the odyssey is a fucking phenomenal movie. it's not accurate to the original story, but i wasn't expecting it to be.
i would have loved to see the nobody trick, and for the wind back to appear, but the movie was still fucking amazing.
i LOVED the scene near the end, where odysseus is telling penelope of the war, and they have the scene where they destroy athena's statue, and you see athena herself suffering and crying.
i loved how much you could tell that telemachus, penelope, and odysseus are just a family that loves eachother so much and would do anything to be together.
i love how they brought in the 'just a man' motif from epic, (its confirmed it was intntional)
i loved the movie
actually liking your friends is so embarrassing but so necessary. like im really over here smiling and laughing at texts. on a discord call while we sit in silence doing our own things. talking for literal hours and not even realizing. platonically head-over-heels.
I am so glad I ignored the online safety stuff. The friends ive made online are better then most of my real life friends.
They always listen and i feel like i can say the whole story without having to watch for feelings. I love them all so much. They are amazing.
I had some money left over and gifted some of them discord nitro, because we are many many distances apart so its hard to get gifts for them yk?, and they all were so so amazing. It made me remember why I love gift giving.
This is a waste of my words probably, and I know it wont mean much someday.
An @soulsmake creation still in progress. @skittishwishes <- my lovely partner
Welcome to the world of Magic. Set somewhere in the Victorian era transplanted in chilly Canada, we have our first mixed generation of spellcasters in magical education.
This story focuses on the institution hidden away in the icy mountains: Lysander Samsara's School of Magic.
Join our two rivals, Ren and Martyn, on their journey to understanding each other in the midst of rumors, pride and a war that had been started long before they were born.
We've written quite a lot so the project will be stitched together across several posts. All will be linked together so that anyone who's interested can easily access all of them.
Worldbuilding / Education / Cast / Mythology / Magic System / Plot / Behind the Scenes
Land of the Dead
The afterlife was thought to exist for many reasons. One, the existence of Scrounge. It was a place filled with rotting corpses and decomposing . . . everything, so naturally when it was first discovered, it was suspected to be the place where all bodies passed on go to. Two, the dead must go somewhere after they die, right?
But after some investigation (and some serious grave robbing), Scrounge was determined to be something completely separate from the Human Realm
Souls
After that discovery, people reasoned that if bodies remain then souls must pass on. It is believed this is the residual energy fueling Scrounge. Since it seeks out the life of the living, surely the organisms there must be those who are dead.
People also believe that souls exist in Sol Inorast, the realm of magic. There are several entities that imitate humans and behave like the ghosts that human superstition have so frequently written about.
Research is still being done to see if this is true or not.
Magic is Hungry
There is a belief that due to the law of equivalent exchange, the use of magic is also part of this rule.
Many magic cults exist around the world where spellcasters with the highest potency for a certain type of magic are permitted to keep studying magic. After a certain number of slots are filled, the rest of the spellcasters in that community are no longer able to study or practice Magic.
In those believes, it is believed that Magic behaves like a large dragon and lends its fangs and flame to those who are worthy. But because it is one creature, too many people asking things from it will divide its attention and make everyone's Magic collectively weaker.
So, the solution of this is to starve it of customers. By limiting the number of spellcasters, the dragon, desperate to serve humanity, will give the few remaining spellcasters more power.
Guardspells
There are some things that Magic cannot do.
No one knows why or how, but it is widely accepted that there are spells in effect that are so large and so widespread that they cover the entire globe.
An @soulsmake creation still in progress. @skittishwishes <- my lovely partner
Welcome to the world of Magic. Set somewhere in the Victorian era transplanted in chilly Canada, we have our first mixed generation of spellcasters in magical education.
This story focuses on the institution hidden away in the icy mountains: Lysander Samsara's School of Magic.
Join our two rivals, Ren and Martyn, on their journey to understanding each other in the midst of rumors, pride and a war that had been started long before they were born.
We've written quite a lot so the project will be stitched together across several posts. All will be linked together so that anyone who's interested can easily access all of them.
Worldbuilding / Education / Cast / Mythology / Magic System / Plot / Behind the Scenes
So while organizing a timeline of events. I realized that i could do something really funny. What if I made each chapter correlate with a theme or vibe surrounding each existing installment of the life series. there just so happen to be 10.
Below are the chapter titles and the vibe plus a few hints on what will happen in each!
If you want to wait until the entire project gets written in full, I'll also be linking fic chapters to this post as we go and moving them above the bar. So stay tuned!
Author's Notes
thank you for checking in (even though there isn't much here). my partner and i have not completed anything at time of posting this but we're making good progress!
the fic will come out whether you like it or not so please be patient with us!
Act 1: 2 chapters (plus prologue)
Prologue - Purity: A Sorcerer's Manifesto
Chapter 1 - Two's a Crowd
Set the scene and establish some tension.
History is a debate depending on who you learn it from.
Chapter 2 - What's a Name?
Questions of morality. Who can you trust?
An initial curiosity of the other and the need to understand.
Act 2: 4 chapters
Chapter 3 - Whispers
A bond is established. It is time to see what others think of you
Rumors begin to spread about the two of them, garnering some unwanted attention.
Chapter 4 - Woodskin
Bonds are tested and strained. It all comes down to one decision.
All eyes are on one of them. For better or for worse.
Chapter 5 - Wishes
Side quests among side quests.
A favor for a favor. And maybe a little something more.
Chapter 6 - Winter
At some point, reality catches up to you.
There is a dance that's supposed to happen. everyone is invited. maybe it's about time one of them makes a move.
Except it's too late now.
Arc 3: 4 chapters
Chapter 7 - Birds of a Feather
A spectacle beyond your wildest imagination. It's much worse.
The war is at your doorstep.
Chapter 8 - With all my Might
This old song and dance, except now, your life is on the line.
Battles are breaking out all over the place. Who will come out on top?
Chapter 9 - Big Bad Wolf
The past comes and haunts us all. the manifestation of the forgotten world, yet still so remembered.
reference to ren and the warmonger
A grand rally. Friend or foe, war is not the answer for anything.
Chapter 10 - Sunrise
Hunt and be hunted, there is no good or evil in a fight to the death, and yet somehow, it is so nice when you come out alive.
The fallout and the victorious sunset that follows.
An @soulsmake creation still in progress. @skittishwishes <- my lovely partner
Welcome to the world of Magic. Set somewhere in the Victorian era transplanted in chilly Canada, we have our first mixed generation of spellcasters in magical education.
This story focuses on the institution hidden away in the icy mountains: Lysander Samsara's School of Magic.
Join our two rivals, Ren and Martyn, on their journey to understanding each other in the midst of rumors, pride and a war that had been started long before they were born.
We've written quite a lot so the project will be stitched together across several posts. All will be linked together so that anyone who's interested can easily access all of them.
Worldbuilding / Education / Cast / Mythology / Magic System / Plot / Behind the Scenes
Main Characters
Martyn Mentalis Expulsor, Storyweaver Focus
5th year
Has an extensive collection of short stories that he's collected from authors around the world.
Ren Incanta Summoner, Storyweaver Focus
5th year
Has his own handwritten spellbook hidden in his large collection of stories!
Secondary Cast [art coming soon(tm)]
Bdubs Incanta Summoner, Tamer Focus
5th year
War general and master gardener. Yes he can do both.
Cleo Incanta Summoner, Tamer Focus
5th year
Summons ghouls and shit unimaginable from realms beyond. Shit yourself. Now.
Joe Incanta Summoner, Storyweaver Focus
5th year
Fascinated with making interactive literature. Invented the moving picture.
art hopefully coming soon! I will be working on this from time to time and we'll see how far I get!
for now if you have any further questions on any of the students, let me know! i'd be happy to answer and they've all got full arsenals and character sheets. I just don't want to overflow this post.
An @soulsmake creation still in progress. @skittishwishes <- my lovely partner
Welcome to the world of Magic. Set somewhere in the Victorian era transplanted in chilly Canada, we have our first mixed generation of spellcasters in magical education.
This story focuses on the institution hidden away in the icy mountains: Lysander Samsara's School of Magic.
Join our two rivals, Ren and Martyn, on their journey to understanding each other in the midst of rumors, pride and a war that had been started long before they were born.
We've written quite a lot so the project will be stitched together across several posts. All will be linked together so that anyone who's interested can easily access all of them.
Worldbuilding / Education / Cast / Mythology / Magic System / Plot / Behind the Scenes
LSMS
or: Lysander Samsara's School of Magic.
The campus is all inclusive and can support up to 3000 residents. There are 1000 enrolled students and 1500 (approximately) residents at present day, making it the largest school of magic to date.
There is infant and senior care offered year round along with permanent lodging for students who wish to stay on campus. People enrolling outside of the standard curriculum are also welcome via transfer programs or adult education.
Standard Enrollment is from ages 16-25. Students are enrolled into a 4-6 class school day, 8 classes per year.
Each student is sorted into dormitories based on their preferred Magic Class (Runic/Incanta) to encourage peers to study together. Each dormitory has double and triple rooms and students are allowed to choose their roommates and thanks to some streamlining using Magic, adjustments and reports are able to be handled very fast.
In terms of classes, the students are sorted based on their Focus and given priority based on their desired Magical Focus (similar how college majors are sorted).
General education is required in two types: magical and non-magical. Students are required to take magical language classes at least once a year, most choose to take the classes in ascending numerical order. Non-magical classes cover the standard education of the time. Students are required to take:
1 Civics class
2 Home EC classes
2 History classes
1 Language class that is not English
1 English class
During their academic career.
Classes are not counted towards graduation (with exception of the required classes) but rather the number of projects a student completes. Students are expected to complete at least 4 unique projects that express their ambition and show a proficient use of Magic.
Author's Notes (cuz there's a big ass section under here)
thank you so much for reading! this is all i have that's story-relevant so if you have any further questions i will be happy to answer them!
more to come!
And here's a (mostly) full class list of every class offered at LSMS
*probably not complete cuz i did throw this together in a single night very late at night.
General Education
Language [REQUIRED to pass at least 1 that is not english at a high level]
English
Mandarin Chinese
Spanish
Hindi
Arabic
Portuguese
Japanese
Afrikaans
Arts
Drawing
Painting
Ceramics
Mixed-Material 3D design
Color Theory
Fiction
History [REQUIRED to take at least 2 classes]
History 101-150 (seperated by depth)
101: World history. the stuff we learn in highschool
105-109: Country specific for the 5 largest nations in the world
110: World history of Magic
115-119: Country specific world history of Magic
120: Magic and Significant Events
130: Magic and Terror
140: Magic and Religion
150: Magic and Reality
Math
Classes from basic algebra to high level calculus.
Logic and Language
Physics
Geography
World Geography
Natural Geography
Rocks and Minerals
Fossils
Astronamy
Astronamy 101
Astrology
Physics
Civics [REQUIRED to take at least 1]
Law and Government
Ethics 101
Journalism and Media
Politics
Economics
Home EC [REQUIRED to take 2]
Cooking
Small Scale Farming
Animal care
Gardening
Finance
Driving
Sewing
Physical Education
Sports
Yoga
Meditation
Travel
Dance
Intro to Magic [REQUIRED FOR ALL STUDENTS to take 1 every year]
Usually students pick runes or incantation and go in ascending order
An @soulsmake creation still in progress. @skittishwishes <- my lovely partner
Welcome to the world of Magic. Set somewhere in the Victorian era transplanted in chilly Canada, we have our first mixed generation of spellcasters in magical education.
This story focuses on the institution hidden away in the icy mountains: Lysander Samsara's School of Magic.
Join our two rivals, Ren and Martyn, on their journey to understanding each other in the midst of rumors, pride and a war that had been started long before they were born.
We've written quite a lot so the project will be stitched together across several posts. All will be linked together so that anyone who's interested can easily access all of them.
Worldbuilding / Education / Cast / Mythology / Magic System / Plot / Behind the Scenes
Table of Contents
Names and Titles
Realms
History
Magical Tools
Occupations
Sports
Let's begin shall we?
(this long so imma stick a break line here)
Names and Titles
Every spellcaster is given a title that can easily communicate their expertise to fellow spellcasters. The system was put into place almost a century before the first schools were ever founded.
A title is created by four to five parts:
[Rank] [Name] [Class and Subclass] [Focus] [Suffix]
A spellcaster's rank ascends based on their achievements. The spellcaster themself rewards themselves with higher ranking names and there is little official regulation around who can claim to be what.
Ranks in ascending order:
Sorcerer
Warlock
Magus
← capable of mentalism (usually above 30 years of age)
Shaman
Wizard
Witch
Magician
← students are unranked until they graduate
There is an honor code in the ranking system and if you boast a rank higher than you are, you will be expected to prove yourself in whatever capacity you have boasted about.
The only rank that is rewarded and not chosen is Sage. This title appends all previous titles and is only achievable when a spellcaster performs Magic that transcends expectation. It can only be given by witnesses and other spellcasters.
The name part of the title is the simplest since it is simply the spellcaster's given name. Usually it is just the first name but some spellcasters choose to use their first and last name.
Both Rank and Name are meant to be wards against arrogance and pride. Back when spellcasters were fewer in number, there had been infighting because of family names or false claims of power. Since then, the self-guided ranking system and the lack of surnames in a title have provided an out for those who want to avoid such conflicts.
Class and Subclass are determined by the spellcaster's chosen type of casting. Spellcasters can learn more than one if they so choose, but in a title, spellcasters will only ever have one of each.
Examples:
Incanta Expulsor
Runic Summoner
Mentalis Evoker
Focus is determined by the spellcaster's magical specialty. It isn't hyperspecific but denotes which of six "genres" of Magic the spellcaster is using. A title can contain any number of foci, but unlike Rank, foci are determined by the spellcaster's educator and stays with them even after they graduate. Additions to the Focus section of a title require approval from that same educator or a spellcaster of Sorcerer rank or higher.
Foci:
Elemental
Transfiguror
Storyweaver
Alchemist/Artificer
Warden
Tamer
The suffix is a part of the title that only students have. It replaces the rank part of the title since students are still learning and therefore not contributing to the greater world. It is a quick way of verifying a spellcaster's expertise or age. It simply reads "Focus"
In its natural state, it does not have Magic. Nothing in this realm is magical or has magical properties unless affected by Magic.
Sol Inorast
"Honest Soil"
The natural world of Magic and where Magic came from. It is home to every possible type of Magic and magical creature.
It is the birthplace of the Language of Magic and everything that lives there knows how to speak and write it.
Basically the Fae Wilds. Fae included.
Correath
The world of infinite energy.
An eternal storm of flames that burn anything that touch them.
It is a bounty of Magic and fuels it anywhere in the universe, even from a distance of realms away.
The Void
The world of infinite nothingness
The embodiment of pure emptiness.
Magic does not exist here. Theoretically, this is where all displaced mass or energy comes from.
Scrounge
The "land of the dead"
A land filled with creatures and soil that sucks the energy out of everything it touches.
Magic exists here but calling upon it is incredibly difficult when even the air you breathe is trying to kill you.
A popular banishment location
History
Most of magical history is records of the achievements that ancient spellcasters had completed to make the world a better place. Said history only dates back a couple of centuries when it is also common knowledge that Magic has existed for much longer than that.
The first event in recorded history is the breaking of the first coven.
Back when Magic was first being used, there were eight families credited with creating the known world of Magic.
Elderwood: The first to learn and record Magic. The first to discover Sol Inorast
Ophiuchus: The first to discover Correath and Void.
Lyresong: The first Incanta.
Moonstar: The first Runic.
Major: The first Elemental.
Sparfeld: The original Alchemist and first Artificers
Lord and Lady Death: The first to discover Scrounge. the first Tamers.
Samsara: The first healers. The one who sought to share Magic.
The story goes that Magic was only accessible to these eight families. It was a well kept secret and each family worked to keep it that way. All except one. Samsara, or more commonly known as "The Defector," did not approve of the idea of power being hoarded when it could be used to better the world.
Samsara stole the knowledge the eight of them had collected and created a school of magic. By the time the other families had realized what he had done, he had established six schools in every corner of the globe. Under his protection, they defended the right to learn Magic and the first magic war was waged.
It ended in the first coven being completely disbanded after infighting threatened to tear their alliance apart. Samsara abandoned his name and carried on making schools everywhere he could, using old castles and abandoned fortresses to create twenty unique Magical Schools.
The lineage of each of the other seven families remained secluded, even from each other until recently. Their names still hold power in the magic using community, and anyone who is a descendant of the families is usually taught Magic much younger.
However, in the last two decades, the founding families have let go of the old grudge of centuries past and have started allowing their children to attend the Magic Schools of Samsara.
Magical Tools
Wands
Wands are popular tools with spells prebuilt into them. They are hollow rods of wood with a piece of parchment inside that dictates what spell can be cast with it. Usually, it is simple light illusion magic that allows the user to write runes in the air. Those wands are standard issue in most magic schools.
As long as the spell inside the wand isn't damaged or torn, the wand can last as long as it needs to and they are often passed down or sold commercially with descriptions of the pre-built spells.
Trigger wands are also commonplace where the spell inside is latent until the spell is triggered. These are usually attack-type wands.
Staffs
Similar to a wand, a Staff is a popular tool to help with spellcasting. Though, staffs are usually hand made by the one who uses them so they are held with much more reverence than wands.
A staff is typically carved with the spell that it is able to cast which makes the whole thing feel more permanent and important. Typically staff users make the spells custom to their own magic style so another spellcaster would not be able to use their own weapon against them. This is why staffs are usually retired with their user.
Hats
Though not inherently magical, hats are a bold fashion statement that has a lot of historical significance with Magic. They can be imbued with magic though, as could any piece of cloth through stitchwork, inking or branding.
Books
A primary weapon of storyweavers.
Grimoires are collections of recorded spells with specific binding that prevents the spells from being activated all at once. These are very hard to find and are kept in specific locations with specific wards that prevent the grimoire from leaving in unsafe hands.
With proper care, a book can be a good portable Runic spellcasting tool.
Rings
Similar to wands, rings can be imbued with Magic via metal engraving. The spells that are able to be cast with them are typically much weaker than their larger counterparts but sometimes that's all that's needed.
Rings can also carry magic gemstones which have largely been debated whether or not to actually enhance spellcasting potential since they are so small.
Crystals
Crystals are capable of holding energy if carved or harvested correctly. They are a popular medium for large scale spells with limited space or time.
It is debated on the actual source of their energy. Some believe that they get their power from the stars and the celestial bodies, others believe they get their power from the earth, and some believe that only gemstones from Sol Inorast are capable of magic.
None of these theories are necessarily wrong, but research has done nothing to prove which is most true.
Popular Occupations
World Cleaner - a spellcaster specifically trained in reversal or removal spells to remove the presence and effect of magic in a certain area or under a certain spell.
Fortune Teller - a spellcaster that can lay out multiple futures for their client. It's less of a fine art that can actually tell the future but rather a well educated guess using the powers of extreme observation.
Professional Tamer - a spellcaster that specializes in either taming magical creatures to fulfill a purpose or a communication bridge between magical creatures and humans.
Magic Athlete - a spellcaster who is physically capable as well as magical. They participate in sports enhanced by magic and provide entertainment and outreach for the magical world.
[Other]
There are more out there but these are the few that I came up with while working on other parts of the world.
Sports
Magic Ball. Combination of rugby and clash of clans. Very strict rules.
Racing. Any and all types of racing. Whether it be running, flying, swimming, climbing. This sport has a lot of subcategories.
Botfighting. Popular among the Mechanica class, basically bot battles but with golems or other machines.
Dance. Popular with Storyweavers.
Magic Puck. Magic hockey with full contact allowed as part of the rules.
Airball. An advanced form of basketball but exclusively performed in the air. The rules are simple which makes the differences between the players their choice of flight.
Author's Notes.
thank you for reading! this section is not fully fleshed out but we've got some key components to understanding how the world works!
An @soulsmake creation still in progress.
@skittishwishes <- my lovely partner
Welcome to the world of Magic. Set somewhere in the Victorian era transplanted in chilly Canada, we have our first mixed generation of spellcasters in magical education.
This story focuses on the institution hidden away in the icy mountains: Lysander Samsara's School of Magic.
Join our two rivals, Ren and Martyn, on their journey to understanding each other in the midst of rumors, pride and a war that had been started long before they were born.
We've written quite a lot so the project will be stitched together across several posts. All will be linked together so that anyone who's interested can easily access all of them.
Worldbuilding / Education / Cast / Mythology / Magic System / Plot / Behind the Scenes
The Language of Magic
A "Spellcaster" is the formal term for those who can use Magic. Whether they were taught or they figured it out themselves, spellcasters make up about 10% of the world population.
Magic itself is a mysterious force that only responds when the spellcaster speaks or writes in the Language of Magic.
Runes and Incantations are the two basic methods of using Magic.
Runes
Runes are the characters that can be put together to write commands of Magic. There are 70* characters that correlate to specific syllables that, when strung together properly, form words and sentences.
[Diagram coming soon, still working on the phonetic breakdowns. *alphabet still wip so total number of characters currently unknown]
After centuries of trial and error, the entire alphabet of Runes has been learned and transcribed into a universal magical dictionary.
Runes are used in two subclasses of Magic: Mechanics and Evocation.
Mechanics is the practice of weaving magic and mass. A stereotypical example of this practice are Golems.
Evocation is the practice of using Rune to create or protect. A stereotypical example of this practice are Seals.
Runes have the benefit of being long-lived. Unless specified otherwise, runes do not decay over time assuming the medium on which they are written does not eventually distort to make the runes illegible.
As long as there is space for the runes to be read, the magic invoked will always be there.
The size and legibility of the written spell denotes its strength.
Incantations
Incantations are the words spoken aloud to audibly command Magic. There are 70* unique syllables that correspond to the written alphabet, though it is largely debated which came first.
[Diagram coming soon, still working on the phonetic breakdowns. *alphabet still wip so total number of characters currently unknown]
Incantations were the earliest form of Magic which was mostly discovered on accident.
Incantations are used in two subclasses of Magic: Summoning and Expulsion
Summoning is the practice of accessing different realms and bringing them to the human realm. A stereotypical example of this practice are Familiars.
Expulsion is the practice of distance-based magic in any capacity. A stereotypical example of this practice is Combat Magic.
Incantations have the benefit of being nearly completely traceless. Once a spell is used, there is no record of what words were spoken, thus no way to properly undo what was done. If the Incanted spell is a lingering type of spell, the spell will not disappear until the one who Incanted it reverses the spell or dies.
These types of spells are also local and can't travel outside of audible range of the spellcaster.
The volume of the spoken spell denotes its strength and range.
Mentalism
Mentalism or Mental Magic is the mental invocation of Magic. This is an advanced form of spellcasting that only experienced spellcasters can obtain.
Usually, spellcasters don't have access to Mental Magic until they turn thirty because of the large amounts of practice and repetition needed to achieve it.
Mentalism comes from a spellcaster's practice with specific spells and mannerisms that accompany the casting process. Some use hand signs, some use breathing patterns or blinks. If a spell is practiced and used enough times, the signs can even be invisible to those who don't know the spellcaster well enough.
Because of the large amount of skill and time required to be a Mentalist, spells cast using Mental Magic are instantaneous. They tend to fade quickly; therefore, only used for short term spells.
Now that we've covered the basics, let's talk about:
Magical Focus
When a spellcaster is still enrolled in a school of magic, they will usually choose one of six Magical Foci (or focuses, i dont know how to plural focus).
Including their class and subclass, students can choose any number of Foci, but upon enrollment they are restricted to just one.
Upon graduation, a student can choose which Focus to include or exclude in their official title. Usually, it will be the one they are best at, but this isn't always the case.
Elemental Focus: Every person has a calling towards something that exists in the universe. "Elements" are the purest form of matter and energy. The Elemental Focus teaches students how to harness these materials and energies.
Transfiguration Focus: The shapes of the universe never stay the same. No matter what it is or no matter who you are, bodies will always change shape. The Transfiguration Focus teaches students how to become that change.
Storyweaving Focus: Literature and human imagination are meant to be shared. The author imagines what they write and in turn the reader must reach out and try to grasp what they meant. The Storyweaving Focus teaches students how to bring those visions to life.
Alchemy/Artifice Focus: Magic should never belong to just the living. Everything in the world has the capacity to present itself as something grander than its parts. The Alchemy/Artifice Focus teaches students how to imbue objects and matter with magic.
Ward Focus: Safety above all else is a lesson all humans must learn. The words that form Law should be fair and absolute. The Ward Focus teaches students how to use magic to protect and defend against the forces that might do them harm.
Tamer Focus: Humans aren't the only creatures that can use magic. Whether it be the animals in the world around them, or the magical beasts from worlds beyond, the Tamer Focus teaches students about all living things and how to coexist with or even train them.
and last but not least:
Cautions
Magic is all powerful, but Magic is not infinite. Like heat, Magic functions as a type of energy that is made, spent and then goes out.
You can't get something from nothing. Fortunately, Magic has access to realms where infinities do exist, which allows for some ridiculous feats of nature to occur. But it only works if it is offset by something of higher or equal value.
Ritual sacrifice was often believed to enhance the effects of Magic, or burning of specific plants or stones was said to undo the effects of Magic. Through some complicated logical loops, both of these methods did have their merits, but only by chance.
Through the centuries, spellcasters have scientifically proven that equivalent exchange is an inescapable truth, even with Magic. Animal sacrifices or plant burning is still a practice but not as common since alternative methods to boosting a spell's power have been discovered.
And though realms where infinities do exist have been discovered, not all infinities are obtainable.
Immortality, Omniscience, Omnipotence, and Eternity are not concepts that Magic can create. It can't interact with the soul and it can't create an infinity without sacrificing an infinity. Magic can only interact with the present as it progresses.
Many have tried. None have ever succeeded.
Author's notes
before anyone says anything: yes im aware that this power system is similar to witch hat atelier.
i was bribed into reading wha around the time i was developing the magic system and when i tell you my flabbers were gasted. a magic system with limitless power using a type of magic language that can do anything the caster wants it to if they know how to ask?? I WAS JUST MAKING A SYSTEM LIKE THAT!!!
i'm both bitter and amazed that i created something similar to the legendary Shirahama Kamome and i will never live this down.
with that out of the way:
thank you for reading!
more magic and its uses will be specified in other posts as it becomes relevant. this post is already pretty long and i might shuffle things around in post but we'll see.
the fact that szin made a new hamilton animatic. WHAT. bro fully DRAGGED me back into the fandom with one video. i hope people understand how big of a deal this is.
the vest changes color based on your Focus (aka major in magic, kinda like a college major).
The breast pocket is a place for your family crest. Most students wear it but some choose not to, instead wanting to use the pocket as a pocket. Another option is to pin the crest to your tie as a tie clip.
Skirts are also available if a student wants one, however all students in the Mechanical Focus are required to wear pants for safety.
also the start of a martyn ref!
most of this week was spent cleaning my room and installing a bunk bed. and going to see tadc 9. and doing . . . jigsaw puzzles . . . instead of drawing . . . .
coughs.
anyway here's wonderwall
gachiakuta's style is infectious. and also really fun to draw. see if you can guess whos in this picture.
will the rest of the series also be in this art style?