member, she would have to fear losing her guild membership.
The textile and luxury crafts of Cologne, Rouen and Paris (such as gold spinners, silk weavers or purse makers) even had female-dominated guilds, whose members were majorly or exclusively women. They would allow for women to become mistresses, running their own businesses, employing apprentices and regulating the technical aspects of their trade, but even those guilds were not fully independent from male influence. Most of the ware produced by the Cologne silk makers, for example, was sold by their silk merchant husbands, and while the gold spinners' guild mistresses examined the ware before bringing it to the markets, it were the male goldsmiths' masters who affixed the city seal to them. The work of the silk spinners and purse makers of Paris was even supervised by male jurés altogether, who were not elected by guild members, but by the provost of the city, and were thus often lacking the practical experience completely.
The world will surely one day meet its end
Even stars their time certainly shall spend
Now it's just two of us so let those mind have rest
We'll cherish these brief moments while it lasts
Me taking few ss for drawing references and I didnt expect for a split second this part, you can see tears on his eyes before he quickly blink
Maybe someone will find this useful for their creative work.
Before we start, I want to apologize in advance for any mistakes — English is not my native language. I will also be using Czech names without English adaptation (except for the game ones), since I don’t feel confident enough to adapt them properly. So, let’s begin.
— The father of the Dry Devil was Sezema II of Kunštát and Jevišovice, and his mother’s name was Eliška. Her origin is still debated among historians, but it is certain that she came from a very wealthy family, as indicated by her dowry. It is quite possible that she belonged to the Lords of Lipá, which would make the Dry Devil and Hans Capon relatively close relatives.
— His father, Sezema, was the burgrave of the royal castle of Vranov, meaning he was a respected and high-ranking figure. He was probably about 30 years older than his wife (if we go with the version that Sezema was born in 1310).
— The Dry Devil had an older brother, Jindřich of Kunštát and Jevišovice (a namesake of our Henry). Like his brother, he had a rather grim nickname — Zajímač. This nickname suggests that during the Margrave Wars he made a living by capturing people for ransom. Jindřich was executed in Brno in 1409. According to another version, he died on the way to his execution, as the transport took place in winter.
— The Dry Devil was married to Anežka z Deblína. His sons are mentioned in the records of 1390, but after that they disappear from the sources. Anežka died in 1398, and the sons are absent from the documents related to her inheritance, which suggests they died sometime between 1390 and 1398.
— The lands Hynek was supposed to inherit from his late wife were taken by Jobst. So his rather aggressive reaction to Jobst in KCD 2 (if you ask around in Suchdol, you can hear that Hynek tried to punch him) is actually quite fitting. Especially considering that Hynek had also fought against Jobst during the Margrave Wars. In short — they were definitely not friends.
— After 1401, Hynek lived at Rabštejn Castle. This is not the Rabštejn we see in the game — his castle was located near the village of Dukovany. From there, he and his gang launched raids. Today, only a small fragment of Rabštejn's castle walls and foundations has survived. The place itself is very beautiful — Czech nature is amazing.
— Rabštejn was granted to Hynek by Margrave Prokop, most likely as a reward for the bold capture of Znojmo.
— By Prokop’s appointment, Hynek served as governor of Znojmo from 1401 to 1405. It’s a pity that at Semine’s wedding in the game you can’t ask Jurko (who is from Znojmo) what he thinks about the new governor.
— The close friendship with Jan Žižka shown in the game is not really accurate. In reality, Hynek’s closest ally was more likely Jan Sokol of Lamberk.
— The most important event in the Dry Devil’s life happened after the events of KCD 2. A combined Austro-Hungarian army of up to 20,000 men, led by Sigismund and Duke Albrecht IV, laid siege to Znojmo. Meanwhile, the garrison of the Dry Devil and the reinforcements led by Jan Sokol probably numbered only a few hundred. Despite the overwhelming numerical superiority, the besieging army was defeated — largely due to a devastating outbreak of dysentery and the aggressive sorties carried out by Hynek and Sokol, which destroyed much of the enemy’s siege equipment. Albrecht IV died of the disease. Ironically, many years later his son, Albrecht V, would take part in the campaign against Jevišovice in 1421, when the town was burned and the family castle destroyed.
— While the Dry Devil was away, Znojmo was taken by Jobst. The townspeople, exhausted by Hynek’s rule, opened the gates to him.
— The Dry Devil was deeply in debt — basically to all of Moravia. Seriously, he even owed money to King Wenceslas IV. Though not for long — Wenceslas had him imprisoned for it.
— After a prolonged illness, the Dry Devil died in 1408 at Rabštejn Castle.
— And if you were ever curious what his handwriting looked like — here it is. Big thanks to @emaralez for finding it. Найдено это было для её паблика «Индро вещает с кафедры»
References:
Miroslav Plaček, Peter Futák: Páni z Kunštátu. Rod erbu vrchních pruhů na cestě k trůnu.
Miroslav Plaček: Jevišovické hrady do konce 15. století.
Peter Futák: Páni z Kunštátu jako organizátoři bojových družin a pozdější husité.