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Janaina Medeiros
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I can’t stop drawing mantises I fear
Untitled © Peter Solarz
Harry Clarke
Luna Park, Coney Island circa 1940s.
Hey! I haven't seen this question on the FAQs, but if you have answered it before and I haven't seen it, I apologize. I wanted to ask about your writing process: do you plan your stories before you publish them in great detail or just in general? Do you outline? I'm curious about how other people go about this.
Thank you for your time!
I consider it a viable story idea once I have: - the main themes and setting (doesn't have to be a detailed setting, surface details related to the premise and plot are enough)
- the narrator's personality and voice
- How the climax will go and what the ending will be (can be rough; I don't need to know specifically what characters will be there are the end, just what the overall mood and conclusion will be)
Usually, by the time I start writing (because writing is a very slow process), I have more than this, but these are the elements that I consider critical before starting. I do not need to know every side character and subplot. I do not need to know every detail of worldbuilding, so long as I know enough to carry the central themes so I won't write myself into a plot hole. I started TTOU knowing who Aspen was and with a vague idea of exploring a bit about Arboreans, the Public Universal Friends, and a prison colony. I knew the basic layout of the ship and the chronostasis system, and I knew in *very broad terms* what they would find at Hylara (I won't spoil it here in case people haven't read it, but I had like, one sentence of knowledge about the place). I knew essentially what the first and last chapters were going to be. Everything else, including building the non-Aspen characters, came after I started writing.
I don't outline a lot at the start of a story, but once I pass about the two thirds mark I make a list at the end of my openoffice document of what I still need to cover and the order the events will probably go in. This is to help stick the landing without missing anything important; sticking the landing is massively important. Because I start writing without a lot of detail, I can't outline at that level of detail until fairly late in the process. Until then I just keep in mind the plot beats I need to hit for whatever I'm writing, which is an ever-changing list through the first two thirds.
Although I start with a pretty vague idea, I do have one rule, which is to *never introduce something that I do not have an acceptable solution for*. This doesn't have to be the solution I go with (sometimes a better one develops later), but it usually is. Never ask a question until you have an answer for it; don't bank on the ability to come up with an answer later. Don't be afraid to switch to a better answer, if you do come up with one, but you should never put yourself in a position where you have to do that. Don't introduce a corpse until you know how they died. Don't introduce a character personality or position change until you know what prompted the change. Don't introduce a conspiracy until you have a passable motivation for it and believable actions for the conspirators. When Aspen wakes up alone, I have a reason why the crew is dead. When Aspen can't get through a locked ring, I have a reason why the ring is locked. So while I do consider a story viable fairly early in the process, I do start having to answer more detailed questions very early on.
Mythical creatures. Duden italiano. 1939
1. dragon · 2. unicorn · 3. griffin · 4. chimera · 5. minotaur · 6. centaur · 7. harpy · 8. siren · 9. Pegasus · 10. sphinx · 11. giant · 12. Cerberus · 13. Triton · 14. sea horse · 15. sea bull
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has everyone seen the website that gives you a rothko for your local weather?
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