Assignment 3 Postmortem: Week 13
Midnight Forest is now a fully functioning, playable, enjoyable and amazing prototype game! Through countless hours, playtesting, surveys, design reiteration and team work we have turned our base game into an amazing prototype which players from all around can enjoy.
Development Journey In the initial stages, we identified through our playtesting the need to enhance both the complexity and duration of the game. We have really amped up the difficulty rating and expanded the map size to ensure our players remain engaged and fully immersed in the game. With new enemies, themes, aesthetics and power-ups, we have a game which is simple enough to play in short breaks, but has enough variety and difficulty to make it challenging and unique.
Future Aspirations If we had more time and weren't limited by the capabilities of GDevelop, we would:
Add more monster varieties to increase the diversity of challenges.
Introduce alternative scoring systems to add depth to the gameplay.
Implement better map generation techniques for more dynamic levels.
Continue expanding the game's story to provide a richer narrative experience.
Gratitude
We want to say thankyou to our seven different play testers who took time out of their days to play the game and fill out our surveys. Their contributions made the game what it is today. Through their feedback, we were able to identify the key areas that needed improvement and ensure our game could be enjoyable by a diverse audience.
source: Self made
















