The Salt Keep
Demo: The Salt Keep
Status: Complete (on sale now on Mac/PC, Android, & iOS)
Genre: Fantasy/horror text adventure (think text-based interactive fiction with CYOA and RPG mechanics)
Set in a high fantasy world with low fantasy stakes, the character-driven story of The Salt Keep follows a struggling merchant named Doyle who stumbles into a life-or-death mystery. During the last legs of a months-long journey as a traveling salesman, Doyle stops in the seemingly deserted village of Cardwyke to meet a friend who has promised to help keep him financially afloat, but what he finds is even more dangerous than the crushing weight of debt.
The world of The Salt Keep should be familiar to any fan of fantasy — it has breastplates, and swords, and other fun stuff like that — but is shaped by the vaguely industrial creep of bastard feudalism. Sprawling merchant conglomerates and faceless business structures pull the levers of power as much as dukes and knights.
The world is meant to be both a reflection of traditional fantasy settings (the England-coded sword and sorcery and D&D-style locations we're used to) and an answer to some of the tropes I find most frustrating about them. It's not a world of prophesied heroes doing Great Man Theory or of grimdark anti-heroes exposing the essential evil of humanity, but of ordinary medieval schlubs trying to survive within alienating and oppressive political systems.
In other words, it's not a world a character like Doyle has any hope or intention of changing; he only means to survive.
The Salt Keep is a text-based game, so the action is described through text and the player navigates and makes choices via button inputs. Through these basic mechanics, you'll be able to:
Guide Doyle through the village and the towering keep that looms above it as he searches for a means of escape.
Collect items and discover their uses.
Equip gear to improve Doyle's ability scores.
Succeed or fail at percentage-based challenges.
Earn experience and level up based on those challenges.
Talk to and work with NPCs to make progress.
Uncover secrets and missable areas.
Risk grievous bodily harm.
Despite the prevalence of choices and risks, there is no chance of death or dead-ends. The story always moves forward. In turn, you'll change the outcome of Doyle's story (as well as those of the NPCs) not just through the things you choose to do, but through the things you fail to do, and the things you choose to ignore.
The demo includes the prologue and first chapter of five total chapters. It should provide around two hours of gameplay, though it'll vary depending what you choose to do and how thorough you are.
The full game is novel-length — roughly 260k words — and is now available on Mac/PC, Android, & iOS, and the demo should provide a good sense of both gameplay and the direction the rest of the narrative will take. If you want to help support development or keep track of progress:
Follow here for dev blog updates
Become a patron on Patreon
Follow on Twitter
Please enjoy!
WARNING: The narrative includes all sorts of violence and generally negative emotional states, which can vary based on your individual play-through, so please keep that in mind.









