#glitch #Windows10 #crash

titsay
Cosimo Galluzzi
DEAR READER

@theartofmadeline
noise dept.
cherry valley forever
NASA

tannertan36
occasionally subtle
taylor price

blake kathryn
One Nice Bug Per Day
šŖ¼

ā
PUT YOUR BEARD IN MY MOUTH
Today's Document

#extradirty

No title available
Mike Driver
todays bird

seen from France
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@rocket5
#glitch #Windows10 #crash
Owl formation incoming!
Here's our progress after day 1 of our #vr #gamedev Twitch stream! Player control, shooting and enemy damage
The eyes are upon us. #gamedev #autodeskmaya #interview #kittydisastrous
Shall we dance? #gamedev #MayaLT #animation
Chalk table sketch in Northfield Vermont. #kittydisastrous #sketch #art #videogames
#paxeast2016 is a wrap! Thanks #indiemegabooth for your support! #kittydisastrous
#kittydisastrous was on fire at #gdc16 #gamedev #gamedevelopment #3dart #mayalt #animation #fire #madewithunity #game
Kitty Disastrous booth at #gdc #gamedev #3dart #3d #game #art #kittydisastrous (at Moscone Center)
Rock and roll #gamedev #screenshotsaturday #kittydisastrous #mayalt #animation #art #3dart #cat #indiedev #game
First look trailer!
Hereās ourĀ āfirst lookā trailer for the new game weāre working on!
Behind the scenes of our #kittydisastrous first look trailer #screenshotsaturday
Kitty Disastrous Development Update #1
Itās time for our very first Kitty Disastrous game development update! Weāve been crazy-busy working on Kitty Disastrous and a few other things since we showed Kitty at PAX Prime. We had a long crunch leading up to PAX and went through a bunch of gameplay prototypes, testing various art styles (including a 2D version of the game) before we finally hit on a look that we loved.
We finished the PAX demo the night before we flew out to Seattle and I (Tim) didnāt even have a final build until after we arrived. In fact, I was fixing bugs and making adjustments to areas where people were getting stuck right on the show floor. This was the first time that anyone (including us) had played the game with puzzles and cinematics and art and everything all together so naturally there were some issues.
In the end, the response was positive and we came out of the show feeling like we were on the right track. Turns out people like games about cats! Who knew?
We saw a lot of people struggling with the first puzzle and not really understanding the relationship between the main characters, Kitty and Ferris. After returning home to Toronto, I started to rework the layout and puzzles in the opening act. We took a short break to bring The Phantom PI to Apple TV (yay!) and returned to Kitty with a lot of fresh ideas about how we wanted the game to work.
In one of the new puzzles, the old āmiserā dude who lives in the town has kidnapped Ferris and so Kitty gets to have a bit of fun tricking him in order to get into his house.
In re-configuring the level layout, we added a bunch of new exterior buildings and interior spaces. The game starts at night instead of day time, and we really are enjoying playing with night lighting for the environments.
Kitty needs to be pretty clever if sheās going to avoid getting in trouble with the law.
Thatās all for this update. Weāre hoping to do more frequent updates as we continue to work on Kitty in 2016. Keep and eye on our twitter feeds@rocket5studios and @kittydisastrous for lots more!
Happy holidays!
Tim, Cathy & Rocket
Trying out Final IK for the first time #gamedev #screenshotsaturday
Hot pursuit!
Jette from Kitty Disastrous heading out to catch a crook.
Look at ma big fat foot! #kittydisastrous
Probably the strangest #kittydisastrous bug I've seen so far. #gamedev