More UI progress, working on pixel art texture buttons to replace the basic buttons.
Drawing UI elements has been an interesting challenge lol
KIROKAZE
almost home

Origami Around

No title available
dirt enthusiast
Alisa U Zemlji Chuda

Janaina Medeiros
styofa doing anything
Sweet Seals For You, Always

Kaledo Art

roma★
hello vonnie
occasionally subtle
Cosimo Galluzzi
NASA
One Nice Bug Per Day
taylor price
Three Goblin Art
d e v o n
Game of Thrones Daily
seen from Australia
seen from Italy
seen from United States
seen from Switzerland

seen from Sweden

seen from United Kingdom

seen from United States

seen from Russia

seen from France

seen from Germany
seen from Germany
seen from Malaysia

seen from Malaysia

seen from United States

seen from Russia

seen from United States
seen from United Kingdom

seen from France
seen from Bangladesh
seen from United States
@sainguinpixels
More UI progress, working on pixel art texture buttons to replace the basic buttons.
Drawing UI elements has been an interesting challenge lol
Making some more progress on the stat growth stuff, added a timer icon, trying out some UI layouts and then I'll replicate it for other stats.
Also changed the font for the whole game to BoldPixel by Yuki, love it!
I've added health and spawner bars to MutaJelly today!
Making it so they only show under max health to help with clutter. (I gotta fix the cabin healthbar code lol)
Working on particle systems today to add some little touches like chimney smoke to MutaJelly
Here's some progress on my Rampage inspired game, MutaJelly!
I've got a spawning system setup now using the buildings, so they handle populating the world with little dudes.
It's coming together!
Made some really cool progress today, the buildings are now responsible for spawning people in stages.
Took me awhile to get it right, but its working as I want now.
Ill have a video of them in action later!
Spent a lot of yesterday working on my tileset and finalizing its look for the prototype demo.
Pretty happy with it!
Accidentally caused the Rapture with my collision code lol
Making some progress on the next version of the incremental, a lot has changed, and I'm pretty excited to start properly showing it.
Been a little while since I posted progress, but here are a few more candy sprites I've made for the food & cooking pack.
Some chocolate buckeyes and rabbits!
You can also see some of the other new sprites I haven't shared yet, like the raw ramen and raw spaghetti noodles.
Some more progress on the big jellyfish dude's animations, got the sprite sheet together for the basic set (walk, idle, attack).
Refined it a little bit here and there, added a blink into the rotation that adds some character.
Working on some new assets for a project
Farther Stars Idle - First Playtest
Hey all! First playtest of Farther Stars Idle is live!
It's a very barebones build of the game, just a code test with placeholder art, but it's a game!
Link and the password "stars-idle-test-1" https://sainguinpixels.itch.io/farther-stars-idle
Enjoy!
Making progress on the idler, getting a basic gameplay loop down.
Currently you can harvest starseed, refine it for credits, and credits can be spent on upgrades.
Lots more to do, but should have a web playtest soon!
Working on the promo images for my potions asset pack!
I've got all of them exported and sorted, doing some updates to my store page and then the potion pack should be ready!
Here's the current progress on the food & cooking asset pack!
I lost 99% of my speeddraw videos for this stuff today so probably won't be posting many for them unfortunately.
Porco Rosso giving a big thumbs up. around him text says "Better a pig than a fascist." which is a fun and low impact quote! I love Hayao Miyazaki.