Modern Consumerism : "People don't want to be sold with, People wants to be inspired." - Inspire through Storytelling.

oozey mess
TVSTRANGERTHINGS
Xuebing Du
YOU ARE THE REASON
Three Goblin Art

if i look back, i am lost
Mike Driver

pixel skylines

❣ Chile in a Photography ❣
No title available
"I'm Dorothy Gale from Kansas"
ojovivo
NASA
official daine visual archive
Not today Justin
Fai_Ryy
will byers stan first human second
Cosimo Galluzzi
art blog(derogatory)
we're not kids anymore.

seen from Brunei
seen from United States

seen from United States

seen from Lithuania
seen from United States

seen from United States

seen from United States
seen from United States
seen from United States
seen from United States
seen from United States

seen from United States

seen from T1
seen from New Zealand

seen from Venezuela
seen from Venezuela
seen from Venezuela

seen from Venezuela
seen from United States
seen from United States
@simplyderic-blog
Modern Consumerism : "People don't want to be sold with, People wants to be inspired." - Inspire through Storytelling.
Lamp Design with Architecture Uncomfortable Workshop AUW.
Rustic & Trash Design
testing and capturing forms from angles of perspectives.
Lamp shade Design-in-progress. Designing with Architecture Uncomfortable Workshop in Hungary.
NAFA 75 Alchemy-ism: The Wonder Kid
NAFA 75 Alchemy-ism : The Wonder Kid
NAFA 75 Alchemy-ism: The Wonder Kid
In 1940, knowing that France was falling into the hands of the Germans, the workers of the Louvre took action. All 400,000 works were evacuated and sent to the south of France. In secret they transported the priceless paintings and statues, and held by wealthy families in Vichy,where they would remain for five years, only returning at the end of the war.The quick action of the workers without a doubt saved the masterpieces from becoming part of the over 5 million works that were looted by the Nazis during the war.
A real Christian is an odd number anyway. He feels supreme love from one whom he has never seen; Talks familiarly everyday to someone he cannot see; Expect to go heaven on the virtue of another; Empties himself in order to be full; Admits he is wrong so that he can be declared right; Goes down in order to get up; As strong as when he is weakest, richest when he is poorest, and happiest when he feels the worst. He dies so he can live, forsakes in order to have, gives away so he can keep, sees invisible, hears inaudible and knows that which passes knowledge.
A.W.Tozer
is everything that takes place right now is of God's will?
is good or bad just a perception?
Sketch of Clifton Suspension Bridge
Another piece of art created to envisage the selected archetype of All Souls Church, Langham Place, reflecting the timeless truth of the Word.
Approach takes on the notion of flat versus three-dimensional, bringing a layer of clear acrylic over a layer of painted wood. With the toying of light, reflection and transparency thus re-presenting the glorious and dazzling timepiece of the All Souls Church.
created by Deric Shen & Magdolna Katalin Ottó
Cartesian Dualism
At one point, I was particularly drawn to the theory of Cartesian space. I was doubtful in the application of my understanding to this theory into the narrative but I was fascinated by the study of the mind-body dualism, perhaps a concept - being biformity; a coexistence of two independent phenomena but cannot be separated.
A thorough comprehension of the theory, would thus then help to create a checklist of what to design for a narrative. A sequential chronology of psychophysical occurrences, thus includes two sets of components to be anticipated, the mental experiences as well as the physical composition.
In one project on future visitor experience forecast, I had attempted to tie in the approach. In concept itself, it looks into the integration of Interactionism (a view of Cartesian Dualism); whereby mental states regularly interacts with physical states. For example, concept proposed to send out a design commission brief (physical event between the brief and designer), seeking designers to design a brand new garden according to specifications with the integration of their own cultural symbolism (mental event of imagination and assimilation), then the actualising of their garden designs into real (physical event of transforming drawing to building).
This approach contrasted greatly against the theory of Epiphenomenalism that though initial physical interaction may cause mental phenomena, such would not cause anything further but simply a dead end. Interactionalism, on the other hand, allows the legacies of each state to be liven on, and be affective across the entities of mind and matter consecutively.
Thereafter, a new visitor experience of physical walk through of the entity of a new garden setting, but bringing them through a virtual entity of the original garden. This new Garden is not new by its own but a re-emulation of the creation of an original garden. This experience looked to demonstrate the theory Psychophysical Parallelism (another view of Cartesian Dualism); whereby mental and matter experiences occur in tandem with each other but has got no casual interaction at all.
Project proposal looks to demonstrate psychophysics parallelism, by which the whole course was designed for an individual to experience the various state of situation respectively in parallel to that of how the original operates.
Personal Concept Diagram of Narrative Environments
A Hybrid of
Concentric Circular Diagram + Howard Ebenezer Three Magnets' Diagram
- Common concept of a people centric model
WHAT IS NARRATIVE ENVIRONMENTS ?
The Big Question
In its shallow sense, my basic understanding of Narrative first emerged from the reading of Aristotle Poetics, as a sequence of actions ‘that is complete, and whole; a whole is that which has a beginning, a middle, and an end; a well constructed plot, therefore must neither begin nor end at haphazard, but to conform to the principals.” The natural continuity and the unity of plot is particularly important in bringing about an impact upon an individual, when following through as cause and effect. Environment is then the sector where the above may occurs and take place in; the setting.
Within which, there are additional variable constituents. Three indispensable constituents include, Character, Setting and Event/Action (though there can be more than one event in a narrative). Event hereby, embraces the element of Time.
Based on the above notion, I drew out three main components to study about and will look to delve deeper in the coming future. It was the interest in the relativity of the Self, Space and Time, which supposedly to be interpretive of the Intercorporeal Approach.
Please feel free to share what you think 'Narrative Environments' means?
Gaining Knowledge
Technically, Narrativity, itself is closely related as being a knowledge management and communication tool. It strives for a rich and intensive mental imagery or experiences of a specific concept. It triggers and stimulates the gain of an individual through the creation of knowledge and experiences.
Howard’s “Three Magnets” Diagram
My personal knowledge about the notion of Narrative Environments.
One of my personal admiration was Ebenezer Howard, a British Urban Planner, during the late 19th century, who invented and introduced the Garden City model for many suburbs, which he believed to be a belt of space, perfect blend of city and nature that would help to free off slums and squatters.
I was particularly drawn by his early comprehension of the people’s attitude towards environment, since during my previous study of Spatial Design. It was a study of relativity between people and two types of environment; ‘Town’ and ‘Country’ thereby developing a concrete concluding justification to his proposal of ‘Town-Country’ notion. It was a people-centric proposition. He then introduced the Letchworth Garden City in north London before the World War I.
Hence, I have attempted to integrate his widely renowned three magnets diagram scheme into the conventional concentric circles knowledge diagram. It is a composite of comprehension and analysis of the Narrative Environments.
Parallel to Howard’s scheme, Narrative Environments is also a people-centric proposition. Hence, instead of looking at Narrative Environments as the core of the knowledge diagram, I had decided to make a focus shift to the people; being users and visitors, as an invariable control, to study of the understanding of ‘Narrative’ and ‘Environments’, thereby justifying my comprehension of ‘Narrative Environments’