The Evidence for Videogames Having a Positive Impact on Mental Health
With the whole conceot and idea of Survival being based around mental health and trauma, I figure now would be a good time to share the evidence for video games helping people overcome/live with mental health issues and PTSD.
The most recent example that I could find comes from an Oxford University study published in November of 2020. The study led by Professor Andrew Przybylski, Director of Research at the Oxford Internet Institute, University of Oxford, focussed on players of Animal Crossing: New Horizons and Plants vs Zombies: Battle for Neighborville. The study explored the association between objective game time and well-being, examining the link between directly measured behaviour and subjective mental health. Previous studies used self reporting from participants to calculate game time, which can vary wildly in its accuracy. In possibly one of the only defences for the always online connectivity of certain games, the study was able to use accurate data of play times from EA and Nintendo North America.
Results showed that gaming does have a positive affect on mental wellbeing. Play time itself was not as much of a factor for wellbeing as the user/participants subjective experience while playing the game. Those who recieved positive enjoyment from playing the game experienced a more positive wellbeing.
Professor Przybylski also noted that “Our findings show video games aren’t necessarily bad for your health; there are other psychological factors which have a significant effect on a persons’ well-being.”
This study shows that videogames can have a positive impact on wellbeing, but they can also be usedhelp those who are already suffering from low wellbeing, specifically PTSD and anxiety. In an article for Wired on October 20th 2020, US Navy Veteran Alex Miller described how playing Mass Effect 2 stopped him from comitting suicide while struggling with Covid 19 and depression.
“Fortunately for me, I’m feeling well enough today to play Mass Effect 2. All I need is a controller and a pillow. I can’t lift my head, but at least I can play. This is how I’ve prevented my own suicide. Otherwise, PTSD and the nearly unbearable effects of the virus would have ended me. For many vets, gaming is much more than just a waste of time—it’s a godsend.“
Around 18.5% of US veterans returning from operations meet the criteria for depression or PTSD according to the RAND organisation. Gaming has been used as therapy to help treat among veterans who suffer from PTSD.
Michelle Colder Carras is a researcher at Johns Hopkins Bloomberg School of Public Health who specializes in treating veterans, and a gamer. In her 2018 study on how gaming can help veterans recover from mental health challenges she discovered that Veterans use games in a variety of ways including connecting with others, coping with symptoms of PTSD, suicidality, or substance cravings, or creating meaningful leadership roles or even jobs through games.Prolonged Exposure, or PE, has also been proven to be effective in helping veterans, with Carras adding that PE “involves people practicing thinking about the traumatic events they’ve been through—at a time everything is fine—to help them realize that those memories are not harmful.”
These will no doubt make their way into my project proposal for evidence of video games having a positive affect on mental health and healing from traumatic experiences.
Links to the studies and articles are as follows:
Oxford Study
Videogames helping Veterans recover from mental health challenges
Alex Miller WIRED Article














