So, let's try this? Maybe? I stopped playing my Arell Legacy, because my game got hopelessly borked. Now I have a new computer, Legacy Edition and a game that seems to work (so far) so I thought I'd start a new "legacy." The plan is to start with one founder, but then play all her descendents rotationally. Otherwise, there are no rules, just me mostly following the Sims' Wants and chronicling the drama the game will (hopefully) provide. My founder starts out in an empty hood, but I made a nearby village to explain where the townies come from. There is also a marketplace, a church, a pub and a swimmable lake. (Just like last time, actualy.) Oh, and I'll try to age my townies ad I have a very simple ROS for them - so they feel a bit less static. (They will be very static anyway, but there will be a chance of something happening to them this way?) This time, I decided to make my founder exiled nobility, because that way it might be a bit less weird if her heirs end up important. She is also based on on a Sith Warrior character I played in the Star Wars: the Old Republic MMORPG. (So I'm trying to invent a fantasy - and saner! - equivalent of the Sith Empire. I hope I won't regret this decision too much.) This is her backstory: Saraya Varamir is the heir of an old noble family - not the most powerfull at court, but highly respected for their honor and loyalty. Saraya herself was seen as a rising start — a decorated officer, veteran of several border campaigns, known for her precision, discipline, and the unwavering loyalty of her troops. Her final active posting was during the Siege of Velcor’s Crossing, a strategically minor stronghold held by rebel forces, but of outsized political value to certain factions at Court. At that time she held the rank of Captain-Commander of the 3rd Imperial Spear. Her superior officer, General Thalon Marik, a man more interested in titles than tactics, ordered a direct assault across the marshlands — terrain Saraya knew would mire the infantry and leave them exposed to rebel ballista fire. Casualties would have been catastrophic. She advised against it, presented alternatives, cited precedent, and was summarily overruled. That night, Saraya convened her senior officers and gave an unlawful order: to delay the attack by twenty-four hours. Under cover of darkness, she scouted the terrain herself and led her troops to capture a nearby causeway, cutting off the rebels’ supply line. Velcor’s Crossing fell within three days — with a fraction of the expected losses. General Marik arrived after the victory to find her men bloodied but alive, the enemy routed, and Saraya’s banner raised over the walls. Officially, he praised her initiative. Privately, he sent word to Court: Captain-Commander Varamir had disobeyed direct orders. To punish her openly would mean admitting what the orders she disobeyed were — and in the Crimson Empire, the fact that authority can be wrong and orders stupid is a closely guarded state secret. Instead, she was commended for "initiative under fire" with a medal she never wears. General Marik claimed part of the credit for her victory and her soldiers (and everyone else who knew about the incident) got strict orders to keep silent. Weeks later, a sealed dispatch arrived from the capital: reassignment to Crimson Reach - a forgotten, meaningless part of the coast. No further explanation given. Saraya knew exactly what it meant.










