In honor of my second DIY screening of Redline, here is, at long last, a prettied-up version of my most popular reddit post, an unabashed love letter to my favorite movie. Most of this is probably less groundbreaking than it was when I first posted it a decade(!) ago, but whatever, the internet needs more Redline content anyway.
–JP stands for Joshua Punkhead, and in the very first draft he had 26 children and raced to pay off his child support. Also, the catchy moniker ‘Sweet JP’? English-only… the original Japanese gets the mouthful ‘very sweet weaponless prince’.
–You'd be hard-pressed to tell without looking into the lore a bit, but Miki & Todoroki are damn near the only actual humans in the movie; everyone else is some species of alien. Some are obvious, like Shinkai (Oceanic/Chikulun hybrid) and Trava (Anista tribe), but even the most human-like characters are some other race. Sonoshee, for example, is listed as being half human, half Oceanic tribe (海洋族).
The most curious case, though, is JP. While it'd be easy to assume he's human, there's a lot of details that don't add up: his unique elf ears, his super-lanky-even-for-a-Koike-character-design physique, the fact that his race is conspicuously redacted on his bail sheet… and his seeming immunity to death. Seriously, bro crashes every single thing he drives in the whole movie, then emerges unscathed with just a fiery flash of the eyes – that ain’t normal. If I had to wildly speculate, and I do, I’d put money that he’s somehow linked to Mikuru and the Giant species, as seen in Trava: Fist Planet. The physique matches, the Giants have displayed some preternatural healing abilities, and Trava lays the groundwork for a few other threads in Redline (namely, the existence of bioweapons and Shinkai & Trava’s past military experience), so there’s precedence. Maybe one day we’ll find out for sure…
–We all know and love Funky Boy thanks to the Roboworld president’s endless tirades. But the giant data-motivated crocodile monster Volton fuses with to engage Funky Boy in thrilling combat? She is a lady, and her name is Wire Girl.
–All of Redline’s vehicle and mechanical designs are nuts – they’re insanely complicated and filled with organic curves and details. Despite the immense difficulty of keeping such complex designs consistent, every mechanical shot is hand-drawn, without the aid of any CG. To help the animators stay on-target while drawing, the team made some sweet-ass production models for them to reference. What I wouldn’t give to own one of these…
–Before deciding on Redline being a film, writer Katsuhito Ishii and director Takeshi Koike considered making a TV series. Initial writers’ meetings saw the team fleshing out a comprehensive story bible about the setting: it included not only a wide-scope view of the universe and its history, but also detailed backstories for each racer. Even after deciding to make a feature film, Redline’s initial script gave each racer as much time and focus as the final cut gives to JP & Sonoshee; all of this was, unfortunately, cut for time. According to Ishii, though, much of this ancillary information made it into the novelization…
one day my Japanese will be good enough to read you ;_;
–Confused about why the movie ends with that sparkly, PowerPoint-ass ~LOVE~? Well, you shouldn’t be – Redline is ‘unabashedly dumb’, after all, per Ishii – but there is a little context. Over the course of the movie’s 7-year production, Koike and Yukiko (a producer on the film) fell in love, tying the knot in Switzerland just before Redline’s world premiere. If that doesn’t justify the ending for you, I don’t know what could.
–This isn't trivia but idk where else to put this stupid-ass Lynchman meme I made
Subtext you may have missed on first watch
–Machine Head is Sonoshee's estranged father?!
Crazy, I know, but hear me out.
First of all, Redline unambiguously shows the viewer that Sonoshee and Machine Head have some sort of pre-existing relationship, the nature of which isn’t explicitly clarified.
At the Oasis restaurant, Sonoshee tells JP she's waiting for someone; it may sound like she's simply brushing him off, but the moment Machine Head enters the scene, Sonoshee perks up and waves to him. When the Crab Sonoshee is flipped by missile fire during the Redline race, we get exactly two (2) Dramatic Anime Freezeframes: JP and Machine Head, implying those two, out of everyone, care the most about Sonoshee. During the final stretch of the race, as Machine Head prepares to pop his steamlight, he is not only aware that Sonoshee also has one, he taunts her about it:
“I see you still have your steamlight – got the guts to use it this time?”
JP even draws attention to the fact that Sonoshee’s looks identical to Tetsujin’s. Finally, though this is certainly ancillary, it is interesting to note that the exact moment Godwing loses its structural stability is right after JP declares he’s going to win because he, not Machine Head, has Sonoshee at his side.
So let’s line this up with what backstory we definitively know. As stated above, Sonoshee is a human / Oceanic hybrid; Machine Head, though his body has been modified beyond recognition, is referred to the same way. While talking to JP about the steamlight, Sonoshee says her father is the one that gave it to her, then describes him as a skilled racer who ran a junk joint. In that same conversation, when JP suggests she’s too focused on racing at the expense of personal relationships, she bristles and tries to end the conversation. During the flashback of young Sonoshee racing, her reaction to crashing is intense: she’s clearly holding herself to a higher standard, and is already dead set on racing in the Redline someday.
Now, there’s other plausible explanations for all this; maybe there’s just a romantic entanglement between Sonoshee and Machine Head, with JP barging in as the third vertex of a love triangle. But is that the most likely scenario for two people constantly characterized as putting racing before any personal matters?
No, I think Machine Head is Sonoshee’s father.
Picture it: Machine Head raised Sonoshee at his junk joint, so she grew up around racing and car modification. After seeing success on the circuits, Machine Head stopped being content with mere victory, and started spending all his time and energy modifying his body, pushing himself farther and farther. Sonoshee, feeling neglected and cast aside, turned to racing, seeing it as the only way to get her father’s attention. This lead to her perfectionism complex; if she’s not the very best, why would the King of Kings ever look her way?
Anyway, while it’s not confirmed in the text, I think there’s so many hints it might as well be. It makes JP and Sonoshee’s romance a lot more interesting, too. Their arc isn’t just two people falling in love, it’s about Sonoshee moving past the trauma of her father’s emotional abandonment and opening up to someone new. After JP explains his match fixing history in the climax, Sonoshee isn’t placated because he told the truth, she’s fired up seeing the strength of JP and Frisbee’s friendship: she sees the folly of chasing approval from her absent father, and that she could instead be forming bonds with friends who support her unconditionally. She can race for herself.
Koike and Ishii said Redline is about adult friendships, after all!
pictured: the most romantic kiss in cinema history
–The Redline race is, in fact, underhanded political maneuvering
Now, this one is sorta just The Plot Of The Movie, but I feel like there’s so much going on in Redline people often don’t connect these dots.
We all laugh at the Roboworld president’s hammy word salad:
“I wonder if this might be some kind of ploy by our enemies to infiltrate our borders. If that’s true, do you realize Roboworld’s military secrets could be at risk here? We’d be exposed!!”
…but he’s… kinda right, though?
At the time of the movie, the M3 Nebula has just emerged from two devastating interplanetary wars. The galaxy’s superpowers are under a tenuous peace agreement – one of the most important stipulations of which is a ban on the use and development of “bioweapons”, which in the Redline universe are less ‘weaponized bacterial strains’ and more ‘gargantuan synthetic monsters that can be deployed to wreak unthinkable destruction’. Despite this ban, the government of Roboworld has been continuing with bioweapon development unabated… and not only does Planet Supergrass seem to be aware of these violations, it really seems like they’re leveraging all their soft power to expose them.
Now, we know Supergrass is generally involved with the Redline final. As a member of the Redline Committee, they have a reason to be involved; they’re helping out with nuts & bolts logistical stuff, like transporting the racers to the course and prepping the finish line. But when you consider the significant, tangible political blows dealt to Roboworld by the race – Funky Boy and Wire Girl’s presumed destruction, Roboworld’s violation of the bioweapon treaty being broadly exposed to the public, the decimation of Roboworld’s military – the long string of coincidences that got us to that point start to seem a little suspicious.
Who pushed for the Redline final to be held on such a hostile planet? Who knew about Roboworld’s experimental orbital laser cannon – a project so tightly under wraps even their president only learns about it during the race – and hired contractors to sabotage it? Who organized a group of malcontents to attack both Roboworld’s power relay station and Funky Boy’s containment creche, right when such disruptions would be the most impactful? And who decided the race’s crucial middle stretch should go right over the restricted military zone housing said creche?
Supergrass has the motive and the means – plus, the race is already illegal, so what can Roboworld do, sue them about it? No sir, that Princess is on some subterfuge shit, and Secretary Titan, that shady fuck, is her inside man. And you can take that to the bank.
Unfortunately, due to the movie’s commercial failure, there’s not much else in the franchise. The Redline production pilot is fucking sick, though, and there’s Trava: Fist Planet, an OVA by Koike & Ishii that predates Redline and focuses on Trava and Shinkai’s misadventures. While Trava never got the continuation it deserved, they did make a trailer for season 2... ahh, what could have been.
If you’re just after more of Takeshi Koike’s mind-blowing animation, there’s only a scant few projects in his trademark black-filled style. His most well-known work is probably the Samurai Champloo OP, or maybe World Record from The Animatrix (can’t find a link for that one, but y’know, do your thing). Koike also contributed animation to two other Ishii films: an extended intro for Party 7, and this aggressively horny dance sequence for Funky Forest. Back at Madhouse, it seems the studio liked to use Koike as a bait-and-switch, letting him direct lavish production pilots to secure adaptation rights then switching the staff up for the full production. Feels kind of scummy, but we got the immense Afro Samurai Pilot and Iron Man Pilot out of it. Finally, he made the series of Love shorts for SMAPxSMAP, the SMAP variety show, which are as dope as they are low-res.
I really wanna know if Koike was the one ballin out to CYNE and Gang Starr for this
And finally, as I threatened in my last post about Redline: let’s talk thematic depth.
In conversations online, Redline is often given this caveat of just being ‘eye candy’, or hit with the classic ‘style over substance’ cliche. Now, the phrase ‘style over substance’ has always bothered me, generally – it feels like it comes from folks who have never tried to make art before, who make light of the painstaking work and dedication that goes into creating anything – but it particularly frustrates me in animation. The process of animation is such an absurd, masochistic timesink that it’s a wonder anything ever gets finished at all; something this ambitious being finished, with this level of consistency and polish, is nothing short of a miracle, and to simply call that ‘style’ massively undervalues the whole endeavor.
Because, make no mistake, Redline is ambitious as hell from a visual standpoint. The consistent focus on kinetic motion and speed, buoyed by Koike’s masterful use of exaggerated perspective, spatial distortion, and dynamic camera work; lots of moving, hand-drawn backgrounds instead of matte pans; lively crowd animation in most scenes; remarkably expressive, constant character animation that imbues personality to every character and never settles for industry standard lip flap dialogue… and all of this using incredibly complex character & mechanical designs, many of which feature distinct alien physiology, and a rendering style with bold, detailed shadows that would be more at home in illustration than animation. It is truly a singular work.
And the thing is, that wild ambition and unfailing dedication to the craft is the message.
The very first moments of Redline, before we see a single car or alien, are a brief series of title cards. I think most first-time viewers, and even many repeat viewers, immediately forget these words seconds after reading them due to the famously high-octane opening act. They read:
“In the far distant future, when cars are giving up their wheels in the changeover to air-cars, there still exist stubborn fools who carry on a vanishing spirit of racing…”
It’s easy to pass over this narration because, well, Redline simply isn’t about this conflict. We don’t see a single air-car racer, and there is no on-screen depiction of this purported old-school / new-school racing divide. So why is it here?
Because it’s the thesis of the whole damn project. Redline is about a group of old-school animation industry vets coming to terms with a changed industry that doesn’t support the type of art they want to create anymore, and their determination to pour their hearts into one last, stupid, beautiful swan song.
Madhouse was founded in 1972 by a group of ex-Mushi Pro staff, including Masao Maruyama and Yoshiaki Kawajiri. A response to Mushi Pro’s shoestring budgets and spartan timelines, the goal of studio Madhouse was to create production schedules where animators could flourish, rather than choosing the cheaper route; as Maruyama puts it, their mission statement was to ‘create animation other people aren’t interested in creating’. And, well, for decades, that’s what they did – Madhouse consistently gave a platform to idiosyncratic creators and produced incredible results. Their film canon includes pivotal productions like Kawajiri’s Ninja Scroll and Vampire Hunter D Bloodlust, Rintaro’s Metropolis, every single Satoshi Kon production from Perfect Blue to Paprika, and The Girl Who Leapt Through Time, the film that launched Mamoru Hosoda into stardom. While their TV output might be seen as more workmanlike, they were still dedicated to creating original stories. For example, despite his proven track record, Masaaki Yuasa was unable to secure funding and creative freedom anywhere else but Madhouse, with whom he produced Kemonozume, Kaiba, and The Tatami Galaxy prior to the establishment of Science Saru.
Takeshi Koike’s formative years as an animator were during this golden era of Madhouse. Poached directly out of high school by Yoshiaki Kawajiri himself, Koike was taken under his wing – his first job as a professional animator was inbetweening for Wicked City, and he’d moved up to key animation roles just one year later. I think Kawajiri’s intent was for Koike to be his protege; in this boom era of animation, with high-budget feature films and OVAs as the de facto standard, creative vision and a unique style is what you’d look for in an up-and-coming director, and Koike had both of these in spades. For a time, this pathway seemed almost assured; Koike’s big-league directing debut on The Animatrix produced one of its most well-received shorts, even amidst an anthology stacked with superstar creative talent.
Kawajiri & Koike's (adorable) shared office circa 2002
Unfortunately, the turn of the millennium brought a lot of change for Madhouse and the industry at large. Budgets shrank, and production schedules started trending towards today’s unsustainable nightmare grind. CGI became ubiquitous not for the unique shots and compositions it allows for, but as a corner-cutting method for complicated actors like vehicles or mechas. A certain homogeneity and tendency toward ‘safe’, appealing designs and premises took hold; what good is your off-the-wall, creative worldbuilding idea when the anime industry revolves around merch sales, and generic moe waifus are outselling your original IP ten-to-one? All these industry vets could see the writing on the wall: animation would survive, but things were changing, and the ideals they’d founded their studio around were becoming untenable.
So I genuinely believe Redline is a parting shot from the old guard, a celebration of the era of the industry they cut their teeth on, one last lush, extravagant farewell before they passed the torch to the next generation. Maybe not from the start, sure, but after years of troubled development, progressing slowly due to the team’s meticulous vision, I think they rallied around the cause, dead set on making a masterwork, no matter what. Just look at the talent they attracted, the staff list reads like a best-of: Shinya Ohira, Hiroyuki Imaishi, Sushio, Yoshiaki Kawajiri, Sayo Yamamoto, Katsuya Yamada, Takafumi Hori.
And that’s where we come back to that opening message, about those stubborn fools. Suddenly, that movie chock-full of characters putting everything on the line for their passions feels a lot more personal. Koike is JP, the traditional [animation / racing ] purist who’s become an anachronism and just wants to be able to do things his way; Kawajiri as the God of Racing, who JP’s looked up to since he was younger, giving him one last thumbs as he achieves his goals; and Maruyama as Frisbee, putting his livelihood in danger to buy his team the time and money they need for one last gig, who wants to see his friend finish the damn thing on his own terms, just this once.
In a way, it makes it heartbreaking that Redline performed financially as poorly as it did; Japan’s frosty reception to the movie is at such odds with the fervor of its creators. But you know what? Redline exists, and it exists without compromises. They did what they set out to do. They made it across that finish line.