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Mithral Golem Huge construct, unaligned Armor Class 24 (natural armor) Hit Points 522 (36d12 + 288) Speed 40 ft. Str 29, Dex 19, Con 26, Int 3, Wis 11, Cha 3 Damage Immunities acid, poison, psychic; bludgeoning, piercing and slashing damage from nonmagical weapons not made of adamantine Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned Senses darkvision 60 ft. passive Perception 10 Languages understands the languages of its creator but can’t speak Challenge 19 (22000 XP) Immutable Form. The mithral golem is immune to any spell or effect that would alter its form. Magic Resistance. The mithral golem has advantage on saving throws against spells and other magical effects. Alacrity. The mithral golem may take an additional action on each of its turns. Actions Slam. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 31 (4d10+9) bludgeoning damage.
Mithral golems are massive golems created from mithral (or, often, iron that is then transmuted into mithral). They stand nearly 18 feet tall and weigh about 12,000 pounds. They can be found guarding the most ancient and valuable treasures of ancient mage kingdoms, or might serve as the guardian of a legendary archmage.
Originally from the Epic Level Handbook. If you have a favorite monster from D&D 3.5 or Pathfinder that you want to see converted to 5e, feel free to send me a message or submit a monster request on the submit page.
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