Two customers, A and B, had ordered some standard cards online from a small card shop. Unfortunately, as he was getting their cards ready to ship out, one of the workers at the shop accidentally mixed the two orders together. Now they can’t tell which card is going to what customer!
Although he doesn’t remember who ordered what card, the worker did remember how odd it was that customer A’s order cost exactly twice customer B’s order. If that’s the case, do you think you can figure out who bought what card?
The solution will be posted next Tuesday. Remember: try not to spoil the answer for others! Please reblog your answers in a “keep reading” or, if you want to know if you’re right, just message me directly.
Here is the solution to last week’s puzzle, Modern Disasters. If you missed it, you can find it here.
Alright, so, because Mandy has already cast Druid’s Deliverance, we’re going to find a way to win by using indirect damage instead. Not only that, but we can deal all nine damage using only a single creature!........sort of.
Here’s how it’s done:
Pay RRR to cast Vithian Stinger. Then, in response, pay UUGG to cast Rewind, countering the stinger and untapping the lands used to cast Rewind. Seems a bit strange to counter our own spell, I know, but we’re going to need the Stinger in our yard for later, so trust me! (15 mana left.)
Pay UU to cast Phantasmal Image, having it enter the battlefield as a copy of Mudbutton Torchrunner. (13 mana left.)
Pay B to cast Bone Splinters, sacrificing the original Torchrunner to destroy Linvala. Mudbutton’s death ability triggers, and it deals 3 damage to Mandy. (Mandy: 6 life. 12 mana left.)
Now that Linvala is dead, activate Thundersong Trumpeter’s ability, targeting the cloned Torchrunner. Because it’s being targeted by an ability, Phantasmal Image dies ability triggers and the clone Torchrunner dies, dealing another 3 to Mandy. (Mandy: 3 life.)
Pay BB to cast Pit Keeper.When it enters, because we have four or more creatures in our graveyard, we can return Thornscape Battlemage to our hand. Cast the Battlemage by paying GGG and tap an Avacyn’s Pilgrim to kick it for W. Because it was kicked, We’ll destroy Grafdigger’s Cage. (6 mana left.)
Now that Grafdigger’s cage is gone, pay GBBW (by tapping another Pilgrim) to cast Unbruial Rites for its flashback cost. We’ll use the Unbruial Rites to return Mudbutton Torchrunner from the graveyard to the battlefield. (2 Mana left.)
Use the final 2 mana to use Vithian Stinger’s Unearth ability, to bring it back from the yard. Because the Stinger now has haste thanks to Unearth, we’ll use it’s ability to deal 1 damage to the Torchrunner we brought back, killing it, and dealing the final 3 damage to Mandy. Victory!
It took some doing, but you finally dethroned the Queen of Modern! Excellent work! Who knew a simple Mudbutton Torchrunner could deal so much damage?
I’ll reward 35 Thopters to those that solved this one.
You are currently in the final round of a Modern Masters 2017 draft at your local game store, and your weird, five-colored deck you drafted has been doing amazing all night! You actually made it to the last round without losing a match, and are now playing for first! Unfortunately for you, your win-streak might end here, because you’ve been paired against Mandy.
Mandy is known as the “Queen of Modern” at your LGS, not only because the only format she ever seems to play is modern, but she always places first at every modern or modern masters event your LGS hosts. You have never beaten her once!
Time has already been called in the round, and this is your last turn before the match is over. If you can beat her this turn, you’ll win the match! But, as luck would have it, Mandy cast Druid’s Deliverance during your upkeep, completely throwing off your original plan to win.
It is currently your pre-combat mainphase. Can you still find another way to defeat Mandy this turn and dethrone the “Queen of Modern”?
Think you’ve solved it? The solution can be found here!
Here is the solution for last week’s puzzle, Gruul and Unusual Punishment. If you missed it, you can find it here.
The highest amount of damage Borborygmos can deal to Trostani this turn is 53 damage. Seems like quite a bit considering Trostani is only at 16 life, huh? The trick to solving this puzzle is not just figuring out how to deal a lot of damage at once, but when to deal it.
Here’s how it’s done:
We have a total of 22 mana to use for this puzzle (thanks to Zhur-Taa Ancient’s ability) so we’ll start off by using 3 of it to cast Char, targeting Ghosts of the Innocent. Because of Ghosts of the Innocent’s ability, Char is going to deal half its damage rounded down, so it will deal 2 to the ghosts and 1 to Borborygmos. (19 mana remaining.)
We’ll use 1 of our mana to activate Skarrgan Skybreaker’s ability, sacrificing and dealing 6 damage to the Ghosts of the Innocent. Rounding it down, the Ghosts will take 3 damage, and will finally die. (18 mana remaining)
Next, let’s cast Clan Defiance and have the X be 3. We’ll choose to deal 3 damage to Blazing Archon, Trostani, and our own Boros Reckoner. Boros Reckoner dies, but its ability triggers, and we’ll have it deal 3 more damage to the Blazing Archon, killing it. (Trostani: 14 life. 13 Mana remaining.)
Now, its’ time for combat. And, like a good Gruul mage, we’re going to attack with everybody!
After attacking, pay 3 mana to activate Mortipede’s ability so it must be blocked by everything if able. Then, for a total of 8 mana, we’ll activate the bloodrush abilities of Wrecking Ogre, Wasteland Viper and Ghor-Clan Rampager, all of which will be targeting the Mortipede. The Mortipede becomes a 16/14 with double strike, deathtouch, trample, and must be blocked by everything if able! (2 Mana Remaining.)
Move to declare blockers. Mortipede must be blocked by Emmara Tandris, Autochthon Wurm, and Armored Wolf-Rider. The rest of your creatures will remain unblocked. Move to the first strike damage step.
Now, because of how trample damage works, we can trample over excess damage to the player after assigning at least lethal to each blocker. And thanks to deathtouch, we only need to deal 1 damage to each creature to be lethal! Have Mortipede assign 1 damage to each of its blockers, and trample over 13 damage. All of her creatures are now dead. (Trostani: 1 Life.)
Now, the final step before dealing lethal, lets pay 1 to activate Glint-Eye Nephilim’s ability, discarding Explosive Impact. The Nephilim gets +1/+1. Now let’s end it by moving to the next damage step!
Have your creatures deal a total of 37 damage to Trostani for lethal! (Mortipede 16 + Zhur-Taa Ancient 7 + Rubblehulk 11 + Nephilim 3 = 37)
Trostani is now defeated, and she took a whopping total of 53 damage! Borborygmos will be very grateful with your help, so no skull bashing today!
I’ll reward 45 Thopters to those who solved this puzzle.
YOU. YES YOU READING THIS. BORBORYGMOS HEARD YOU WERE GOOD AT PROBLEM SOLVING. YOU HELP SOLVE BORBORYGMOS’ PROBLEM AND BORBORYGMOS NO BASH YOU SKULL IN, YES?
GRUUL WANT TO EXPAND TURF. BUT PUNY, ANNOYING, DRYAD TROSTANI NO LET US INTO SELESNYA CONCLAVE. BORBORYGMOS MAY NOT KNOW WHAT A CONCLAVE IS, BUT NO ONE TELL GRUUL WHERE THEY GO! TINY DRYAD MAKE BORBORYGMOS ANGRY!
BORBORYGMOS WANT TO BEAT DRYAD SO BAD THAT IT NEVER DEFY GRUUL AGAIN!…NO, BEAT TOO GENTLE FOR DRYAD. BORBORYGMOS WANT TO ANNIHILATE DRYAD!
BORBORYGMOS KNOW THAT DRYAD WILL TRY TO BLOCK ATTACKS THIS TURN IF ABLE, BUT THAT NO STOP US! BORBORYGMOS NEED YOU HELP FOR ANNIHILATE. WHAT IS HIGHEST AMOUNT OF DAMAGE BORBORYGMOS CAN DEAL THIS TURN? ANSWER QUICKLY! BORBORYGMOS NO LIKE WAIT.
Think you’ve solved it? The solution can be found here!
Here is the answer for last week’s puzzle, No Cards, No Glory. If you missed it, you can find it here.
In order to win with Barren Glory before our Nigel can win with Battle of Wits, our mission is simple. We need clear our board of all permanents (except for Barren Glory, of course) and empty our hand before Nigel ends his turn. That way, we’ll win on our upkeep!
That being said, wiping our card advantage is going to be no simple task. So let’s get started!
First, let’s tap one of our Lotus Vale’s to add RRR to our mana pool. Pay R to cast Shard Volley, sacrificing the Lotus Vale we just tapped, to deal 3 damage to Deadly Grub. Deadly Grub dies, and it creates a 6/1 insect token with shroud.
Now let’s move to combat!Because Nigel’s creatures attack each turn if able, he has to swing out against us.
Block as follows:
Scuzzback Marauders blocks Sprinting Warbrute.
Accursed Witch blocks Bloodrock Cyclops.
The 6/1 Insect token blocks Crazed Goblin.
Move to the combat damage step. Everything trades. Accursed Witch’s death ability and Scuzzback Marauders’ Persist both trigger.
In response to our own triggers, tap a Lotus Vale for WWW to cast Otherwordly Journey, targeting Avatar of Discord. We’ll then also exile Accursed Witch, Scuzzback Marauders, Shard Volley, and Deadly Grub to splice Horobi’s Whisper onto Otherwordly Journey (since all our lands are swamps thanks to Urborg.), choosing to destroy Akki Blizzard-Herder.
Otherwordly Journey resolves, exiling Avatar of Discord until end of turn and destroying the Blizzard-Herder. The Blizzard-Herder’s ability triggers, and we’ll sacrifice the Lotus Vale we tapped for WWW.
Now when Accursed Witch and Scuzzback Marauders’ abilities try to resolve, both those creatures are no longer in the graveyard. Meaning the ability can’t return them to the battlefield.
Finally, let’s move to the end of Nigel’s turn. Avatar of Discord comes back with a +1/+1 counter, and its ETB ability triggers. We’ll keep it on the battlefield by discarding our Horobi’s Whisper and Big Game Hunter. Big Game Hunter’s Madness ability triggers.
Sacrifice Blood Pet to add B to our mana pool to cast the Hunter. When he enters, we’ll use his ETB ability to destroy Avatar of Discord.
Sacrifice Mogg Fanatic to have it deal 1 damage to Big Game Hunter, killing him.
Finally, we’ll sacrifice our Wasteland to destroy the final Lotus Vale.
Since Nigel’s turn is over, it will then be our turn. During our upkeep, since we have no cards in hand and none on the battlefield except for Barren Glory, we win the game!
It certainly feels weird to win with a card like Barren Glory. Although, it feels even weirder to do so at basically instant speed, huh?
Anyways, I’ll reward 55 Thopters to those who solved this one.
You are a playing a match against your friend, Nigel. Since Nigel is a very novice player, you decided to play against him with your super janky Barren Glory deck. The problem is Nigel is also playing with a super janky alternate win-con deck.....and he’s about to beat you with it!
Nigel has 250 cards in his library and he just played Battle of Wits. If you don’t do something quick, he’s going to win on his next turn!
It is currently Nigel’s turn, and he’s about to go to combat. Can you find a way to get rid of all your other cards so that you can win with Barren Glory before Nigel can win with Battle of Wits?
Think you’ve solved it? The solution can be found here!
I apologise for the clearly not proof read beginning of the last post, and I hope no one was offended by it. I had a bit of writers block when putting it together, but overcame it as I continued and so the beginning was not at all at the standard I had expected of myself. Sorry again. I’ll endeavour to put more care into this as I continue
But one more thing. A lot of people have posted shout outs to just bloggers that they like or mutuals they’re close with and I’ll do all of those in one long list. As for the rest of it, I want to showcase blogs who create original MTG content and who can’t quite reach the audience they deserve. Cool, all that’s cleared up, let’s go.
Oracle of Kruphix ( @oracleofkruphix )
With a not yet fully realised series, Oracle of Kruphix boasts a unique insight into the story of magic as expressed through their plot analyses and reviews. Done mostly for their own sake, they state that with more readers will also come more in depth looks and critiques of the stories from a structural stand point, as well as by virtue of enjoyment.
Thrice X and VII ( @thricexandvii )
Thrice is nothing if not an opinionated individual, however their best work comes in the form of customised Set symbols, graphics and other such things, created in photoshop for the program Magic Set Editor. Through this, they enable a greater scope of creativity in custom magic cards. What’s more, they’re even happy to mock up some cards for you, if you wish.
Vorthos Jay ( @vorthosjay )
Vorthos Jay is incredible. With a seemly endless understanding of the ways of the multi-verse, especially in a pre-mending setting, they can answer any question you throw their way. Heck, if you’re not even sure what ‘pre-mending’ means, then they are absolutely your go to person. Even just spending an hour scrolling through their blog is like spending an hour in an MTG lore wiki. But, like, a good one.
MTG Fan Set ( @mtgfanset )
Run by numerous members of the MTG tumblr community, MTG Fan Set is exactly what it says on the box. An MTG Set made entirely by fans of the game. You know what, each individual person people who is helping to organise it deserves their own shout out. They are @magicarasa as Project Lead, @conorace as Head Designer, @johannstrottman as Head Developer, @luckylooter as Rules Manager and @rosebuncat as Creative Manager. Each of them are incredible in their own right and it’s incredible to see them all come together like this. I’m sorry if I missed anyone.
Zomburai ( @zomburai )
If you’re a huge fan of pre-mending MTG humour and good art, I highly recommend Zomburai because that is what they do and they do it well. They even have commissions open, so I can’t help but suggest you peruse their art and then ask for them to make you some, if you have the money. They absolutely should have a larger audience than they do.
Sharuum’s Puzzle Box ( @sharuums-puzzle-box )
There are few blogs that surprise me, quite like this, with their content. Not to rag on people, all your stuff it great, but everyone once in a while you’ll see something so incredibly unique and you’ll wonder how 1) you never thought of it first and 2) they manage to maintain the same quality of content over time. To put it briefly, Sharuum’s Puzzle Box is a blog that pumps out puzzles based on real world interactions one may expect to find in a game of magic. Using real cards and somewhat realistic scenarios, you’re tasked with solving the problem presented. Most of them are beyond me. I’m not that kind of thinker. But if you love tight plays and undoing troubling scenarios and improving you problem solving abilities, they’re absolutely someone you need to check out. The fact that this paragraph is easily twice the size of any other person in this list and I don’t wanna stop gushing out them is a testament to how great they are.
Pepper Jaq ( @pepperjaq )
Packed to the brims with their minis Papper Jaq is never afraid to sprinkle them about their posts adding an hint of character to their blogging that one might not normally see. However, in the area of content made, Jaq is just as an amazing artist in their own right. Like, to both the degree in which the Minis are amazing but also their full scale art.
Talinthas ( @talinthas )
Now this one might be pushing the whole ‘smaller blog’ because I don’t personally know their metrics, but I see them more often than a lot of these other blogs so please forgive me if I underestimate. Their commentary on the community and the way that the game presents itself and how it’s evolved is something completely unique to them and really needs to be read to be understood. Their most recent piece on The Collector as an often overlooked archetype of player is something I had never ever thought about and so speaks to their unique perspective. Definitely worth a read.
Aaaahhh, oh gosh, I don’t know what to say! I feel so honored. Thank you so much for your kind words! It really means the world to me. (also thank you to @bobstropajo and @jori-en-ruin-diver for recommending me!)
I highly recommend my followers check out the other blogs mentioned in this post if they haven’t already! The Magic community here on tumblr is full of such wonderful and creative people, and I’m very grateful to be a part of it.
Hey, Maro! Today's my birthday! It's also the first time I've ever had a tumblr account at the same time, so I have my first birthday ask for you. What are the chances of Magic the Puzzling, or something similar to it, making a return in the future? Not counting Magic Puzzle Quest of course, as I'm talking specifically about Magic tcg puzzles.
I don’t gVe the time to make them, but perhaps someone else will step up.
Hey everyone! I’m going to be a bit busy today for Valentine’s Day, so there won’t be a puzzle this week. That being said, the answer for last week’s will still be posted today, so no need to worry about that. ;^]
We’ll continue with our regularly scheduled program next week, but until then, Happy Valentine’s Day everybody!
You just got finished drafting your friend’s Alara themed cube and are in the middle of your first match. You currently control an Outrider of Jhess and you just played a Mirror-Sigil Sergeant. Because you control a blue permanent, on your next upkeep you’ll create a token that’s a copy of the Sergeant. The turn after that, they’ll both copy, giving you a total of four rhinos, so on and so forth. To represent the tokens, you’ve decided to use your large collection of six-sided dice.
Now, assuming that your opponents won’t destroy any of your creatures, you’ll run out of dice to use as tokens 20 turns from now! If that’s the case, how many turns will it take for you to run out of dice if you played two Mirror-Sigil Sergeants instead of one?
Think you’ve solved it? The solution can be found here!
Here is the solution for last week’s puzzle, Stacked Against the Odds. If you missed it, you can find it here.
Emrakul will be the 56th card in Natasha’s library, so if you cut her deck at the 55th card, Emrakul will be on top!
Because of the way Natasha pile shuffles, we can figure out where each card is going to end up after each shuffle. For example, the 5th card will always be the bottom of pile E, which means it will aways be the 60th card in the deck after a shuffle. If you find out what each card’s new position will be after a shuffle, you’ll be able to easily track how Emrakul moves!
Because Natasha pile shuffles the same way each time, as long as she knows where each card correlates as seen above, stacking her deck would be no problem. Hopefully, by solving this puzzle, you’ve proven to her that pile shuffling is not a sufficient enough form of shuffling. No matter how many times she does it!
Now the real question is, why is Emrakul being played in a standard deck in the first place? You don’t think Natasha von Cheat is trying to….cheat, do you?
In any case, I’ll reward 50 Thopters to those who solved this one.
You are playing a casual game of Standard against your longtime rival and infamous rule-breaker: Natasha von Cheat. At the beginning of the game, Natasha pile shuffles her deck four times, and then presents it to you to cut. You try to explain to her that pile shuffling is not a sufficient form of shuffling by itself, and you ask if she could shuffle it again.
Natasha laughs and says: “Don’t be ridiculous! If pile shuffling didn’t randomize the deck, then they wouldn’t call it pile shuffling, dummy!”
You highly suspect that Natasha is trying to stack her deck, but she assures you that there’s no way that she can do that if she pile shuffles her deck multiple times. Looks like you’re going to have to prove her wrong!
If Emrakul, the Promised End was the 47th card in her library before she began shuffling, where should you cut her deck so that Emrakul will be on top of her library? For reference, here’s how Natasha pile shuffles:
Natasha divides her deck into five piles: A, B, C, D, and E. To do this, she places the top card of her library on pile A, then the next card on pile B, then C, then D, then E, then back to A. She does this until all her cards are divided into the five piles.
After her entire deck is divided, she puts it back together by placing the cards in pile A on top of pile B, then places A and B on pile C, and so on. Pile A will be on top of the deck and pile E on the bottom.
She repeats steps 1 and 2 a total of four times for her four pile shuffles.
Think you’ve solved it? The solution can be found here!
Here is the solution for last week’s puzzle, Soulmates. If you missed it, you can find it here.
Using the small bit of information I remember about my field, we can deduce that my creatures must have been paired as follows:
Galvanic Alchemist is paired with Elite Inquisitor.
Trusted Forcemage is paired with Armored Skaab.
Geist Trappers is paired with Flowering Lumberknot.
Wingcrafter is paired with Angel of Flight Alabaster.
There are four creatures with soulbond and four creatures without. Because each creature was paired with another creature, we know that every creature with soulbond has to be paired with a creature that doesn’t have soulbond. Otherwise, someone would be left without a partner! From this, we can use the parameters of this puzzle to deduce each creatures pairing.
I’ll reward 30 Thopters to those that helped me solve this one.
I was playing my friend’s Innistrad block cube, and my cards accidentally got knocked off the table in the middle of my match! Normally, that wouldn’t be too much of a problem, but I drafted a bant soulbond/flicker deck. Which means my creatures pairings have been bouncing around the entire match. Now I can’t remember who’s paired with who!
I controlled eight creatures (each of which can be seen above) and each creature was paired with something. I may not remember how the creatures were paired, but I do remember this about my field:
Only four of my creatures could block a creature with flying.
Only one pair of creatures shared a color with each other.
Only three of my creatures had a toughness of 5 or greater.
Can you help me figure out who each creature is paired with?
Think you've solved it? The solution can be found here.
Here is the solution for last week’s puzzle, Heat of the Moment. If you missed it, you can find it here.
This was the final puzzle in the Aether Revolt saga, and the second time I’ve done a new-set-theme-week. I’m, curious, do you guys like these themed puzzles? Is the extra bonus puzzle right before a prerelease something you’d like me to do for every new set that comes out? I’m interested in your feedback, so please let me know what you think. Anyways, onto the solution!
Okay, sonthe goal of this puzzle is not the die. It may sound simple enough, but surviving until the end of Chandra’s turn is going to be a bit trickier than you would think. We’re going to have to plan are moves very carefully and think ahead for this one, as even the smallest of mistakes could be game over for us!
It’s important to also note that Chandra is not the only threat we have to worry about in this puzzle. Our library is currently out of cards, so when Filigree Familiar dies, we’ll be forced to draw from an empty deck and lose via mill. Unfortunately, we’re going to need to use the Familiar to block in order to survive the combat damage. So the little fella is going to have to die!
So how do we play around both Chandra and our own Familiar? Here’s how it’s done!
The first thing we need to do is get another blocker on the field before combat starts. So let’s pay UW to cast Shielded Aether Thief. Let’s also pay GUU to activate our Woodweaver’s Puzzleknot’s ability, sacrificing it. We gain 3 life and get 4 Energy (an extra one from Aetherworks Marvel). Let’s move to combat! [Life: 7]
Once combat has begun, Chandra will attack with all her creatures. Kari Zev’s attack trigger will trigger, creating Ragavan tapped and attacking. The Untethered Express will also trigger, giving itself a +1/+1 counter. Block her creatures as follows:
Filigree Familiar will block Arborback Stomper.
Shielded Aether Thief and Aether Theorist will block Verdurous Gearhulk.
Treasure Keeper will block Untethered Express.
Airdrop Aeronaughts will block Consulate Dreadnought.
Kari Zev and Ragavan will remain unblocked.
Shielded Aether Theif’s blocking ability will trigger, and we’ll get an E. Before we move on to damage, there’s something we need to do first. Pay R to cast Precise Strike targeting Chandra’s Consulate Dreadnought. We’ll need the Aeronaughts to die in the first strike damage step. You’ll see why later. Speaking of which, let’s now have all the creatures with first strike deal their damage.
Kari Zev will deal 1 damage to us. Untethered Express will deal 8 damage, killing Treasure Keeper and trampling over 5 damage to us. The Consulate Dreadnought will kill the Airdop Aeronauts. Treasure Keeper’s death trigger will trigger, and we’ll get EE from Aetherworks Marvel. Bringing us up to a total of 7E. [Life: 1]
Here’s where things get messy. In response to Treasure Keeper’s death trigger, pay our last UW to activate Perpetual Timepiece’s second ability, shuffling Precise Strike, Airdrop Aeronaughts, and the Puzzleknot into our empty library
Pay six E to activate Aetherworks Marvel’s ability. Because we only have three cards in our library, we’ll reveal them all and cast the Aeronauts from among the cards revealed this way. When the Aeronauts enters, we definitely have revolt, so we gain 5 life. [Life: 6]
Now we have a problem. Aetherworks Marvel puts the revealed cards back in a random order, so we don’t know what we’re going to hit off of Treasure Keeper. We need to cast the Puzzleknot to survive, but there is a 50/50 chance we’ll cast the Precise Strike instead. So we’re going to have to “stack” our deck! We’ll use our last E to activate Aether Theorist’s ability, scrying 1. If Puzzleknot is on top, keep it there. If it’s Precise Strike, shoot it to the bottom. Either way, we are now guaranteed to hit the Puzzleknot!
Finally resolve Treasure Keeper’s ability. We’ll cast Puzzleknot off the top (thanks to the scry in the last step). When it enters, we’ll gain 3 life and get EEE. The energy doesn’t matter at this point, but the life will be just what we need to live! [Life: 9]
It’s time to finally move onto the normal damage step. Ragavan will deal 2 damage to us. Arborback Stomper will deal 7 damage, killing Filigree Familiar and trampling over 5 damage to us. Verdurous Gearhulk will deal 9 damage, killing both Aether Theorist and Shielded Aether Thief, trampling over 1 damage. No matter how Chandra decides to deal her combat damage, the most she can deal to us is 8, which means we will survive with just 1 life left!……again!
Lastly, Filigree Familiar’s death trigger will trigger. We’ll draw Precise Strike, and not die due to drawing from an empty deck. And with that, the puzzle is solved!
After Chandra finally calmed down, I was able to explain to her my situation. She apologized for the mistake, and let me and my artifacts free to go without getting torched.
That was frightfully tense, but we did it! My artifacts and I are now back home on Esper, safe and sound. As thanks for helping me out, I’ll reward those that solved this puzzle a whopping 75 Thopters. I know it wasn’t easy, but I’m grateful for all your help!
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